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War of Omens Card Game

Web browser, PC (Microsoft Windows), Mac • 2019

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Quick resume

War of Omens is a CCG with a unique Deckbuilder combat system and deep strategy. Set in a masterfully crafted dark fantasy world, it features fast, strategic battles with 4 distinct factions and over 20 heroes. Challenge the online ladder, conquer the story mode, or compete in a cross faction draft!

Global score

86/100

Genres

Free To Play, Indie, Strategy, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Unique and deep deckbuilding mechanics
  • Generous free-to-play model
  • Fast-paced and strategic gameplay
  • Active and responsive developers
  • Engaging lore and faction variety

Cons

  • Small multiplayer player base
  • Grindy progression for max upgrades
  • Some matchmaking imbalance
  • Incomplete campaign content
  • Ui and art could be improved

Motivations

  • Autonomy
    4

    "Players build their own decks and make strategic decisions during matches with unique faction mechanics and hero abilities, allowing high personal control."

  • Competence
    4

    "Game involves strategic deck building, tactical play, and skillful resource management with feedback through progression and upgrades."

  • Competition
    3

    "Includes multiplayer and tournament modes with matchmaking and ranked play, though player base is small and some complain about matchmaking balance."

  • Continuation
    4

    "Many players report long-term engagement with daily quests, grinding, and repeated play over years; some mention addiction and habitual play."

  • Cooperation
    -4

    "Focus is on 1v1 competitive play and solo modes; no mention of cooperative multiplayer or teamwork-based activities."

  • Creativity
    4

    "Players customize decks from a variety of cards and heroes with unique faction mechanics, allowing creative deckbuilding and strategy."

  • Domination
    -3

    "Community is described as generally welcoming; no evidence of trash talk or exerting superiority, some reports of toxic players but not dominant."

  • Escapism
    3

    "Players use the game for relaxation, distraction, and stress relief with fast-paced matches and engaging lore."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    4

    "Players try different factions, heroes, and deck combinations; tournament mode encourages trying new cards and strategies."

  • Exploration
    2

    "Some narrative and lore exploration in campaign and flavor text, but mostly focused on known card pools and tactical play."

  • Expression
    3

    "Customization through deck building and hero selection; some cosmetic hero skins available; limited mention of avatar personalization."

  • Fantasy
    4

    "Set in a dark fantasy world with unique factions, heroes, and lore; players engage in imaginative fictional battles."

  • Fellowship
    1

    "Community is active and welcoming but multiplayer population is small; social interaction exists but limited by player base."

  • Growth
    4

    "Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."

  • Health
    -5

    "No physical activity involved; typical sedentary digital card game."

  • Idle
    -3

    "Requires focused attention during matches; games are short but need active engagement."

  • Intimacy
    -4

    "Social interactions are mostly surface-level multiplayer matches; no evidence of close relationships or emotional sharing."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on collecting and upgrading cards, unlocking heroes, and improving decks over time."

  • Relaxation
    3

    "Matches are fast and can be relaxing; players report enjoyment and flow state during play."

  • Sensation
    2

    "Art and sound design are appreciated but described as modest; some players note good ambiance and sound effects."

  • Status
    2

    "Recognition through multiplayer rankings and tournament wins; some social appreciation but limited by small player base."

  • Story
    3

    "Campaign mode and lore provide narrative immersion; story is incomplete but adds flavor and engagement."

  • Strategy
    5

    "Highly strategic gameplay with deck building, resource management, and tactical decisions during matches."

  • Thrill
    3

    "Fast-paced matches with suspense and tension; RNG elements add unpredictability and excitement."

  • Value
    4

    "Free-to-play with generous rewards; optional spending accelerates progression but not required; good perceived value."

  • Violence
    2

    "Combat is central to gameplay with attacking and defeating opponent's cards; violence is stylized and card-based."

  • Survival
    3

    "Players must manage resources and avoid defeat; strategic defense and offense are key to staying alive in matches."

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    Last update: 06/03/2026