Finn Dorset's Institute For Livestock Replication similar games & best alternatives
Finn Dorset's Institute For Livestock Replication
2024
Related articles
Quick resume
An animated incremental game about cloning livestock. Make as many moon sheep as you can. Research technology, upgrade your operation and become a clone farm billionaire!
Global score
85/100
Genres
Simulator, Free To Play, Point-and-click, Indie
Similar games
Pros
- Free with no microtransactions
- Unique and charming hand-drawn art style
- Engaging incremental progression with evolving visuals
- Humorous and imaginative theme
- Multiple playthroughs with prestige mechanics
Cons
- No offline progression, requires game to be open
- Slow pacing especially in late game
- Some bugs requiring restarts
- Limited strategic depth and repetitive late game
- Lack of sound or music
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose upgrades and manage resources but gameplay is mostly incremental and routine."
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Competence2
"Players feel effective progressing through upgrades and managing resources, but gameplay is simple and repetitive."
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Competition-4
"Focus is on personal progression without comparison or ranked modes."
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Continuation4
"Long playtime (~100+ hours), multiple playthroughs, habitual engagement encouraged."
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Cooperation-5
"Single-player idle game with no multiplayer or cooperative elements."
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Creativity1
"Visual upgrades and evolving art provide some creative expression, but gameplay follows predefined mechanics."
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Domination-5
"No social dominance or power over others; purely individual experience."
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Escapism4
"Players use the game as a relaxing distraction and background activity."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting2
"Some exploration of upgrade strategies and mechanics, but mostly established incremental routines."
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Exploration2
"Discovering new upgrades and story elements through multiple playthroughs."
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Expression2
"Visual changes and evolving environment allow some self-expression through progress."
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Fantasy4
"Imaginative fiction with cloning sheep, cosmic themes, and eldritch elements."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Players learn to optimize progression and understand mechanics over time."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle4
"Designed for long sessions with idle progression requiring the game to be open."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression5
"Strong focus on accumulating upgrades, items, and prestige through multiple runs."
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Relaxation4
"Relaxing gameplay with flow and low stress, suitable for background play."
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Sensation2
"Visual charm and evolving art provide sensory stimulation, though no sound or music."
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Status-5
"No social recognition or status systems."
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Story3
"Narrative elements unfold through art and upgrade descriptions, adding immersion."
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Strategy2
"Basic resource management and upgrade timing require light strategic thinking."
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Thrill-3
"Low risk and suspense; gameplay is predictable and calm."
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Value4
"High perceived value due to being free with no microtransactions and substantial playtime."
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Violence-3
"Minimal combat elements; focus is on building and managing sheep cloning."
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Survival1
"Some threat elements (hawks, predators) require defensive upgrades but low overall risk."
Last update: 29/04/2026