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Finn Dorset's Institute For Livestock Replication

PC (Microsoft Windows) • 2024

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Quick resume

An animated incremental game about cloning livestock. Make as many moon sheep as you can. Research technology, upgrade your operation and become a clone farm billionaire!

Global score

85/100

Genres

Simulator, Free To Play, Indie, Point-and-click

Pros

  • Free with no microtransactions
  • Unique and charming hand-drawn art style
  • Engaging incremental progression with evolving visuals
  • Humorous and imaginative theme
  • Multiple playthroughs with prestige mechanics

Cons

  • No offline progression, requires game to be open
  • Slow pacing especially in late game
  • Some bugs requiring restarts
  • Limited strategic depth and repetitive late game
  • Lack of sound or music

Motivations

  • Autonomy
    3

    "Players can choose upgrades and manage resources but gameplay is mostly incremental and routine."

  • Competence
    2

    "Players feel effective progressing through upgrades and managing resources, but gameplay is simple and repetitive."

  • Competition
    -4

    "Focus is on personal progression without comparison or ranked modes."

  • Continuation
    4

    "Long playtime (~100+ hours), multiple playthroughs, habitual engagement encouraged."

  • Cooperation
    -5

    "Single-player idle game with no multiplayer or cooperative elements."

  • Creativity
    1

    "Visual upgrades and evolving art provide some creative expression, but gameplay follows predefined mechanics."

  • Domination
    -5

    "No social dominance or power over others; purely individual experience."

  • Escapism
    4

    "Players use the game as a relaxing distraction and background activity."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting
    2

    "Some exploration of upgrade strategies and mechanics, but mostly established incremental routines."

  • Exploration
    2

    "Discovering new upgrades and story elements through multiple playthroughs."

  • Expression
    2

    "Visual changes and evolving environment allow some self-expression through progress."

  • Fantasy
    4

    "Imaginative fiction with cloning sheep, cosmic themes, and eldritch elements."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    3

    "Players learn to optimize progression and understand mechanics over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    4

    "Designed for long sessions with idle progression requiring the game to be open."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    5

    "Strong focus on accumulating upgrades, items, and prestige through multiple runs."

  • Relaxation
    4

    "Relaxing gameplay with flow and low stress, suitable for background play."

  • Sensation
    2

    "Visual charm and evolving art provide sensory stimulation, though no sound or music."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative elements unfold through art and upgrade descriptions, adding immersion."

  • Strategy
    2

    "Basic resource management and upgrade timing require light strategic thinking."

  • Thrill
    -3

    "Low risk and suspense; gameplay is predictable and calm."

  • Value
    4

    "High perceived value due to being free with no microtransactions and substantial playtime."

  • Violence
    -3

    "Minimal combat elements; focus is on building and managing sheep cloning."

  • Survival
    1

    "Some threat elements (hawks, predators) require defensive upgrades but low overall risk."

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    Last update: 06/03/2026