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Freedom Fall

iOS, PC (Microsoft Windows), Mac • 2014

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Quick resume

Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart.

Global score

92/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Charming story and humor
  • Creative narrative via wall writings
  • Tight and responsive platforming
  • Multiple endings and replayability
  • Appealing art and music

Cons

  • Short game length
  • Some frustrating difficulty spikes
  • Limited content and upgrades
  • No multiplayer or social features
  • Price considered high by some

Motivations

  • Autonomy
    4

    "Players can choose paths of different difficulty and decide how to approach levels, including optional upgrades and routes."

  • Competence
    3

    "The game offers skill-based platforming challenges with leaderboards and achievement goals, though the main gameplay is accessible."

  • Competition
    3

    "Leaderboards and par scores encourage comparing performance with others, but casual play is also supported."

  • Continuation
    2

    "Short main story but replayability through achievements, multiple endings, and leaderboards encourage repeated play."

  • Cooperation
    -5

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players can customize gameplay experience by choosing paths and purchasing upgrades; story told creatively via wall writings."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism
    3

    "Players enjoy immersive story and humor, escaping into a quirky platforming world with dark wit."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting
    2

    "Multiple paths and upgrade choices encourage trying different approaches, though core gameplay is consistent."

  • Exploration
    2

    "Players discover different routes and secrets in levels, with multiple endings and collectibles."

  • Expression
    -2

    "Limited character customization; expression mainly through gameplay choices and story interpretation."

  • Fantasy
    4

    "Imaginative setting with a mute sadistic princess, immortal protagonist, and fantastical traps and story elements."

  • Fellowship
    -5

    "No social or community gameplay; experience is solitary."

  • Growth
    3

    "Players develop platforming skills and improve performance to achieve better scores and complete challenges."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and precise timing; not suited for idle or background play."

  • Intimacy
    -5

    "No close social interactions or emotional sharing; single-player experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Collecting cogs to buy upgrades and unlocking achievements provide a sense of progression."

  • Relaxation
    2

    "Balanced challenge with humor and music creates enjoyable flow, though some frustration occurs."

  • Sensation
    3

    "Appealing visuals, animations, and music provide sensory enjoyment and emotional engagement."

  • Status
    2

    "Leaderboards and achievements offer recognition within the player community."

  • Story
    4

    "Narrative is creatively delivered through wall writings, engaging players with humor and plot twists."

  • Strategy
    2

    "Players plan routes and upgrade purchases, though core gameplay is mostly reflex-based platforming."

  • Thrill
    3

    "Challenge and risk of death traps create suspense and excitement."

  • Value
    1

    "Generally positive value for price, especially on sale; some consider full price high for length."

  • Violence
    2

    "Gameplay involves avoiding deadly traps and hazards, with frequent deaths but no direct combat."

  • Survival
    3

    "Core gameplay revolves around avoiding death and overcoming hazards to survive descent."

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    Last update: 06/03/2026