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Age of Water

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Age of Water is an online adventure game set on a post-apocalyptic Earth completely covered in water. Sail through storms, fight and trade, capture other people's boats or build your own, extract resources from the bottom of the ocean and reveal the secrets of the Age of Water world.

Global score

70/100

Genres

Action, Adventure, Massively Multiplayer, Role-playing (RPG), Shooter

Pros

  • Extensive ship customization and building
  • Engaging naval combat with satisfying shooting mechanics
  • Open world exploration with quests and events
  • Fair monetization with no pay-to-win
  • Active developer support and frequent updates

Cons

  • Server instability and lag issues at launch
  • Group play discouraged due to loot sharing problems
  • Tedious loot management and grinding
  • Lack of respec for skill points limits experimentation
  • Some ui and tutorial deficiencies causing confusion

Motivations

  • Autonomy
    4

    "Players have freedom to customize ships extensively, choose playstyle, and opt in or out of PvP; game does not force specific routines."

  • Competence
    3

    "Combat and ship building require skill and strategy; some grind and repetitive tasks exist but combat and customization provide meaningful challenges."

  • Competition
    2

    "PvP is optional and limited but present with events and modes; players can avoid it and focus on personal progression."

  • Continuation
    4

    "Many players report long play sessions and addiction; grind and progression encourage habitual play."

  • Cooperation
    -1

    "Group play is currently discouraged due to lack of shared loot and rewards; some improvements made but cooperation remains limited."

  • Creativity
    4

    "Extensive ship customization and modular building allow creative expression and experimentation."

  • Domination
    -2

    "Interactions appear balanced with no strong evidence of dominance or toxic behavior as a core feature; some PvP griefing reported but not systemic."

  • Escapism
    4

    "Players use the game as a relaxing and immersive escape into a post-apocalyptic water world."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting
    3

    "Players experiment with ship builds and combat strategies; lack of respec is a limitation but exploration of mechanics encouraged."

  • Exploration
    4

    "Open world encourages discovering new areas, secrets, and resources; exploration is a core gameplay element."

  • Expression
    3

    "Customization of ships and some cosmetic options allow self-expression; character customization limited."

  • Fantasy
    3

    "Post-apocalyptic water world with imaginative fiction elements and storytelling."

  • Fellowship
    -1

    "Community exists but is mostly passive and solo oriented; limited social features and cooperation."

  • Growth
    4

    "Players develop skills, knowledge of shipbuilding, and progress through tech trees and quests."

  • Health
    -4

    "Sedentary gameplay with no physical activity; typical MMO play style."

  • Idle
    -3

    "Requires focused attention during combat and progression; not designed for background or idle play."

  • Intimacy
    -3

    "Social interactions are surface-level with limited emotional sharing; voice chat often disabled due to toxicity."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on accumulating items, upgrades, and leveling ships and crew."

  • Relaxation
    3

    "Many players find the game relaxing and immersive despite some grind and tension from combat."

  • Sensation
    3

    "Visuals, sound effects, and water physics provide sensory enjoyment and excitement."

  • Status
    -1

    "Some social recognition in PvP and guilds but mostly individual focus; limited social status systems."

  • Story
    2

    "Narrative and lore present but considered basic and sometimes unpolished; story adds context to gameplay."

  • Strategy
    3

    "Ship building and combat require planning and tactical thinking; some missions require problem solving."

  • Thrill
    3

    "Combat and PvP provide moments of suspense and excitement; risk of losing loot adds tension."

  • Value
    1

    "Players feel the game offers reasonable value for price, especially with no pay-to-win; some complaints about price being high."

  • Violence
    3

    "Combat and ship battles involve destruction and shooting; violence is a core gameplay element."

  • Survival
    3

    "Players manage resources, avoid threats, and engage in strategic defense and offense to survive."

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    Last update: 06/03/2026