Finn Dorset's Institute For Livestock Replication similar games & best alternatives
Finn Dorset's Institute For Livestock Replication
2024
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Quick resume
An animated incremental game about cloning livestock. Make as many moon sheep as you can. Research technology, upgrade your operation and become a clone farm billionaire!
Global score
85/100
Genres
Simulator, Free To Play, Indie, Point-and-click
Pros
- Free with no microtransactions
- Unique and charming hand-drawn art style
- Engaging incremental progression with evolving visuals
- Humorous and imaginative theme
- Multiple playthroughs with prestige mechanics
Cons
- No offline progression, requires game to be open
- Slow pacing especially in late game
- Some bugs requiring restarts
- Limited strategic depth and repetitive late game
- Lack of sound or music
Motivations
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Autonomy3
"Players can choose upgrades and manage resources but gameplay is mostly incremental and routine."
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Competence2
"Players feel effective progressing through upgrades and managing resources, but gameplay is simple and repetitive."
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Competition-4
"Focus is on personal progression without comparison or ranked modes."
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Continuation4
"Long playtime (~100+ hours), multiple playthroughs, habitual engagement encouraged."
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Cooperation-5
"Single-player idle game with no multiplayer or cooperative elements."
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Creativity1
"Visual upgrades and evolving art provide some creative expression, but gameplay follows predefined mechanics."
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Domination-5
"No social dominance or power over others; purely individual experience."
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Escapism4
"Players use the game as a relaxing distraction and background activity."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting2
"Some exploration of upgrade strategies and mechanics, but mostly established incremental routines."
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Exploration2
"Discovering new upgrades and story elements through multiple playthroughs."
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Expression2
"Visual changes and evolving environment allow some self-expression through progress."
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Fantasy4
"Imaginative fiction with cloning sheep, cosmic themes, and eldritch elements."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Players learn to optimize progression and understand mechanics over time."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle4
"Designed for long sessions with idle progression requiring the game to be open."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression5
"Strong focus on accumulating upgrades, items, and prestige through multiple runs."
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Relaxation4
"Relaxing gameplay with flow and low stress, suitable for background play."
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Sensation2
"Visual charm and evolving art provide sensory stimulation, though no sound or music."
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Status-5
"No social recognition or status systems."
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Story3
"Narrative elements unfold through art and upgrade descriptions, adding immersion."
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Strategy2
"Basic resource management and upgrade timing require light strategic thinking."
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Thrill-3
"Low risk and suspense; gameplay is predictable and calm."
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Value4
"High perceived value due to being free with no microtransactions and substantial playtime."
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Violence-3
"Minimal combat elements; focus is on building and managing sheep cloning."
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Survival1
"Some threat elements (hawks, predators) require defensive upgrades but low overall risk."
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Last update: 06/03/2026