Khimera: Destroy All Monster Girls similar games & best alternatives

Khimera: Destroy All Monster Girls

PC (Microsoft Windows) • 2016

Should you play it?

Play as Chelshia the chimera in this platforming beat-em-up adventure into the wonderful world of monster girls!

What works
  • Free and high quality
  • Challenging and satisfying platforming
  • Engaging story and characters
  • Catchy soundtrack
  • Lots of secrets and replayability
Things to keep in mind
  • Some frustrating level design elements
  • Short overall length
  • Basic combat can be spammed
  • No multiplayer or cooperative modes
  • Keyboard controls less optimal than controller

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • SUCCUBUS: Prologue

  • FISHGUN

  • Helskate

  • RED HOT VENGEANCE

  • Charlie in the Moistverse of Madness

  • Razenroth

  • Retro City Rampage™ DX

  • SONIC X SHADOW GENERATIONS

  • DRACOMATON

Hidden Gems

Less popular games with surprisingly high similarity

  • FISHGUN

  • Helskate

  • DRACOMATON

If you liked…

Recommendations by what you enjoyed most

  • Value

    Ballads at Midnight

  • Autonomy

    DEATHLOOP

  • Competence

    Ori and the Will of the Wisps

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Khimera: Destroy All Monster Girls: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players have freedom to choose playstyle, approach levels in multiple ways, and experiment with powers and weapons."

    Capsule for DEATHLOOP DEATHLOOP

    "Players can choose the order of levels to play and experiment with new powers, allowing freedom in progression and playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging platforming, boss fights, and combat mechanics that require skill and mastery, with responsive controls and rewarding progression."

    Capsule for Ori and the Will of the Wisps Ori and the Will of the Wisps

    "The game offers challenging platforming and boss fights requiring skillful play and mastery of mechanics."

  • Competition

    Game with the same Competition vibe

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    "Includes speedrun modes with global leaderboards, encouraging comparison with others, though main gameplay is single player."

    Capsule for Eye of the Temple Eye of the Temple

    "Includes speedrun and race modes with leaderboards, encouraging comparison with others but main gameplay is single-player."

  • Continuation

    Game with the same Continuation vibe

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    "Players report long play sessions, replayability through multiple endings and secrets, and habitual engagement."

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    "Players report long play sessions, replayability through secrets, collectibles, and extra modes encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Hellslave Hellslave

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players unlock new abilities and explore expanded worlds, enabling creative problem solving and revisiting areas."

    Capsule for Yooka-Laylee Yooka-Laylee

    "Players unlock new abilities and explore multiple paths and secrets, encouraging experimentation and creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

    Capsule for Melatonin Melatonin

    "No evidence of exerting control or superiority over others; gameplay is individual and respectful."

  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy immersive, colorful worlds and engaging platforming as a form of stress relief and joyful distraction."

    Capsule for Lunistice Lunistice

    "Players enjoy the charming world, humor, and engaging platforming as a form of stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

    Capsule for Eastward Eastward

    "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new powers and approaches across varied, unique levels."

    Capsule for Rain on Your Parade Rain on Your Parade

    "Game encourages trying new powers, exploring secrets, and replaying levels with different strategies."

  • Exploration

    Game with the same Exploration vibe

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    "Levels contain many secrets and hidden challenges, motivating players to explore thoroughly."

    Capsule for 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

    "Many secrets, hidden areas, and collectibles motivate players to explore levels thoroughly."

  • Expression

    Game with the same Expression vibe

    3

    "Wide variety of costumes and items allow players to personalize their character's appearance."

    Capsule for Chicken Assassin: Reloaded Chicken Assassin: Reloaded

    "Players can unlock and customize costumes, expressing individuality through character appearance."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a fantasy world with monsters, magic, and comic-style story elements, providing imaginative fiction experience."

    Capsule for Prime World: Defenders Prime World: Defenders

    "Set in a fictional world with monster girls and imaginative story elements, embracing fantasy themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus is on single-player experience with minimal social interaction or community involvement."

    Capsule for Sid Meier's Colonization (Classic) Sid Meier's Colonization (Classic)

    "Focus is on single-player experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn level layouts, and improve performance over time."

    Capsule for Rolled Out! Rolled Out!

    "Players develop skills, learn level layouts, and improve performance to achieve better ranks and complete challenges."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for CODE VEIN CODE VEIN

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires continuous attention and focus due to challenging platforming and combat."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "Requires continuous attention and focus due to challenging platforming and combat."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to NPC dialogue; no evidence of forming close player relationships."

    Capsule for ANNO: Mutationem ANNO: Mutationem

    "No evidence of close social relationships; interactions are limited to NPC dialogue within single-player context."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Stray Stray

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, new abilities, and collectibles throughout the game."

    Capsule for The Darkness II The Darkness II

    "Players accumulate new abilities, collectibles, and upgrades as they progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While challenging, the game provides satisfying flow and catharsis through skillful play."

    Capsule for Micro Mages Micro Mages

    "While challenging, the game provides satisfying flow and catharsis through skillful play."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable pixel art, chiptune music, and smooth controls provide sensory stimulation."

    Capsule for Xeodrifter Xeodrifter

    "Enjoyable pixel art, catchy chiptune music, and responsive controls provide sensory stimulation and fun."

  • Status

    Game with the same Status vibe

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    "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

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    "Leaderboards and achievements offer some recognition, but social status is not a primary focus."

  • Story

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    "Engaging, humorous narrative with memorable characters enhances immersion."

    Capsule for Skulls of the Shogun Skulls of the Shogun

    "Engaging narrative with colorful characters and humorous dialogue enhances immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes and use problem solving to navigate complex platforming challenges."

    Capsule for Lorn's Lure Lorn's Lure

    "Players plan routes, use abilities strategically, and solve platforming challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "Platforming hazards and boss fights create suspense and excitement."

    Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

    "Platforming hazards and boss fights create suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "High perceived value due to quality content being offered for free."

    Capsule for Ballads at Midnight Ballads at Midnight

    "High perceived value due to quality content, length, and polish offered for free."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating monsters and bosses, but in a cartoonish, non-gratuitous style."

    Capsule for Age of Defense Age of Defense

    "Combat involves punching enemies and bosses, but in a cartoonish and non-gratuitous style."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid hazards and manage health to survive challenging platforming sections."

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Last update: 01/06/2026