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Tales of Berseria™

PlayStation 4, PlayStation 3, PC (Microsoft Windows) • 2017

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Quick resume

Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.

Global score

91/100

Genres

Action, Role-playing (RPG)

Pros

  • Engaging and mature story
  • Deep character development
  • Fast-paced and strategic combat
  • Long playtime with replayability
  • Customization and combo variety

Cons

  • Repetitive dungeon and map design
  • Tedious backtracking and exploration
  • Some ui and control complexity
  • Graphics not cutting-edge
  • Combat can be button-mashy or frustrating

Motivations

  • Autonomy
    4

    "Players have freedom to customize characters, combat styles, and equipment; exploration is open within areas with some restrictions"

  • Competence
    3

    "Combat system has depth and complexity with combos and strategy, but can be simplified; skill development and mastery encouraged"

  • Competition
    -3

    "Focus is on single-player story and personal progression; no strong evidence of competitive multiplayer or leaderboards"

  • Continuation
    4

    "Long playtime (50-90+ hours), engaging story and characters encourage extended play and replayability"

  • Cooperation
    -4

    "Primarily single-player experience with AI-controlled party members; limited multiplayer and no strong cooperative emphasis"

  • Creativity
    3

    "Customization of combos, equipment, and character builds allows creative playstyles; some limitations in exploration"

  • Domination
    -4

    "No evidence of exerting control or superiority over other players; interactions are balanced and cooperative within party"

  • Escapism
    5

    "Strong narrative immersion and emotional engagement provide escape from real life; players report deep involvement"

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure"

  • Experimenting
    3

    "Players encouraged to try different combos, equipment setups, and strategies; some routine exploration but also new mechanics unlocked"

  • Exploration
    2

    "World map is expansive with varied environments; some repetition and backtracking but still curiosity-driven discovery"

  • Expression
    3

    "Character customization includes outfits and cosmetic options; players can personalize appearance and gear"

  • Fantasy
    5

    "Strong fantasy setting with demons, magic, and imaginative fiction; story and characters embody JRPG fantasy tropes"

  • Fellowship
    1

    "Some community engagement through shared fandom but gameplay is mostly solo; party dynamics are important but social multiplayer limited"

  • Growth
    4

    "Players develop skills, learn combat mechanics, and improve characters through progression and customization"

  • Health
    -5

    "Sedentary gameplay typical of JRPGs; no physical activity or health-related features"

  • Idle
    -3

    "Requires consistent attention during combat and story; not designed for background or casual intermittent play"

  • Intimacy
    2

    "Strong emotional connections to characters and story; limited evidence of close social relationships beyond game narrative"

  • Leadership
    2

    "Player leads party and directs combat strategy; no evidence of leading other players or groups"

  • Progression
    4

    "Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment throughout the game"

  • Relaxation
    3

    "Balance of challenge and flow reported; some tension in combat but overall enjoyable and engaging experience"

  • Sensation
    3

    "Colorful art style, music, and combat animations provide sensory stimulation and emotional enjoyment"

  • Status
    -4

    "Achievements and recognition mostly personal; no strong social status or competitive ranking systems"

  • Story
    5

    "Highly praised narrative with deep character development, emotional engagement, and immersive plot"

  • Strategy
    3

    "Combat requires planning combos, exploiting weaknesses, and managing resources; some players find it complex and strategic"

  • Thrill
    2

    "Combat has moments of tension and excitement but also some predictable elements; not primarily focused on risk or suspense"

  • Value
    4

    "Long gameplay hours and rich content provide good return on investment, especially when purchased on sale"

  • Violence
    3

    "Combat involves defeating enemies with weapons and magic; some violent and destructive actions but within fantasy context"

  • Survival
    1

    "Combat involves managing health and resources; not a primary survival game but some challenge in avoiding failure"

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    Last update: 06/03/2026