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Gal*Gun: Double Peace

PlayStation 4, PlayStation Vita, PC (Microsoft Windows) • 2016

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Quick resume

A rail shooter, with a difference, replacing bullets with pheromone shots, and enemies with giddy love-obsessed school girls. Every love letter and advancing kiss drains your energy! Repel them while upgrading your power ups and take part in outrageously lewd mini-games to find your true love!

Global score

87/100

Genres

Action, Adventure, Shooter

Pros

  • Fun and quirky rail shooter gameplay
  • Multiple story routes and endings
  • High replay value with collectibles and achievements
  • Cute anime art style and characters
  • Mouse and keyboard controls supported

Cons

  • Occasional crashes reported especially at route selection
  • Some find price steep for content
  • Limited graphics options and screen tearing issues
  • Mini-games can be tedious or unresponsive
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose story routes, make dialogue choices, and select targets freely within the rail shooter framework"

  • Competence
    2

    "Gameplay involves aiming skill and timing in a rail shooter with some challenge in boss fights and score attacks"

  • Competition
    -3

    "Focus is on personal progression, story routes, and completion rather than competing against others"

  • Continuation
    4

    "High replay value with multiple routes, endings, collectibles, and achievements encouraging repeated play"

  • Cooperation
    -5

    "Single player experience with no cooperative multiplayer or teamwork elements"

  • Creativity
    1

    "Some customization of characters and outfits available, but gameplay follows preset rail shooter structure"

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single player and non-competitive"

  • Escapism
    5

    "Strong escapism appeal as a lighthearted, silly, and pervy fantasy to distract from real life"

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, not out of obligation or external pressure"

  • Experimenting
    3

    "Multiple story paths, hidden items, and different endings encourage exploration and trying new things"

  • Exploration
    2

    "Branching levels and hidden collectibles provide some discovery within the rail shooter format"

  • Expression
    2

    "Players can customize character outfits and accessories, expressing preferences within limits"

  • Fantasy
    5

    "Highly fantastical setting with exaggerated anime tropes, supernatural elements, and improbable scenarios"

  • Fellowship
    -5

    "No social or community features; gameplay is solitary and focused on individual experience"

  • Growth
    2

    "Players develop skills in aiming and learn game mechanics; multiple playthroughs reveal new content"

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features"

  • Idle
    -4

    "Requires focused attention during gameplay; not designed for casual or background play"

  • Intimacy
    1

    "Some emotional engagement through story and character routes, but no real social intimacy"

  • Leadership
    -5

    "No leadership or group management roles; single player experience"

  • Progression
    3

    "Players accumulate items, upgrades, and unlock new routes and endings over time"

  • Relaxation
    3

    "Lighthearted tone and simple gameplay provide casual relaxation and stress relief"

  • Sensation
    3

    "Bright visuals, anime aesthetics, and humorous voice acting provide sensory enjoyment"

  • Status
    -4

    "No social recognition or leaderboard features; achievements are personal"

  • Story
    3

    "Narrative with multiple routes, character development, and humorous writing"

  • Strategy
    1

    "Some strategic elements in choosing weak spots and managing upgrades, but mostly straightforward"

  • Thrill
    1

    "Mild suspense from enemy attacks and boss fights, but overall light and comedic tone"

  • Value
    2

    "Good replay value and content for price, though some consider it expensive at full price"

  • Violence
    -4

    "Non-violent combat focused on disarming girls with pheromones rather than destruction"

  • Survival
    1

    "Some threat avoidance and resource management in gameplay, but low risk overall"

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    Last update: 06/03/2026