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Forgotten Seas

PC (Microsoft Windows) • 2025

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Quick resume

You are lost in the Bermuda Void, where the ocean is endless and dry land precious. Craft your Ship-in-a-Bottle, then experience survival on the high seas. Sail for new land, build camps, hunt for treasures, trade for goods - then defend your ship from dreaded pirates stalking this strange realm!

Global score

77/100

Genres

Action, Adventure, Indie, Simulator, Role-playing (RPG)

Similar games

    Pros

    • Engaging crafting and building systems
    • Relaxing oceanic and pirate atmosphere
    • Cooperative multiplayer support
    • Frequent updates and active developer engagement
    • Unique fantasy setting with exploration

    Cons

    • Combat and sailing mechanics are simple and sometimes clunky
    • Some grind and repetitive tasks
    • Limited character customization
    • Early access bugs and janky animations
    • Navigation and ui could use improvements

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, build, craft, and choose their own pace and style of play in an open world with many options."

    • Competence
      2

      "Game offers progression, skill points, and challenges but combat and sailing mechanics are simple and accessible, with some grind."

    • Competition
      -3

      "Focus is mostly on solo or cooperative play without emphasis on ranked or competitive modes."

    • Continuation
      4

      "Many players report long play sessions and habitual engagement with the game content and progression."

    • Cooperation
      3

      "Supports multiplayer co-op play with shared inventory and joint exploration/building."

    • Creativity
      4

      "Strong building and crafting systems with many customization options for bases and ships."

    • Domination
      -2

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition."

    • Escapism
      4

      "Players use the game as a relaxing escape with immersive oceanic and pirate fantasy settings."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting
      3

      "Players explore mechanics, try different ships, build various bases, and experiment with crafting."

    • Exploration
      4

      "Game features many islands, some temporary, encouraging discovery and curiosity-driven exploration."

    • Expression
      3

      "Customization of bases, ships, and character appearance (limited currently) allows self-expression."

    • Fantasy
      4

      "Strong fantasy elements including time travel, mythical creatures, and pirate lore."

    • Fellowship
      3

      "Community engagement and multiplayer co-op foster a sense of belonging and shared experience."

    • Growth
      3

      "Players learn crafting, combat, and sailing skills with character progression and new unlocks."

    • Health
      -4

      "Sedentary gameplay with no physical activity; some players note fast depletion of food and water."

    • Idle
      -3

      "Requires consistent attention and active engagement; no background or idle play reported."

    • Intimacy
      2

      "Some social interaction in multiplayer but limited evidence of deep emotional connections."

    • Leadership
      -2

      "Players mostly participate collaboratively without strong leadership or authoritative roles."

    • Progression
      4

      "Clear progression through quests, leveling, ship upgrades, and base building."

    • Relaxation
      4

      "Many players describe the game as relaxing, chill, and a good way to unwind."

    • Sensation
      3

      "Enjoyable visuals, sound design, and atmospheric effects like storms and ocean waves."

    • Status
      -3

      "Little emphasis on social status or recognition; focus is on personal and cooperative play."

    • Story
      3

      "Narrative elements and lore are present, including quests and a unique Bermuda Triangle backstory."

    • Strategy
      2

      "Some strategic elements in resource management, ship combat, and base defense, but combat is simple."

    • Thrill
      2

      "Some tension from combat and environmental hazards, but overall gameplay is mellow and chill."

    • Value
      4

      "Players feel the game offers good value for money with extensive content and replayability."

    • Violence
      2

      "Combat and ship battles are present but not graphic or central; more focused on survival and crafting."

    • Survival
      3

      "Survival elements like managing food, water, and health are part of gameplay but not overly punishing."

    Last update: 29/04/2026