Firefighting Simulator - The Squad Thumbnail

Firefighting Simulator - The Squad similar games & best alternatives

Firefighting Simulator - The Squad

PC (Microsoft Windows) • 2020

Related articles

Quick resume

Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.

Global score

81/100

Genres

Action, Simulator, Strategy

Pros

  • Realistic fire and smoke simulation
  • Engaging cooperative multiplayer
  • Varied firefighting missions
  • Good graphics and sound effects
  • Intuitive ai command system

Cons

  • Limited mission variety and replayability
  • Lack of free roam or dynamic callouts
  • Ai limitations and bugs
  • Tedious driving segments
  • Minimal customization and progression

Motivations

  • Autonomy
    3

    "Players can direct their own actions in firefighting tasks and vehicle driving, but missions are selected from a fixed list without free roam."

  • Competence
    3

    "Game involves skillful firefighting tactics, team management, and vehicle operation with feedback on performance, though some tasks are repetitive."

  • Competition
    -3

    "Focus is on cooperative firefighting and mission completion rather than competing against others or leaderboards."

  • Continuation
    2

    "Players report returning to the game for firefighting experience and multiplayer, though some find content limited and missions repetitive."

  • Cooperation
    4

    "Strong emphasis on teamwork with AI or human players coordinating to fight fires and rescue victims."

  • Creativity
    -2

    "Gameplay follows preset mission structures with limited customization; some desire for modding and mission editors."

  • Domination
    -4

    "Interactions emphasize shared team roles and mutual support rather than exerting control or superiority over others."

  • Escapism
    3

    "Players use the game to immerse in firefighting scenarios, escaping real life through engaging emergency response."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Some experimentation with firefighting tactics and AI commands, but limited by mission-based gameplay and fixed scenarios."

  • Exploration
    -3

    "Missions occur in fixed maps with no free roam; players navigate familiar environments repeatedly."

  • Expression
    -4

    "Minimal character or environment customization; mostly standardized presentation."

  • Fantasy
    -2

    "Game simulates realistic firefighting scenarios without fantasy or improbable elements."

  • Fellowship
    4

    "Strong community and multiplayer focus with cooperative play and shared firefighting goals."

  • Growth
    2

    "Players develop firefighting skills and knowledge, though progression systems are limited and sometimes superficial."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during missions; driving segments can be slow but not background play."

  • Intimacy
    -4

    "Social interactions are task-focused and surface-level within team cooperation, limited emotional sharing."

  • Leadership
    3

    "Players assume command roles directing AI teammates or coordinating multiplayer squads."

  • Progression
    2

    "Experience points and mission unlocks provide some sense of progression, though limited in impact."

  • Relaxation
    -1

    "Gameplay involves some tension from fires and mission objectives, but also moments of flow and satisfaction."

  • Sensation
    3

    "Visual and auditory effects of fire, smoke, and equipment provide stimulating sensory experience."

  • Status
    -3

    "Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."

  • Story
    -4

    "Game lacks narrative immersion; missions are context-free firefighting tasks without overarching plot."

  • Strategy
    3

    "Players engage in tactical decision-making and problem solving to manage fires and rescue operations."

  • Thrill
    2

    "Some suspense and excitement from firefighting challenges and hazards, though not extreme."

  • Value
    2

    "Generally perceived as good value especially on sale, though some players desire more content for price."

  • Violence
    -5

    "Focus is on constructive firefighting and rescue, not combat or destruction."

  • Survival
    2

    "Players manage hazards and avoid failure in firefighting scenarios, though consequences are limited."

Similar games

    Last update: 06/03/2026