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NINJA GAIDEN: Ragebound

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2025

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Quick resume

A brand-new side-scrolling entry to the NINJA GAIDEN series from the team behind Blasphemous, NINJA GAIDEN: Ragebound redefines the classic platformer saga in a spectacular, thrilling and challenging ninja adventure.

Global score

93/100

Genres

Action, Adventure, Indie, Platform, Hack and slash/Beat 'em up, Arcade

Pros

  • Fast and fluid gameplay
  • Responsive controls
  • Excellent pixel art and animations
  • Great soundtrack
  • High replayability with hard mode and challenges

Cons

  • Short game length
  • Some minor control quirks (wall climbing)
  • Limited enemy variety
  • Lack of multiplayer or cooperative modes
  • Some boss fights less engaging

Motivations

  • Autonomy
    3

    "Players control two characters with distinct combat styles and can choose how to approach enemies and platforming, but some enemy kill orders are encouraged for optimal play."

  • Competence
    4

    "The game offers skill-based combat with responsive controls, challenging bosses, and a ranking system rewarding mastery and precision."

  • Competition
    2

    "Ranking system and S++ ranks encourage competition against personal bests, but no direct multiplayer competition."

  • Continuation
    3

    "High replayability with hard mode, secret levels, and ranking challenges encourage habitual play and multiple playthroughs."

  • Cooperation
    -4

    "Single-player focused game with no multiplayer or cooperative elements; players engage independently."

  • Creativity
    2

    "Players can customize loadouts with talismans and weapons, and explore secret areas, but level design is mostly linear and predefined."

  • Domination
    -4

    "No evidence of exerting control or superiority over other players; gameplay is solo and respectful."

  • Escapism
    4

    "Fast-paced action and nostalgic setting provide immersive distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia; no obligation or external pressure noted."

  • Experimenting
    3

    "Players experiment with combat mechanics, hypercharge system, and different talisman combinations to optimize play."

  • Exploration
    2

    "Some exploration of secret areas and collectibles, but mostly linear level progression with limited discovery."

  • Expression
    2

    "Unlockable costumes and character skins allow some degree of self-expression and customization."

  • Fantasy
    4

    "Set in a fictional ninja universe with demons and supernatural elements, embracing imaginative fiction."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience without community or group identity focus."

  • Growth
    4

    "Players improve skills through practice, learn enemy patterns, and develop mastery to achieve high ranks."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and focus; fast-paced gameplay demands active engagement."

  • Intimacy
    -4

    "No close social relationships or emotional sharing; limited to solo play."

  • Leadership
    -4

    "No leadership roles or group management; players act independently."

  • Progression
    3

    "Players collect items, unlock new weapons and talismans, and progress through levels and difficulty modes."

  • Relaxation
    2

    "While challenging, the game provides flow and catharsis through smooth gameplay and satisfying combat."

  • Sensation
    3

    "Engaging pixel art, dynamic music, and fast-paced action provide stimulating sensory and emotional experiences."

  • Status
    2

    "Ranking system and achievements provide recognition within the game, but no social status or multiplayer visibility."

  • Story
    2

    "Narrative with characters and cutscenes adds context and atmosphere, though story is not the main focus."

  • Strategy
    3

    "Players must plan attack order, manage hypercharge, and learn boss patterns requiring mental challenge and problem solving."

  • Thrill
    3

    "Fast-paced combat and challenging bosses create suspense and excitement, with relief upon success."

  • Value
    3

    "Generally perceived as good value for price with solid gameplay, though some note short length."

  • Violence
    4

    "Combat-focused game with frequent enemy destruction, attacks, and boss fights."

  • Survival
    3

    "Players must avoid damage, manage health, and survive enemy attacks and hazards."

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    Last update: 06/03/2026