Codename CURE Thumbnail

Codename CURE similar games & best alternatives

Codename CURE

PC (Microsoft Windows), Mac, Linux • 2017

Related articles

Quick resume

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

Global score

85/100

Genres

Action, Free To Play, Shooter

Similar games

    Pros

    • Free to play with no microtransactions
    • Strong cooperative gameplay and class roles
    • Low system requirements
    • Challenging and fast-paced action
    • Fun with friends and social interaction

    Cons

    • Limited maps and game modes
    • Repetitive and linear gameplay
    • Small player base and community
    • Some bugs and ai issues
    • Minimal narrative and customization

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose from 5 classes with distinct roles and can decide tactics, but gameplay is mostly linear and objective-driven."

    • Competence
      3

      "Game requires skillful teamwork, weapon handling, and map knowledge; some mechanics are simple but mastering them is challenging."

    • Competition
      1

      "Mostly cooperative gameplay with some PvP modes; competition exists but is not the main focus."

    • Continuation
      2

      "Players report fun sessions especially with friends, but limited maps and repetitive gameplay reduce long-term engagement."

    • Cooperation
      5

      "Strong emphasis on teamwork and class roles; success depends on coordinated team play."

    • Creativity
      -2

      "Limited customization; players use predefined classes and weapons; some mod support exists but base game is structured."

    • Domination
      -3

      "Gameplay encourages shared team success; toxic player behavior reported but game design promotes equality."

    • Escapism
      4

      "Players use game as distraction and stress relief; immersive zombie survival atmosphere."

    • Expectation
      -4

      "Players play voluntarily for fun and socializing; no obligation or pressure reported."

    • Experimenting
      1

      "Some variation in map layouts and strategies, but core gameplay is repetitive and linear."

    • Exploration
      -3

      "Maps are limited and mostly linear with minor layout variations; little emphasis on discovery."

    • Expression
      -3

      "Minimal character customization; players select fixed classes and weapons."

    • Fantasy
      -1

      "Zombie apocalypse theme is fictional but grounded in realistic military combat style."

    • Fellowship
      4

      "Community and playing with friends is highly valued; social interaction important."

    • Growth
      2

      "Players learn class roles, map layouts, and tactics; some skill development involved."

    • Health
      -4

      "Typical sedentary FPS gameplay; no physical activity involved."

    • Idle
      -3

      "Requires active focus and teamwork; not suited for casual or background play."

    • Intimacy
      1

      "Some social interaction and communication, but mostly surface-level team coordination."

    • Leadership
      2

      "Players can lead team strategies and coordinate roles, but leadership is informal."

    • Progression
      2

      "Players gain weapons and upgrades during survival waves; some progression but limited."

    • Relaxation
      -1

      "Game is tense and challenging, with moments of flow but also frequent pressure."

    • Sensation
      2

      "Fast-paced action and sound effects provide sensory stimulation and excitement."

    • Status
      -2

      "Limited social recognition; community is small and achievements are modest."

    • Story
      -4

      "No narrative or plot; gameplay is objective-based without story immersion."

    • Strategy
      3

      "Requires tactical planning, team coordination, and resource management."

    • Thrill
      3

      "High tension from zombie waves and time-limited objectives create suspense."

    • Value
      5

      "Completely free with no microtransactions; good return for time invested."

    • Violence
      5

      "Core gameplay involves combat and killing hordes of zombies."

    • Survival
      5

      "Central theme is survival against waves of zombies and completing objectives under threat."

    Last update: 29/04/2026