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Containment Initiative

PC (Microsoft Windows) • 2017

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Quick resume

Containment Initiative is a local co-op VR shooter which can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Features include realistic weapon reloading as well as a variety of unlockable guns, upgrades, and loot to find.

Global score

90/100

Genres

Action, Indie

Pros

  • Unique asymmetric local co-op vr and pc gameplay
  • Realistic weapon handling and reload mechanics
  • Engaging and tense extraction and survival gameplay
  • Active and responsive developer
  • Good value especially on sale

Cons

  • Limited content and maps
  • Some clunky controls and ui
  • Pc player role somewhat limited
  • Graphics and polish are basic
  • Lack of deep narrative or story

Motivations

  • Autonomy
    4

    "Players have control over weapon handling, reloading mechanics, and tactical decisions such as when to extract, supporting a high degree of personal agency."

  • Competence
    4

    "The game requires skillful weapon handling, realistic reload mechanics, and strategic cooperation, providing challenging and rewarding gameplay."

  • Competition
    -3

    "Focus is on cooperative play and personal progression rather than competitive ranked modes or leaderboards."

  • Continuation
    3

    "Players report addictive gameplay and desire to keep playing, though some note limited content after completion."

  • Cooperation
    5

    "Strong emphasis on asymmetric local co-op with VR and PC players working together to survive and complete objectives."

  • Creativity
    1

    "Limited customization and building, but players create strategies and coordinate roles, showing some creative engagement."

  • Domination
    -4

    "Interactions emphasize teamwork and mutual support rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, immersing themselves in zombie survival scenarios."

  • Expectation
    -4

    "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore different weapons, roles, and strategies, experimenting with game mechanics and co-op tactics."

  • Exploration
    2

    "Some exploration of maps and objectives occurs, though environments are limited and somewhat repetitive."

  • Expression
    -2

    "Limited character customization; mostly standardized presentation with minor weapon and attachment unlocks."

  • Fantasy
    -1

    "The game features zombies and some mutants but focuses on realistic weapon mechanics and plausible survival scenarios."

  • Fellowship
    5

    "Strong sense of community and shared experience through local co-op and multiplayer support."

  • Growth
    3

    "Players develop skills in weapon handling and cooperation, and progress through unlocking weapons and upgrades."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires active focus and continuous engagement, especially during tense combat and extraction sequences."

  • Intimacy
    3

    "Close social interactions occur through cooperative play with friends and family, fostering emotional connection."

  • Leadership
    2

    "Some informal leadership emerges in coordinating roles and callouts, but no formal authority or management."

  • Progression
    4

    "Players accumulate money to unlock weapons, attachments, and upgrades, supporting a clear progression system."

  • Relaxation
    -2

    "Gameplay involves adrenaline and tension, especially during extraction and survival moments, limiting relaxation."

  • Sensation
    3

    "Enjoyable sensory feedback from gun sounds, zombie reactions, and VR immersion enhances emotional fun."

  • Status
    -3

    "No emphasis on social recognition or leaderboards; focus is on cooperative experience rather than status."

  • Story
    -4

    "Minimal narrative or lore; gameplay centers on wave survival and objectives without deep story immersion."

  • Strategy
    3

    "Players use tactical planning, role coordination, and resource management to survive and succeed."

  • Thrill
    4

    "High tension and adrenaline from zombie attacks and timed extraction create a thrilling experience."

  • Value
    4

    "Players perceive good value, especially at sale prices, with fun gameplay and active developer support."

  • Violence
    4

    "Enjoyment of combat and zombie destruction is central, with satisfying gunplay and melee options."

  • Survival
    4

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of zombies."

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    Last update: 06/03/2026