Firefighting Simulator - The Squad similar games & best alternatives
Firefighting Simulator - The Squad
2020
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Quick resume
Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.
Global score
81/100
Genres
Action, Simulator, Strategy
Similar games
Pros
- Realistic fire and smoke simulation
- Engaging cooperative multiplayer
- Varied firefighting missions
- Good graphics and sound effects
- Intuitive ai command system
Cons
- Limited mission variety and replayability
- Lack of free roam or dynamic callouts
- Ai limitations and bugs
- Tedious driving segments
- Minimal customization and progression
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can direct their own actions in firefighting tasks and vehicle driving, but missions are selected from a fixed list without free roam."
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Competence3
"Game involves skillful firefighting tactics, team management, and vehicle operation with feedback on performance, though some tasks are repetitive."
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Competition-3
"Focus is on cooperative firefighting and mission completion rather than competing against others or leaderboards."
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Continuation2
"Players report returning to the game for firefighting experience and multiplayer, though some find content limited and missions repetitive."
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Cooperation4
"Strong emphasis on teamwork with AI or human players coordinating to fight fires and rescue victims."
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Creativity-2
"Gameplay follows preset mission structures with limited customization; some desire for modding and mission editors."
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Domination-4
"Interactions emphasize shared team roles and mutual support rather than exerting control or superiority over others."
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Escapism3
"Players use the game to immerse in firefighting scenarios, escaping real life through engaging emergency response."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting2
"Some experimentation with firefighting tactics and AI commands, but limited by mission-based gameplay and fixed scenarios."
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Exploration-3
"Missions occur in fixed maps with no free roam; players navigate familiar environments repeatedly."
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Expression-4
"Minimal character or environment customization; mostly standardized presentation."
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Fantasy-2
"Game simulates realistic firefighting scenarios without fantasy or improbable elements."
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Fellowship4
"Strong community and multiplayer focus with cooperative play and shared firefighting goals."
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Growth2
"Players develop firefighting skills and knowledge, though progression systems are limited and sometimes superficial."
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Health-5
"Game is sedentary with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention during missions; driving segments can be slow but not background play."
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Intimacy-4
"Social interactions are task-focused and surface-level within team cooperation, limited emotional sharing."
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Leadership3
"Players assume command roles directing AI teammates or coordinating multiplayer squads."
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Progression2
"Experience points and mission unlocks provide some sense of progression, though limited in impact."
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Relaxation-1
"Gameplay involves some tension from fires and mission objectives, but also moments of flow and satisfaction."
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Sensation3
"Visual and auditory effects of fire, smoke, and equipment provide stimulating sensory experience."
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Status-3
"Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."
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Story-4
"Game lacks narrative immersion; missions are context-free firefighting tasks without overarching plot."
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Strategy3
"Players engage in tactical decision-making and problem solving to manage fires and rescue operations."
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Thrill2
"Some suspense and excitement from firefighting challenges and hazards, though not extreme."
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Value2
"Generally perceived as good value especially on sale, though some players desire more content for price."
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Violence-5
"Focus is on constructive firefighting and rescue, not combat or destruction."
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Survival2
"Players manage hazards and avoid failure in firefighting scenarios, though consequences are limited."
Last update: 29/04/2026