Atomicrops similar games & best alternatives

Atomicrops

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw! 

What works
  • Unique blend of farming and bullet hell roguelike
  • High replayability with meta-progression
  • Challenging and rewarding gameplay
  • Charming art style and music
  • Frequent developer updates and dlc
Things to keep in mind
  • Steep learning curve and high difficulty
  • Visual clutter and screen chaos
  • Lack of multiplayer or co-op
  • Some repetitive elements and limited enemy variety
  • Final boss difficulty can feel punitive

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Doomsday Hunters

  • OTXO

  • RAD

  • CRYPTARK

  • Noita

  • Five Nights at Freddy's: Security Breach

  • ZERO Sievert

  • Starward Rogue

  • Teleglitch: Die More Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Eternal Evil

  • Brigand: Oaxaca

  • Bunker Punks

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Void Sols: Prologue

  • Growth

    RIDE 4

  • Progression

    Spellbook Demonslayers

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Atomicrops: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore biomes at their own pace, follow or ignore quests, and choose how to interact with loddles and upgrades."

    Capsule for Loddlenaut Loddlenaut

    "Players have freedom to explore biomes, choose farming and combat strategies, and select upgrades and characters."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging combat, stamina management, and boss fights requiring mastery and timing."

    Capsule for Void Sols: Prologue Void Sols: Prologue

    "High skill ceiling with challenging multitasking, bullet hell combat, and farming management requiring mastery."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and skill improvement; no mention of ranked modes or leaderboards."

    Capsule for Ultrawings Ultrawings

    "Focus is mainly on personal progression and self-improvement; some sharing of tips but no ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players often engage in repeated runs with global progression encouraging habitual play and replayability."

    Capsule for Ironcast Ironcast

    "Strong replayability and long play sessions with progression across runs encourage habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player experience with limited or no co-op; players desire co-op but it is not present."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Primarily single-player experience; some desire for co-op expressed but not implemented."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize their platform, choose upgrades, and experiment with different builds and strategies, though within predefined structures."

    Capsule for Drill Core Drill Core

    "Players customize farms, choose upgrades and synergies, and experiment with different builds."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."

    Capsule for The Light Brigade The Light Brigade

    "Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and engaging experience away from real life."

    Capsule for Tower Factory Tower Factory

    "Players use the game as a challenging and engaging distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment."

    Capsule for Satisfactory Satisfactory

    "Players engage voluntarily driven by intrinsic interest and enjoyment."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different characters, abilities, and item combinations to discover new synergies and strategies."

    Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

    "Encourages trying new item synergies, characters, and strategies each run."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different biomes and map paths, discovering new challenges and secrets as part of gameplay."

    Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

    "Players explore multiple biomes and discover resources and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization of farm and character appearance exists, but mostly within predefined options."

    Capsule for Research Story Research Story

    "Customization of farm and characters is present but limited to gameplay-related choices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative setting with anthropomorphic vegetables, absurd humor, and fictional post-apocalyptic lore."

    Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

    "Imaginative post-apocalyptic setting with mutated crops, anthropomorphic animals, and whimsical characters."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Mostly solo play with minimal social connection; some community sharing but no in-game social features."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Mostly solo play with minimal social interaction; some community sharing but no in-game social features."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill development, and mastering difficult mechanics."

    Capsule for RIDE 4 RIDE 4

    "Strong emphasis on learning mechanics, improving skill, and progressing through difficulty levels."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity elements."

    Capsule for Dungreed Dungreed

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and active multitasking during gameplay; not suited for passive or idle play."

    Capsule for PlateUp! PlateUp!

    "Requires constant attention and multitasking; no idle or passive gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Some romantic elements exist but are secondary; limited emotional closeness beyond narrative engagement."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "Romance elements are minimal and mostly parody; no deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; player acts independently."

    Capsule for Papers, Please Papers, Please

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta progression system with unlocks, upgrades, and achievements driving advancement."

    Capsule for Spellbook Demonslayers Spellbook Demonslayers

    "Strong meta-progression system with unlocks, upgrades, and achievements driving advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Gameplay is intense and stressful with sustained tension and adrenaline-pumping moments."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "High intensity and stressful gameplay with sustained tension and multitasking."

  • Sensation

    Game with the same Sensation vibe

    4

    "Fast-paced action, colorful visuals, and energetic music provide strong sensory stimulation."

    Capsule for Swarmlake Swarmlake

    "Bright visuals, fast-paced action, and energetic music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on individual achievement."

    Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

    "No social status or recognition systems; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    2

    "Game includes a light narrative with quirky characters and lore, adding some story immersion."

    Capsule for Burger Shop 2 Burger Shop 2

    "Light narrative and worldbuilding with quirky characters and setting, but gameplay focused."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning and problem solving in farming management and combat tactics."

    Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

    "Requires planning and problem solving in balancing farming, combat, and resource management."

  • Thrill

    Game with the same Thrill vibe

    5

    "Intense bullet hell action and high difficulty create suspense, tension, and adrenaline rushes."

    Capsule for Nex Machina Nex Machina

    "Intense bullet hell combat and time pressure create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high satisfaction and feel the game offers good value for time and money."

    Capsule for Arcadie: Second-Born Arcadie: Second-Born

    "Players report high satisfaction and feel the game offers good value for time and money."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemies is a core enjoyable element."

    Capsule for Warframe Warframe

    "Combat and destruction of enemies is a core enjoyable element alongside farming."

  • Survival

    Game with the same Survival vibe

    4

    "Players must survive waves of enemies and manage resources to avoid failure."

    Capsule for Tower Factory Tower Factory

    "Players must survive waves of enemies and manage resources to avoid failure."

Last update: 01/06/2026