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Farm for your Life

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2014

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Quick resume

Your community was taken down by a heavy storm which caused an apocalypse and unleashed the living dead. Together with the other survivors, it is your task to rebuild and to allow that sustainable life can still be assured. Cultivate your farm and manage your restaurant to provide food and deal with all the zombies.

Global score

82/100

Genres

Casual, Indie, Simulator, Strategy, Puzzle, Adventure

Pros

  • Addictive and fun gameplay mix
  • Cute graphics and style
  • Good value on sale
  • Relaxing and casual
  • Npc helpers ease management

Cons

  • Short story mode
  • Some bugs and glitches
  • Limited customization
  • Repetitive after progression
  • Some achievements bugged

Motivations

  • Autonomy
    4

    "Players have freedom to manage farm, restaurant, and defenses with some strategic choices and helper assignments."

  • Competence
    3

    "Game involves skillful time management, cooking minigames, and defense mechanics with feedback on performance."

  • Competition
    -4

    "Focus is on personal progression and management without competitive or leaderboard elements."

  • Continuation
    3

    "Many players report addictive gameplay with long sessions and replayability in endless mode."

  • Cooperation
    2

    "Players manage NPC helpers who assist with tasks, indicating some cooperative elements within gameplay."

  • Creativity
    1

    "Limited customization mainly in character appearance; farm and restaurant layouts are mostly fixed."

  • Domination
    -3

    "Interactions with NPCs and trading are balanced; no evidence of exerting control or superiority."

  • Escapism
    4

    "Players use the game as a relaxing escape with casual farming, cooking, and zombie defense."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation without obligation or external pressure."

  • Experimenting
    2

    "Some experimentation with farming strategies, cooking techniques, and defense setups is encouraged."

  • Exploration
    1

    "Limited exploration in forest areas for resources; mostly familiar farm and restaurant environments."

  • Expression
    1

    "Basic character customization available; minimal environmental personalization."

  • Fantasy
    3

    "Game features imaginative elements like vegetarian zombies and fruit ninja cooking minigames."

  • Fellowship
    1

    "Some social feeling from managing NPC helpers and interacting with customers, but mostly solo play."

  • Growth
    3

    "Players develop skills in farming, cooking, and defense; progression through story and endless modes."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -2

    "Requires regular attention to farm, restaurant, and defense; some downtime but mostly active play."

  • Intimacy
    -4

    "Limited social interaction; relationships with NPCs are functional and minimal emotionally."

  • Leadership
    2

    "Players assign tasks to helpers and manage operations, showing some leadership elements."

  • Progression
    4

    "Strong focus on acquiring items, upgrades, recipes, and expanding farm and restaurant."

  • Relaxation
    4

    "Many players find the game relaxing and enjoyable despite some stress from multitasking."

  • Sensation
    2

    "Cute graphics and sound provide sensory enjoyment, though some find audio lacking or repetitive."

  • Status
    -4

    "No social status or recognition systems; achievements exist but are mostly personal."

  • Story
    1

    "Story mode exists but is simple and short; many players focus on gameplay over narrative."

  • Strategy
    3

    "Requires planning and problem solving in resource management, defense placement, and cooking."

  • Thrill
    1

    "Some tension from zombie attacks but overall low risk and casual pace."

  • Value
    3

    "Generally considered good value especially on sale; some complaints about short length."

  • Violence
    -3

    "Combat is non-violent and comedic, using vegetables to fend off zombies rather than direct violence."

  • Survival
    2

    "Players must defend farm and resources from zombies, adding survival elements."

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    Last update: 06/03/2026