Firefighting Simulator - The Squad similar games & best alternatives
Firefighting Simulator - The Squad
2020
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Quick resume
Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.
Global score
81/100
Genres
Action, Simulator, Strategy
Pros
- Realistic fire and smoke simulation
- Engaging cooperative multiplayer
- Varied firefighting missions
- Good graphics and sound effects
- Intuitive ai command system
Cons
- Limited mission variety and replayability
- Lack of free roam or dynamic callouts
- Ai limitations and bugs
- Tedious driving segments
- Minimal customization and progression
Motivations
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Autonomy3
"Players can direct their own actions in firefighting tasks and vehicle driving, but missions are selected from a fixed list without free roam."
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Competence3
"Game involves skillful firefighting tactics, team management, and vehicle operation with feedback on performance, though some tasks are repetitive."
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Competition-3
"Focus is on cooperative firefighting and mission completion rather than competing against others or leaderboards."
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Continuation2
"Players report returning to the game for firefighting experience and multiplayer, though some find content limited and missions repetitive."
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Cooperation4
"Strong emphasis on teamwork with AI or human players coordinating to fight fires and rescue victims."
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Creativity-2
"Gameplay follows preset mission structures with limited customization; some desire for modding and mission editors."
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Domination-4
"Interactions emphasize shared team roles and mutual support rather than exerting control or superiority over others."
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Escapism3
"Players use the game to immerse in firefighting scenarios, escaping real life through engaging emergency response."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting2
"Some experimentation with firefighting tactics and AI commands, but limited by mission-based gameplay and fixed scenarios."
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Exploration-3
"Missions occur in fixed maps with no free roam; players navigate familiar environments repeatedly."
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Expression-4
"Minimal character or environment customization; mostly standardized presentation."
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Fantasy-2
"Game simulates realistic firefighting scenarios without fantasy or improbable elements."
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Fellowship4
"Strong community and multiplayer focus with cooperative play and shared firefighting goals."
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Growth2
"Players develop firefighting skills and knowledge, though progression systems are limited and sometimes superficial."
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Health-5
"Game is sedentary with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention during missions; driving segments can be slow but not background play."
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Intimacy-4
"Social interactions are task-focused and surface-level within team cooperation, limited emotional sharing."
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Leadership3
"Players assume command roles directing AI teammates or coordinating multiplayer squads."
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Progression2
"Experience points and mission unlocks provide some sense of progression, though limited in impact."
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Relaxation-1
"Gameplay involves some tension from fires and mission objectives, but also moments of flow and satisfaction."
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Sensation3
"Visual and auditory effects of fire, smoke, and equipment provide stimulating sensory experience."
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Status-3
"Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."
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Story-4
"Game lacks narrative immersion; missions are context-free firefighting tasks without overarching plot."
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Strategy3
"Players engage in tactical decision-making and problem solving to manage fires and rescue operations."
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Thrill2
"Some suspense and excitement from firefighting challenges and hazards, though not extreme."
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Value2
"Generally perceived as good value especially on sale, though some players desire more content for price."
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Violence-5
"Focus is on constructive firefighting and rescue, not combat or destruction."
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Survival2
"Players manage hazards and avoid failure in firefighting scenarios, though consequences are limited."
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Last update: 06/03/2026