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Fight of Gods

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Your prayers have been answered! For the first time ever, gods, holy spirits and mythological characters from around the globe and throughout history will clash in an explosive 2D fighter where the entire world is at stake!

Global score

84/100

Genres

Action, Indie, Arcade, Fighting

Similar games

    Pros

    • Unique concept with gods from various mythologies
    • Accessible combo system and gameplay
    • Low price and good value
    • Funny and irreverent humor
    • Decent soundtrack and character designs

    Cons

    • Limited roster and movesets
    • Clunky controls and stiff animations
    • Lack of online multiplayer currently
    • Minimal story and single player content
    • Some technical issues and bugs

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose from a roster of gods and control their moves freely, though movesets are somewhat limited and standardized."

    • Competence
      3

      "Game involves skillful combos, juggle mechanics, and timing, with some technical challenges noted by players."

    • Competition
      2

      "Includes versus mode and local multiplayer; online multiplayer planned but not yet implemented."

    • Continuation
      2

      "Players report multiple hours of play and replaying arcade mode; some mention limited content currently."

    • Cooperation
      -3

      "Focus is on individual fighting matches; no evidence of cooperative gameplay or team modes."

    • Creativity
      4

      "Unique concept of fighting gods from various mythologies with creative moves and stages; character customization via skins."

    • Domination
      -2

      "Competitive play exists but no strong evidence of trash talk or dominance behaviors; community tone not emphasized."

    • Escapism
      3

      "Players enjoy the game as a humorous distraction and stress relief, escaping real life through absurd premise."

    • Expectation
      -4

      "Players buy and play out of personal interest and enjoyment, often motivated by curiosity or humor."

    • Experimenting
      3

      "Players explore combos, character moves, and mechanics; some experimentation with different gods and strategies."

    • Exploration
      1

      "Some discovery of character bios and stages, but mostly familiar fighting game environments."

    • Expression
      2

      "Players can unlock and use different skins for characters, allowing some degree of self-expression."

    • Fantasy
      5

      "Strong fantasy element with mythological and religious gods fighting, including Jesus and Buddha."

    • Fellowship
      1

      "Some community engagement and shared interest, but mostly individual play experiences."

    • Growth
      2

      "Players learn combos and improve fighting skills; some mention of mastering characters over time."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity involved."

    • Idle
      -2

      "Requires focused attention during fights; not a casual or background game."

    • Intimacy
      -3

      "Limited social interaction beyond casual local multiplayer; no evidence of close relationships formed."

    • Leadership
      Insufficient data
    • Progression
      2

      "Unlocking skins and characters provides a sense of progression; arcade mode completion also incentivizes play."

    • Relaxation
      1

      "Some players find it fun and amusing, but gameplay can be stiff and tense at times."

    • Sensation
      2

      "Enjoyable music, character designs, and special move effects provide sensory stimulation."

    • Status
      -3

      "No strong emphasis on social recognition or leaderboards; mostly casual play."

    • Story
      -2

      "Minimal story content; arcade mode and character bios exist but no deep narrative immersion."

    • Strategy
      2

      "Some strategic elements in combos and move usage, but overall gameplay is simplified compared to complex fighters."

    • Thrill
      1

      "Some excitement from combos and fighting gods, but gameplay pace is slow and floaty."

    • Value
      4

      "Players report good value for low price, especially given unique concept and humor."

    • Violence
      3

      "Combat focused on fighting and knocking out opponents, though no graphic violence or gore."

    • Survival
      1

      "Players avoid being knocked out in fights; no complex survival mechanics."

    Last update: 29/04/2026