YOHANE THE PARHELION -BLAZE in the DEEPBLUE- similar games & best alternatives
YOHANE THE PARHELION -BLAZE in the DEEPBLUE-
2023
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Quick resume
Yohane the Parhelion is an official spin-off of "Love Live! Sunshine". Yohane's fantasy world sets the stage for a 2D metroidvania in "Yohane the Parhelion: Blaze in the Deepblue"!
Global score
93/100
Genres
Action, Adventure
Similar games
Pros
- Charming pixel art and visuals
- Good music and voice acting
- Accessible metroidvania gameplay
- Fun boss fights
- Appealing to love live fans
Cons
- Short game length
- Limited replayability
- Somewhat easy difficulty
- Lack of in-game bestiary or drop info
- Price considered high for content
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore, choose weapons and summons, and craft equipment, though progression is somewhat linear."
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Competence2
"Game offers some boss challenges and skill checks, but overall difficulty is low and can be mitigated by item use."
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Competition-4
"Focus is on personal progression and exploration without competitive or ranked modes."
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Continuation-3
"Short game length (~7-10 hours) with limited replayability and no new game+ or hard modes."
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Cooperation-4
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players craft weapons and accessories from materials, and customize loadouts, though crafting is somewhat limited."
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Domination-5
"No evidence of exerting control or superiority over others; game is single-player and cooperative."
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Escapism4
"Players enjoy a charming fantasy world with anime characters, music, and exploration, providing escapism."
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Expectation-4
"Players engage voluntarily out of interest in Love Live or metroidvania genre, no obligation or pressure noted."
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Experimenting2
"Players try different weapons, summons, and crafting options, though core gameplay is straightforward."
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Exploration3
"Metroidvania style encourages discovering new areas, backtracking, and puzzle solving."
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Expression2
"Customization through equipment crafting and weapon choices allows some personal expression."
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Fantasy4
"Set in a fantasy world with anime characters, magic, and imaginative fiction elements."
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Fellowship-4
"Single-player game with limited social interaction beyond character dialogues."
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Growth2
"Players learn boss patterns, improve skills, and develop strategies, though difficulty is moderate."
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Health-4
"Sedentary gameplay typical of metroidvania; no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention during exploration and combat; not designed for idle or background play."
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Intimacy-3
"Character interactions are scripted and limited; no deep social or emotional connections formed."
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Leadership-5
"No leadership or group management elements; single-player experience."
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Progression3
"Players collect materials, craft weapons and accessories, and unlock abilities to progress."
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Relaxation3
"Game is accessible and forgiving, providing a relaxed experience with some satisfying challenges."
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Sensation3
"Enjoyable pixel art visuals, music, and voice acting provide sensory stimulation and emotional fun."
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Status-4
"No social recognition or status systems; achievements are personal and not socially emphasized."
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Story1
"Story is minimal and light, mostly serving as context for gameplay and character interactions."
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Strategy2
"Some strategic elements in weapon choice, summon use, and boss pattern learning, but overall straightforward."
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Thrill1
"Some suspense in boss fights and exploration, but overall low tension and forgiving difficulty."
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Value-2
"Game is considered somewhat expensive for its short length and limited replayability; better value on sale."
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Violence2
"Combat involves defeating enemies and bosses with weapons and summons; moderate level of action violence."
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Survival1
"Players manage health and resources to survive boss fights and exploration, but difficulty is moderate."
Last update: 29/04/2026