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Notruf 112 | Emergency Call 112 similar games & best alternatives

Notruf 112 | Emergency Call 112

PC (Microsoft Windows) • 2016

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Quick resume

Emergency Call 112 – The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe.

Global score

77/100

Genres

Action, Casual, Simulator

Similar games

    Pros

    • Realistic firefighting simulation with detailed vehicles and equipment
    • Strong cooperative ai and team roles
    • Immersive open world fire station and missions
    • Mod support and customization options
    • Active developer support and updates

    Cons

    • Numerous bugs affecting ai and mission completion
    • Limited mission variety and repetitive gameplay
    • Lack of ambient sounds and social interaction
    • Performance issues and optimization needed
    • Multiplayer mode buggy and incomplete

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose roles freely on fire trucks and switch between team members, directing own actions within realistic protocols."

    • Competence
      3

      "Game requires learning firefighting procedures and equipment use, though some tasks are repetitive and AI handles many actions."

    • Competition
      -4

      "Focus is on cooperative firefighting simulation without ranked modes or direct player competition."

    • Continuation
      2

      "Players report habitual play and long sessions, but bugs and repetition sometimes cause frustration and breaks."

    • Cooperation
      4

      "Strong emphasis on teamwork with AI firefighters performing coordinated tasks; multiplayer planned but buggy."

    • Creativity
      1

      "Some mod support and skin customization exists, but gameplay follows realistic firefighting routines with limited creative freedom."

    • Domination
      -5

      "Gameplay centers on shared team roles and mutual cooperation without dominance or power imposition."

    • Escapism
      3

      "Players enjoy immersive firefighting experience as escape from daily life, though some find it repetitive or frustrating."

    • Expectation
      -3

      "Players engage out of personal interest and intrinsic motivation, not obligation; some are real firefighters appreciating realism."

    • Experimenting
      2

      "Some experimentation with roles and equipment possible, but largely follows established firefighting protocols."

    • Exploration
      2

      "Open world fire station and town to explore, but environment feels empty and repetitive; limited discovery."

    • Expression
      1

      "Modding and skin customization allow some self-expression, but character customization is limited."

    • Fantasy
      -4

      "Strong focus on realistic firefighting simulation based on German fire department procedures."

    • Fellowship
      3

      "Community and multiplayer aspects exist but are limited by bugs; players feel part of firefighting community."

    • Growth
      3

      "Players learn firefighting skills and procedures, gaining knowledge through gameplay and role immersion."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires player attention during missions; waiting times exist but are not background or idle play."

    • Intimacy
      -4

      "Limited social interaction; AI teammates do not communicate vocally; multiplayer social features minimal."

    • Leadership
      2

      "Players can take command roles and assign tasks, but leadership is within cooperative team context."

    • Progression
      2

      "Some progression through ranks and unlocking roles; equipment and vehicles can be upgraded or customized."

    • Relaxation
      1

      "Gameplay can be relaxing but also involves tension from firefighting challenges and bugs."

    • Sensation
      1

      "Functional graphics and sounds provide moderate sensory stimulation; fire effects and audio could improve."

    • Status
      -3

      "No social status or leaderboard recognition; focus is on personal and team performance."

    • Story
      -3

      "No overarching narrative; gameplay consists of isolated, randomly generated missions."

    • Strategy
      3

      "Requires planning and problem solving in firefighting tactics and resource management."

    • Thrill
      2

      "Some suspense from emergency situations and fire spread, though limited by repetitive missions."

    • Value
      1

      "Players see value in realistic simulation and content, though some feel price is high for current state."

    • Violence
      -5

      "Focus on constructive firefighting and rescue, no combat or destructive violence."

    • Survival
      2

      "Players manage threats like fires and accidents, requiring strategic defense and resource use."

    Last update: 29/04/2026