Rising Storm 2: Vietnam similar games & best alternatives

Rising Storm 2: Vietnam

PC (Microsoft Windows) • 2017

Should you play it?

Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.

What works
  • Realistic and immersive vietnam war atmosphere
  • High skill ceiling with rewarding tactical gameplay
  • Strong emphasis on teamwork and leadership roles
  • No pay-to-win mechanics, cosmetic-only dlc
  • Active community and mod support
Things to keep in mind
  • Small player base and limited official maps
  • Occasional bugs and technical issues
  • Steep learning curve may deter casual players
  • Some toxic behavior in community
  • Limited vehicle variety (mostly helicopters)

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Isonzo

  • Tannenberg

  • Hell Let Loose

  • Arma 3

  • Foxhole

  • WARNO

  • Ready or Not

  • Delta Force 2

  • Battle Cry of Freedom

Hidden Gems

Less popular games with surprisingly high similarity

  • Delta Force 2

  • Delta Force — Black Hawk Down: Team Sabre

  • Falcon 4.0

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rising Storm 2: Vietnam: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose roles freely (commander, infantry classes, vehicle operator) and make strategic and tactical decisions."

    Capsule for Empires Mod Empires Mod

    "Players have freedom to choose roles, classes, and tactics including commander, squad leader, pilot, or infantry, with strategic decisions impacting gameplay."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with realistic ballistics, aiming mechanics, and tactical team play; players improve through experience and learning."

    Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

    "High skill ceiling with realistic gunplay, recoil, ballistics, and tactical team coordination required; players improve through learning maps, weapons, and roles."

  • Competition

    Game with the same Competition vibe

    3

    "Multiplayer includes ranked modes and leaderboards, but many players focus on casual or cooperative play; competition is present but not dominant."

    Capsule for Battlefield 3™ Battlefield 3™

    "Competitive multiplayer with team-based objectives and player rankings, but focus is on team success rather than individual leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long sessions, habitual play, and strong attachment to the game and community."

    Capsule for WEBFISHING WEBFISHING

    "Many players report long play sessions, habitual engagement, and strong attachment to the game and community."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork, communication, and coordinated squad tactics to survive and succeed."

    Capsule for Six Days in Fallujah Six Days in Fallujah

    "Strong emphasis on teamwork, squad coordination, obeying commanders, and cooperative tactics essential for success."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some creativity in tactical decisions and commander strategies; limited character customization."

    Capsule for Natural Selection 2 Natural Selection 2

    "Customization of characters and some tactical creativity in role choice and strategy, but gameplay follows structured military roles and objectives."

  • Domination

    Game with the same Domination vibe

    -2

    "While some toxic behavior is reported, the game encourages balanced interactions and shared decision-making rather than overt domination."

    Capsule for Town of Salem 2 Town of Salem 2

    "While some toxic behavior exists, the game culture emphasizes teamwork and mutual respect; domination over others is not a core feature."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive WWII setting with atmospheric audio and visuals offers strong escape from real life."

    Capsule for Sniper Elite 4 Sniper Elite 4

    "Immersive Vietnam War setting with atmospheric sound and visuals provides strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different weapons, tactics, and tracking methods; modding and map creation encourage experimentation."

    Capsule for Prehistoric Hunt Prehistoric Hunt

    "Players explore different roles, weapons, and tactics; mod support and community maps encourage experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large, varied maps encourage exploration of different environments and tactical routes."

    Capsule for Delta Force 1 Delta Force 1

    "Maps feature diverse environments including jungles, tunnels, and urban areas, encouraging discovery and tactical exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and regiment choice allow personal expression within historical limits"

    Capsule for War of Rights War of Rights

    "Character customization options allow personal expression within historical context."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Strongly grounded in realistic historical Vietnam War scenarios and military operations without fictional elements."

    Capsule for Vietnam ‘65 Vietnam ‘65

    "Highly realistic and historically grounded Vietnam War simulation with minimal fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and clan activities, voice chat, and team coordination foster social bonds among players."

    Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

    "Players form strong community bonds, clans, and friendships; voice chat and teamwork foster social connection."

  • Growth

    Game with the same Growth vibe

    5

    "Steep learning curve with skill development in shooting, tank operation, and teamwork."

    Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

    "Steep learning curve with continuous skill development in shooting, tactics, and team coordination."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus during matches; not suitable for casual or background play."

    Capsule for Wargame: Airland Battle Wargame: Airland Battle

    "Requires constant attention and focus during matches; not suited for casual or background play."

  • Intimacy

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    2

    "Some social interaction and camaraderie in teams, but mostly surface-level multiplayer connections."

    Capsule for King Arthur's Gold King Arthur's Gold

    "Some social interaction and camaraderie within squads and communities, but limited to multiplayer teamwork."

  • Leadership

    Game with the same Leadership vibe

    5

    "Commander role involves leading teams, managing resources, and guiding strategy."

    Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

    "Commander and squad leader roles provide strong leadership opportunities influencing team success."

  • Progression

    Game with the same Progression vibe

    3

    "Leveling system unlocks cosmetics and upgrades; progression is straightforward without paywalls or battle passes."

    Capsule for Last Flag Last Flag

    "Progression through leveling unlocks cosmetic customization and roles, but no pay-to-win elements."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and stressful with frequent deaths and high stakes; not focused on relaxation."

    Capsule for Verdun Verdun

    "Gameplay is tense and challenging with frequent death and high stakes, not focused on relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from immersive sound design, visuals, and intense combat effects."

    Capsule for HighFleet HighFleet

    "Immersive sound design, visual effects, and intense combat provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Some recognition in multiplayer communities and clans, but not a primary motivation."

    Capsule for Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead

    "Recognition within community and clans exists but is not a primary motivation."

  • Story

    Game with the same Story vibe

    3

    "Campaign mode and alternate history scenarios provide narrative immersion beyond isolated battles."

    Capsule for ICBM: Escalation ICBM: Escalation

    "Historical Vietnam War setting and campaign mode provide narrative context and immersion."

  • Strategy

    Game with the same Strategy vibe

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    "Heavy emphasis on tactical planning, problem solving, and coordinated team strategies."

    Capsule for Tactical Assault VR Tactical Assault VR

    "Heavy emphasis on tactical thinking, planning, and coordinated team strategies."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from realistic combat and risk of sudden death."

    Capsule for Hell Let Loose Hell Let Loose

    "High suspense and tension from realistic combat, sudden death, and unpredictable enemy encounters."

  • Value

    Game with the same Value vibe

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    "Good value for price with frequent updates and additional content; some bugs and grind noted."

    Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

    "Good value for price with no paywalls, cosmetic-only DLC, and frequent free updates."

  • Violence

    Game with the same Violence vibe

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    "Gameplay centers on violent combat with blood, gore, explosions, and destruction."

    Capsule for Selaco Selaco

    "Brutal combat with realistic gunfire, explosions, napalm, and gore central to gameplay."

  • Survival

    Game with the same Survival vibe

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    "Core gameplay involves avoiding death, managing resources, and surviving tactical encounters."

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    "Core gameplay involves avoiding death, managing resources, and tactical positioning to survive."

Last update: 01/06/2026