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War of Omens Card Game

PC (Microsoft Windows), Web browser, Mac • 2019

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Quick resume

War of Omens is a CCG with a unique Deckbuilder combat system and deep strategy. Set in a masterfully crafted dark fantasy world, it features fast, strategic battles with 4 distinct factions and over 20 heroes. Challenge the online ladder, conquer the story mode, or compete in a cross faction draft!

Global score

86/100

Genres

Free To Play, Indie, Strategy, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Unique and deep deckbuilding mechanics
    • Generous free-to-play model
    • Fast-paced and strategic gameplay
    • Active and responsive developers
    • Engaging lore and faction variety

    Cons

    • Small multiplayer player base
    • Grindy progression for max upgrades
    • Some matchmaking imbalance
    • Incomplete campaign content
    • Ui and art could be improved

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players build their own decks and make strategic decisions during matches with unique faction mechanics and hero abilities, allowing high personal control."

    • Competence
      4

      "Game involves strategic deck building, tactical play, and skillful resource management with feedback through progression and upgrades."

    • Competition
      3

      "Includes multiplayer and tournament modes with matchmaking and ranked play, though player base is small and some complain about matchmaking balance."

    • Continuation
      4

      "Many players report long-term engagement with daily quests, grinding, and repeated play over years; some mention addiction and habitual play."

    • Cooperation
      -4

      "Focus is on 1v1 competitive play and solo modes; no mention of cooperative multiplayer or teamwork-based activities."

    • Creativity
      4

      "Players customize decks from a variety of cards and heroes with unique faction mechanics, allowing creative deckbuilding and strategy."

    • Domination
      -3

      "Community is described as generally welcoming; no evidence of trash talk or exerting superiority, some reports of toxic players but not dominant."

    • Escapism
      3

      "Players use the game for relaxation, distraction, and stress relief with fast-paced matches and engaging lore."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

    • Experimenting
      4

      "Players try different factions, heroes, and deck combinations; tournament mode encourages trying new cards and strategies."

    • Exploration
      2

      "Some narrative and lore exploration in campaign and flavor text, but mostly focused on known card pools and tactical play."

    • Expression
      3

      "Customization through deck building and hero selection; some cosmetic hero skins available; limited mention of avatar personalization."

    • Fantasy
      4

      "Set in a dark fantasy world with unique factions, heroes, and lore; players engage in imaginative fictional battles."

    • Fellowship
      1

      "Community is active and welcoming but multiplayer population is small; social interaction exists but limited by player base."

    • Growth
      4

      "Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."

    • Health
      -5

      "No physical activity involved; typical sedentary digital card game."

    • Idle
      -3

      "Requires focused attention during matches; games are short but need active engagement."

    • Intimacy
      -4

      "Social interactions are mostly surface-level multiplayer matches; no evidence of close relationships or emotional sharing."

    • Leadership
      Insufficient data
    • Progression
      4

      "Strong emphasis on collecting and upgrading cards, unlocking heroes, and improving decks over time."

    • Relaxation
      3

      "Matches are fast and can be relaxing; players report enjoyment and flow state during play."

    • Sensation
      2

      "Art and sound design are appreciated but described as modest; some players note good ambiance and sound effects."

    • Status
      2

      "Recognition through multiplayer rankings and tournament wins; some social appreciation but limited by small player base."

    • Story
      3

      "Campaign mode and lore provide narrative immersion; story is incomplete but adds flavor and engagement."

    • Strategy
      5

      "Highly strategic gameplay with deck building, resource management, and tactical decisions during matches."

    • Thrill
      3

      "Fast-paced matches with suspense and tension; RNG elements add unpredictability and excitement."

    • Value
      4

      "Free-to-play with generous rewards; optional spending accelerates progression but not required; good perceived value."

    • Violence
      2

      "Combat is central to gameplay with attacking and defeating opponent's cards; violence is stylized and card-based."

    • Survival
      3

      "Players must manage resources and avoid defeat; strategic defense and offense are key to staying alive in matches."

    Last update: 29/04/2026