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Atomicrops similar games & best alternatives

Atomicrops

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

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Quick resume

A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw! 

Global score

92/100

Genres

Action, Indie, Adventure, Strategy, Shooter, Simulator

Similar games

    Pros

    • Unique blend of farming and bullet hell roguelike
    • High replayability with meta-progression
    • Challenging and rewarding gameplay
    • Charming art style and music
    • Frequent developer updates and dlc

    Cons

    • Steep learning curve and high difficulty
    • Visual clutter and screen chaos
    • Lack of multiplayer or co-op
    • Some repetitive elements and limited enemy variety
    • Final boss difficulty can feel punitive

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Intimacy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore biomes, choose farming and combat strategies, and select upgrades and characters."

    • Competence
      5

      "High skill ceiling with challenging multitasking, bullet hell combat, and farming management requiring mastery."

    • Competition
      -2

      "Focus is mainly on personal progression and self-improvement; some sharing of tips but no ranked modes."

    • Continuation
      4

      "Strong replayability and long play sessions with progression across runs encourage habitual play."

    • Cooperation
      -3

      "Primarily single-player experience; some desire for co-op expressed but not implemented."

    • Creativity
      3

      "Players customize farms, choose upgrades and synergies, and experiment with different builds."

    • Domination
      -4

      "Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."

    • Escapism
      4

      "Players use the game as a challenging and engaging distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment."

    • Experimenting
      4

      "Encourages trying new item synergies, characters, and strategies each run."

    • Exploration
      3

      "Players explore multiple biomes and discover resources and secrets."

    • Expression
      2

      "Customization of farm and characters is present but limited to gameplay-related choices."

    • Fantasy
      4

      "Imaginative post-apocalyptic setting with mutated crops, anthropomorphic animals, and whimsical characters."

    • Fellowship
      -3

      "Mostly solo play with minimal social interaction; some community sharing but no in-game social features."

    • Growth
      5

      "Strong emphasis on learning mechanics, improving skill, and progressing through difficulty levels."

    • Health
      -4

      "Sedentary gameplay with no physical activity elements."

    • Idle
      -4

      "Requires constant attention and multitasking; no idle or passive gameplay."

    • Intimacy
      -3

      "Romance elements are minimal and mostly parody; no deep emotional connections."

    • Leadership
      -4

      "No leadership or group management roles; player acts independently."

    • Progression
      5

      "Strong meta-progression system with unlocks, upgrades, and achievements driving advancement."

    • Relaxation
      -4

      "High intensity and stressful gameplay with sustained tension and multitasking."

    • Sensation
      4

      "Bright visuals, fast-paced action, and energetic music provide strong sensory stimulation."

    • Status
      -3

      "No social status or recognition systems; focus is on individual achievement."

    • Story
      2

      "Light narrative and worldbuilding with quirky characters and setting, but gameplay focused."

    • Strategy
      4

      "Requires planning and problem solving in balancing farming, combat, and resource management."

    • Thrill
      5

      "Intense bullet hell combat and time pressure create suspense and excitement."

    • Value
      4

      "Players report high satisfaction and feel the game offers good value for time and money."

    • Violence
      3

      "Combat and destruction of enemies is a core enjoyable element alongside farming."

    • Survival
      4

      "Players must survive waves of enemies and manage resources to avoid failure."

    Where to buy

    Last update: 29/04/2026