Iron Harvest similar games & best alternatives
Iron Harvest
2020
Related articles
Quick resume
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Global score
73/100
Genres
Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Unique dieselpunk alternate history setting
- Engaging single-player campaigns with strong story
- Tactical and strategic gameplay with mech units
- Beautiful graphics and sound design
- Co-op campaign support
Cons
- Multiplayer community is small and matchmaking problematic
- Some pathfinding and ai issues
- Slow unit movement and clunky controls
- Limited base building and unit variety
- Dlc pricing and monetization concerns
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Intimacy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over unit composition, tactics, and macro play with some freedom in base building and unit management."
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Competence3
"The game offers tactical challenges, unit micro-management, and strategic planning, though some reviews mention limited depth and occasional clunky controls."
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Competition2
"Multiplayer exists but has a small, inactive community; some players enjoy competitive multiplayer but many focus on single-player or co-op."
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Continuation2
"Players report long campaign playtimes and habitual engagement, though some mention the game becoming repetitive or stale over time."
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Cooperation2
"Co-op campaign play is supported and enjoyed by some players, though multiplayer is limited and matchmaking is problematic."
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Creativity1
"Limited base building and unit customization; some tactical creativity in unit composition and battlefield positioning."
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Domination-2
"No strong evidence of trash talk or power imposition; multiplayer is low population and interactions appear balanced or cooperative."
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Escapism4
"Players appreciate the immersive alternate history setting and story-driven campaigns as a form of escape from reality."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."
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Experimenting2
"Some experimentation with unit tactics and faction strategies, though overall gameplay follows established RTS routines."
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Exploration-1
"Campaign missions and maps are somewhat varied but limited; no strong emphasis on exploration or discovery."
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Expression1
"Some cosmetic customization via unlockable unit icons and borders, but mostly standardized unit appearances."
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Fantasy4
"Strong alternate history dieselpunk setting with mechs and fictionalized characters, blending fantasy with historical elements."
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Fellowship2
"Some community and co-op play reported; multiplayer is small but players enjoy social aspects when available."
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Growth3
"Campaign and multiplayer require learning tactics, unit management, and strategic thinking; some players note skill development."
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Health-5
"No physical activity involved; typical sedentary computer gaming experience."
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Idle-3
"Game requires continuous attention and micromanagement; slow unit movement demands focus."
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Intimacy-3
"Limited social interaction depth; multiplayer is minimal and mostly surface-level cooperation."
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Leadership1
"Players lead units and manage resources but no evidence of formal leadership roles or authority over other players."
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Progression3
"Players accumulate units, upgrades, and unlock cosmetics; campaign progression and veteran ranks add to growth."
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Relaxation0
"Mixed experience: some find the game relaxing and immersive, others find it slow or frustrating due to bugs and AI."
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Sensation3
"Visuals, sound design, and mech animations provide sensory stimulation and emotional engagement."
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Status-2
"Limited multiplayer and community reduce opportunities for social recognition or status."
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Story4
"Strong narrative focus with well-developed campaigns, characters, and cutscenes praised by many players."
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Strategy4
"Emphasis on tactical unit composition, positioning, and macro play; requires planning and problem solving."
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Thrill2
"Some suspense and tension in battles and mission objectives, though overall pace is slow and deliberate."
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Value1
"Generally considered worth the price especially on sale; some complaints about DLC pricing and monetization."
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Violence3
"Combat involves destruction, mech battles, and explosions; violence is a core gameplay element."
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Survival3
"Players must manage resources, avoid unit losses, and survive enemy attacks; tactical defense is important."
Where to buy
Last update: 29/04/2026