Codename CURE similar games & best alternatives

Codename CURE

PC (Microsoft Windows), Linux, Mac • 2017

Should you play it?

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

What works
  • Free to play with no microtransactions
  • Strong cooperative gameplay and class roles
  • Low system requirements
  • Challenging and fast-paced action
  • Fun with friends and social interaction
Things to keep in mind
  • Limited maps and game modes
  • Repetitive and linear gameplay
  • Small player base and community
  • Some bugs and ai issues
  • Minimal narrative and customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Steel Crew

  • Formicide

  • Armajet

  • Containment Initiative

  • Wolfpack

  • BACKROOMS: APPREHENSION

  • FPS Game: Dev Test

  • VERSUS SQUAD

  • METAL SLUG

Hidden Gems

Less popular games with surprisingly high similarity

  • Steel Crew

  • Hood Warfare

  • HordeZ

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Warhammer 40,000: Darktide

  • Value

    Pirates Vikings & Knights II

  • Violence

    DEAD RISING®

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Codename CURE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Expression, Creativity, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose from multiple classes and squads with different roles and weapons, and coordinate tactics, but gameplay is structured around attack/defense phases and squad roles."

    Capsule for Verdun Verdun

    "Players choose from 5 classes with distinct roles and can decide tactics, but gameplay is mostly linear and objective-driven."

  • Competence

    Game with the same Competence vibe

    3

    "The game requires skillful combat, resource management, and learning from failure to progress, though combat mechanics are relatively simple."

    Capsule for BELOW BELOW

    "Game requires skillful teamwork, weapon handling, and map knowledge; some mechanics are simple but mastering them is challenging."

  • Competition

    Game with the same Competition vibe

    1

    "Mostly cooperative gameplay with some PvP modes; competition exists but is not the main focus."

    Capsule for Killing Floor 2 Killing Floor 2

    "Mostly cooperative gameplay with some PvP modes; competition exists but is not the main focus."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report enjoying long sessions and repeated play with friends, though limited maps and bugs may reduce long-term engagement."

    Capsule for Mass Exodus Redux Mass Exodus Redux

    "Players report fun sessions especially with friends, but limited maps and repetitive gameplay reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork and class synergy; success depends on coordinated group play."

    Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

    "Strong emphasis on teamwork and class roles; success depends on coordinated team play."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay follows predefined unit types and strategies with minimal customization; mod support is limited and desired but not present."

    Capsule for Praetorians - HD Remaster Praetorians - HD Remaster

    "Limited customization; players use predefined classes and weapons; some mod support exists but base game is structured."

  • Domination

    Game with the same Domination vibe

    -3

    "Community issues with toxic players noted, but game design encourages team play and shared success."

    Capsule for Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop

    "Gameplay encourages shared team success; toxic player behavior reported but game design promotes equality."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, immersing themselves in zombie survival scenarios."

    Capsule for Containment Initiative Containment Initiative

    "Players use game as distraction and stress relief; immersive zombie survival atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and socializing, no obligation or pressure reported."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "Players play voluntarily for fun and socializing; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with game modes and map creation, but core gameplay is repetitive."

    Capsule for DOKA 2 KISHKI EDITION DOKA 2 KISHKI EDITION

    "Some variation in map layouts and strategies, but core gameplay is repetitive and linear."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Maps are mostly linear and confined with limited exploration or discovery."

    Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

    "Maps are limited and mostly linear with minor layout variations; little emphasis on discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization beyond weapon and squad selection; no cosmetic personalization."

    Capsule for Planet R-12 Planet R-12

    "Minimal character customization; players select fixed classes and weapons."

  • Fantasy

    Game with the same Fantasy vibe

    -1

    "Realistic zombie apocalypse setting with grounded survival mechanics; some narrative fiction elements."

    Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

    "Zombie apocalypse theme is fictional but grounded in realistic military combat style."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and playing with friends is highly valued; social interaction important in gameplay."

    Capsule for Blazing Sails Blazing Sails

    "Community and playing with friends is highly valued; social interaction important."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in movement and combat, and learn level layouts and secrets."

    Capsule for Monument Monument

    "Players learn class roles, map layouts, and tactics; some skill development involved."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary FPS gameplay with no physical activity involved."

    Capsule for Dirty Bomb® Dirty Bomb®

    "Typical sedentary FPS gameplay; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and teamwork; not suited for casual or background play."

    Capsule for Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop

    "Requires active focus and teamwork; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and voice communication, but mostly surface-level team coordination rather than close relationships."

    Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

    "Some social interaction and communication, but mostly surface-level team coordination."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players can lead alliances and coordinate team strategies, though leadership is informal."

    Capsule for Sins of a Solar Empire: Trinity® Sins of a Solar Empire: Trinity®

    "Players can lead team strategies and coordinate roles, but leadership is informal."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect weapons and upgrades, but progression is somewhat limited and linear."

    Capsule for Akimbot Akimbot

    "Players gain weapons and upgrades during survival waves; some progression but limited."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay can be tense and challenging, with moments of flow but also frequent pressure and difficulty spikes."

    Capsule for Mindustry Mindustry

    "Game is tense and challenging, with moments of flow but also frequent pressure."

  • Sensation

    Game with the same Sensation vibe

    2

    "Bright visuals, sounds, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Bloons TD Battles Bloons TD Battles

    "Fast-paced action and sound effects provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition or popularity; community is small and achievements are basic."

    Capsule for Playcraft Playcraft

    "Limited social recognition; community is small and achievements are modest."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is objective and multiplayer focused without story immersion."

    Capsule for Insurgency Insurgency

    "No narrative or plot; gameplay is objective-based without story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical thinking, resource management, and team coordination."

    Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

    "Requires tactical planning, team coordination, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and tension from zombie waves and survival challenges."

    Capsule for Flesh Eaters Flesh Eaters

    "High tension from zombie waves and time-limited objectives create suspense."

  • Value

    Game with the same Value vibe

    5

    "Completely free with no microtransactions; high perceived value for time invested."

    Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

    "Completely free with no microtransactions; good return for time invested."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay involves combat, destruction, and killing hordes of zombies with various weapons."

    Capsule for DEAD RISING® DEAD RISING®

    "Core gameplay involves combat and killing hordes of zombies."

  • Survival

    Game with the same Survival vibe

    5

    "Central theme is surviving waves of zombies and managing resources to avoid failure."

    Capsule for Ultimate Zombie Defense Ultimate Zombie Defense

    "Central theme is survival against waves of zombies and completing objectives under threat."

Last update: 01/06/2026