Tales of Berseria™ similar games & best alternatives
Tales of Berseria™
2017
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Quick resume
Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.
Global score
91/100
Genres
Action, Role-playing (RPG)
Similar games
Pros
- Engaging and mature story
- Deep character development
- Fast-paced and strategic combat
- Long playtime with replayability
- Customization and combo variety
Cons
- Repetitive dungeon and map design
- Tedious backtracking and exploration
- Some ui and control complexity
- Graphics not cutting-edge
- Combat can be button-mashy or frustrating
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Cooperation, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to customize characters, combat styles, and equipment; exploration is open within areas with some restrictions"
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Competence3
"Combat system has depth and complexity with combos and strategy, but can be simplified; skill development and mastery encouraged"
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Competition-3
"Focus is on single-player story and personal progression; no strong evidence of competitive multiplayer or leaderboards"
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Continuation4
"Long playtime (50-90+ hours), engaging story and characters encourage extended play and replayability"
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Cooperation-4
"Primarily single-player experience with AI-controlled party members; limited multiplayer and no strong cooperative emphasis"
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Creativity3
"Customization of combos, equipment, and character builds allows creative playstyles; some limitations in exploration"
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Domination-4
"No evidence of exerting control or superiority over other players; interactions are balanced and cooperative within party"
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Escapism5
"Strong narrative immersion and emotional engagement provide escape from real life; players report deep involvement"
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure"
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Experimenting3
"Players encouraged to try different combos, equipment setups, and strategies; some routine exploration but also new mechanics unlocked"
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Exploration2
"World map is expansive with varied environments; some repetition and backtracking but still curiosity-driven discovery"
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Expression3
"Character customization includes outfits and cosmetic options; players can personalize appearance and gear"
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Fantasy5
"Strong fantasy setting with demons, magic, and imaginative fiction; story and characters embody JRPG fantasy tropes"
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Fellowship1
"Some community engagement through shared fandom but gameplay is mostly solo; party dynamics are important but social multiplayer limited"
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Growth4
"Players develop skills, learn combat mechanics, and improve characters through progression and customization"
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Health-5
"Sedentary gameplay typical of JRPGs; no physical activity or health-related features"
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Idle-3
"Requires consistent attention during combat and story; not designed for background or casual intermittent play"
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Intimacy2
"Strong emotional connections to characters and story; limited evidence of close social relationships beyond game narrative"
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Leadership2
"Player leads party and directs combat strategy; no evidence of leading other players or groups"
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Progression4
"Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment throughout the game"
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Relaxation3
"Balance of challenge and flow reported; some tension in combat but overall enjoyable and engaging experience"
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Sensation3
"Colorful art style, music, and combat animations provide sensory stimulation and emotional enjoyment"
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Status-4
"Achievements and recognition mostly personal; no strong social status or competitive ranking systems"
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Story5
"Highly praised narrative with deep character development, emotional engagement, and immersive plot"
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Strategy3
"Combat requires planning combos, exploiting weaknesses, and managing resources; some players find it complex and strategic"
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Thrill2
"Combat has moments of tension and excitement but also some predictable elements; not primarily focused on risk or suspense"
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Value4
"Long gameplay hours and rich content provide good return on investment, especially when purchased on sale"
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Violence3
"Combat involves defeating enemies with weapons and magic; some violent and destructive actions but within fantasy context"
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Survival1
"Combat involves managing health and resources; not a primary survival game but some challenge in avoiding failure"
Last update: 29/04/2026