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Regiments

PC (Microsoft Windows) • 2022

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Quick resume

Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.

Global score

87/100

Genres

Indie, Simulator, Strategy, Tactical

Similar games

    Pros

    • Accessible and less frantic than similar rts
    • Strong single-player focus with challenging ai
    • Engaging cold war tactical setting
    • Good balance of strategy and ease of control
    • Free updates and meaningful dlc content

    Cons

    • No multiplayer or co-op modes
    • Some graphical and sound limitations
    • Limited unit customization and formations
    • Time limits on missions can add pressure
    • Some repetitive map environments

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Fantasy, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players command platoons and task forces with freedom to plan tactics and customize forces, with less micromanagement than similar games."

    • Competence
      4

      "The game challenges players with tactical decision-making, AI that punishes mistakes, and a learning curve that rewards strategic thinking."

    • Competition
      -4

      "Focus is on single-player experience against AI with no multiplayer or ranked modes, emphasizing personal pace and self-set goals."

    • Continuation
      4

      "Players report long play sessions, replayability through operations and procedural campaigns, and ongoing engagement with updates."

    • Cooperation
      -4

      "Gameplay is primarily solo with no multiplayer or co-op; players engage independently against AI opponents."

    • Creativity
      3

      "Players customize regiments and task forces, select upgrades and reinforcements, and adapt strategies, though within defined structures."

    • Domination
      -3

      "Interactions are balanced against AI without social dominance or power plays; no multiplayer reduces social hierarchy dynamics."

    • Escapism
      4

      "Players use the game to immerse in a Cold War gone hot scenario, escaping real life with engaging tactical warfare."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and personal interest without obligation or external pressure."

    • Experimenting
      3

      "Players try different task forces, strategies, and upgrades, exploring tactical options within the game’s systems."

    • Exploration
      2

      "Players explore varied maps and scenarios, though the environments are somewhat similar and focused on tactical objectives."

    • Expression
      2

      "Limited customization through regiment and task force selection, but no avatar or cosmetic personalization."

    • Fantasy
      -4

      "The game emphasizes realistic Cold War military tactics and equipment with plausible scenarios and historical accuracy."

    • Fellowship
      -5

      "No multiplayer or social features; players experience the game solo with minimal social connection."

    • Growth
      4

      "Players develop skills in tactics and strategy, learn unit strengths and weaknesses, and improve through campaign progression."

    • Health
      -4

      "Typical sedentary gameplay without physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during battles and planning; not designed for passive or background play."

    • Intimacy
      -5

      "No social or emotional relationship building; gameplay is solitary and task-focused."

    • Leadership
      4

      "Players lead platoons and task forces, making strategic decisions and guiding unit movements and upgrades."

    • Progression
      4

      "Players accumulate upgrades, new units, and resources across operations and campaigns, enhancing their forces."

    • Relaxation
      3

      "Slower paced than similar RTS games, with options to pause and adjust speed, providing a balanced challenge and flow."

    • Sensation
      3

      "Visual and audio effects create an immersive battlefield atmosphere, though graphics are not cutting-edge."

    • Status
      -5

      "No multiplayer or social ranking; achievements and recognition are limited to personal satisfaction."

    • Story
      3

      "Campaign operations include narrative elements and evolving objectives, providing story immersion."

    • Strategy
      5

      "Strong emphasis on tactical planning, combined arms, terrain use, and resource management."

    • Thrill
      3

      "Tense moments and challenging AI create suspense and excitement without overwhelming stress."

    • Value
      4

      "Players perceive good value for money with extensive single-player content, free updates, and DLC."

    • Violence
      3

      "Combat and destruction are central, with realistic weapon effects and battlefield damage."

    • Survival
      4

      "Players must manage unit survival, supply, and tactical positioning to avoid defeat."

    Last update: 29/04/2026