Sea of Thieves: 2026 Edition similar games & best alternatives

Sea of Thieves: 2026 Edition

2020

Should you play it?

Sea of Thieves is a smash-hit pirate adventure game, offering the quintessential pirate experience of plundering lost treasures, intense battles, vanquishing sea monsters and more. Dive in with this revised edition of the game, which includes access to digital bonus media.

What works
  • Beautiful immersive world and graphics
  • Strong cooperative gameplay with friends
  • Engaging ship combat and mechanics
  • Regular content updates and events
  • High replayability and emergent stories
Things to keep in mind
  • Toxic player community in pvp
  • Steep learning curve and grind
  • Bugs and server instability reported
  • Solo play can be frustrating
  • Limited character customization

What to play next

Top picks

Games that feel the closest overall

  • Grand Theft Auto V Legacy

  • Assassin's Creed® Revelations

  • STAR WARS™ Battlefront™ II

  • Grand Theft Auto V Enhanced

  • Gears 5

  • Call of Duty®: Black Ops III

  • Assassin’s Creed® Brotherhood

  • Secret Neighbor: Hello Neighbor Multiplayer

  • Dune: Awakening

Hidden Gems

Less popular games with surprisingly high similarity

  • Infinite Veil

  • SKIBIDI GYATROOMS

  • Memoness

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Deep Space Battle Simulator

  • Escapism

    Pirate101

  • Exploration

    Sands of Aura

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sea of Thieves: 2026 Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Exploration, Intimacy, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the open world, choose quests and playstyle, and customize abilities and gear."

    Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

    "Players have freedom to choose their own actions, quests, and play style; open world with emergent gameplay and no forced linear progression."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skillful ship design, resource management, and combat tactics, though some tasks can be repetitive or simple."

    Capsule for The Last Starship The Last Starship

    "Game offers skill-based ship handling, combat, and coordination challenges; however, some grind and repetitive tasks are noted."

  • Competition

    Game with the same Competition vibe

    4

    "Strong PvP focus with ranked and casual modes, matchmaking, and player vs player battles emphasizing skill and strategy."

    Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

    "Strong PvP focus with ship battles, player-versus-player encounters, and leaderboards; competitive elements are core to gameplay."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long sessions and habitual play, with some spending dozens of hours and returning frequently."

    Capsule for Garden Life: A Cozy Simulator Garden Life: A Cozy Simulator

    "Many players report long play sessions, habitual return despite frustrations, and high total playtime."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Highly cooperative gameplay requiring teamwork to operate ship systems and coordinate attacks."

    Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

    "Highly cooperative gameplay with ship crews requiring teamwork; playing with friends strongly recommended and enhances experience."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize ships, loadouts, and character appearance, though mostly within predefined options."

    Capsule for Guns of Icarus Online Guns of Icarus Online

    "Customization of ships and characters available; players create emergent stories and strategies; limited character customization noted."

  • Domination

    Game with the same Domination vibe

    3

    "PvP includes raiding and power struggles, with some toxic players reported, but community and devs promote respectful interactions and balanced gameplay."

    Capsule for CryoFall CryoFall

    "PvP includes exerting control over others by sinking ships and stealing loot; some toxic player behavior reported."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game for nostalgia, stress relief, and immersive fantasy pirate adventures."

    Capsule for Pirate101 Pirate101

    "Players use the game as a stress relief and immersive escape into a pirate fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social reasons; no indication of obligation or external pressure to play."

    Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

    "Players engage voluntarily for fun and social reasons; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different skills, combat styles, and quest approaches, though some grinding is routine."

    Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

    "Players explore different mechanics, ship roles, and emergent gameplay; some grind and routine quests exist."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open world with many islands, secrets, and vertical level design encourages discovery and curiosity."

    Capsule for Sands of Aura Sands of Aura

    "Open world with many islands, secrets, and dynamic events encourages discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    3

    "Character and ship customization allow for personal expression, though mostly cosmetic."

    Capsule for Guns of Icarus Online Guns of Icarus Online

    "Players can customize ships, characters, and cosmetics to express themselves; character customization somewhat limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy pirate theme with imaginative characters, story, and settings."

    Capsule for Pirate101 Pirate101

    "Strong pirate fantasy theme with mythical creatures, tall tales, and imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong sense of community and shared experience between players, often couples or close friends."

    Capsule for It Takes Two It Takes Two

    "Strong sense of community and shared experiences; players form friendships and crews."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge over time, learning game mechanics and improving ship builds despite grind."

    Capsule for Astroflux Astroflux

    "Players learn ship mechanics, combat skills, and game systems; some grind limits growth perception."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity; some players mention long sessions."

    Capsule for VOID/BREAKER VOID/BREAKER

    "Primarily sedentary gameplay with no physical activity; some players report long sessions."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and multitasking; not suited for idle or background play."

    Capsule for Saloon Simulator: Prologue Saloon Simulator: Prologue

    "Requires active attention and multitasking; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form close social bonds, couples, and friendships, though some toxic interactions are reported."

    Capsule for Play Together Play Together

    "Players form close bonds with friends and crew; some toxic interactions but also positive social connections."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players can lead crews and coordinate ship roles, though leadership is shared among team members."

    Capsule for Airmen Airmen

    "Crew roles require leadership and coordination; some players take charge in group activities."

  • Progression

    Game with the same Progression vibe

    3

    "Progression is skill-based with cosmetic unlocks; no complex item or upgrade accumulation."

    Capsule for Leap Up no jutsu Leap Up no jutsu

    "Progression is horizontal with cosmetic unlocks and faction ranks; grind for commendations and loot."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game offers moments of flow and relaxation but also involves tension from PvP and complex management."

    Capsule for Perpetuum Perpetuum

    "Game offers moments of flow and relaxation but also tension from PvP and threats."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory experience with beautiful ocean and island environments."

    Capsule for Salt 2: Shores of Gold Salt 2: Shores of Gold

    "Enjoyable visuals, sound design, and immersive ocean effects provide sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Players gain recognition through in-game achievements and leaderboards, though social visibility is limited."

    Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

    "Players gain recognition through cosmetic achievements and Pirate Legend status; social visibility present but not dominant."

  • Story

    Game with the same Story vibe

    3

    "Contains a narrative with characters and lore, though story is not the main focus."

    Capsule for Kingdom Rush Vengeance - Tower Defense Kingdom Rush Vengeance - Tower Defense

    "Includes narrative elements via Tall Tales and lore; story is present but not the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Ship design, resource management, and combat tactics require strategic thinking."

    Capsule for Airmen Airmen

    "Ship management, combat tactics, and team coordination require strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    4

    "Risk of permanent loss and PvP encounters create suspense and excitement."

    Capsule for EVE Online EVE Online

    "High-risk PvP encounters, ship battles, and emergent events create suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; some complaints about limited content but ongoing updates add value."

    Capsule for Contagion Contagion

    "Good value especially on sale; ongoing updates add content; some bugs and grind reduce perceived value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and ship battles involve destruction and shooting; violence is a core gameplay element."

    Capsule for Age of Water Age of Water

    "Combat and ship destruction are core gameplay elements; violence is playful and thematic."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and defend against threats; survival is a key gameplay aspect."

    Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

    "Players manage threats from other players, sea monsters, and environmental hazards; survival is a gameplay aspect."

Last update: 06/07/2026