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CAT Interstellar similar games & best alternatives

CAT Interstellar

PC (Microsoft Windows), PlayStation 4, Linux • 2017

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Quick resume

A short story inspired by Robert Heinlein's:The Moon Is a Harsh Mistress

Global score

72/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Atmospheric and immersive sci-fi setting
    • Smooth and intuitive controls
    • Exploration-focused gameplay
    • Engaging narrative elements
    • Responsive and active developers

    Cons

    • Very short gameplay length
    • Incomplete and abrupt story ending
    • Limited gameplay mechanics and challenges
    • Some minor bugs and graphical issues
    • Lack of multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Strategy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players control a robotic drone freely exploring Mars and underground areas with open-world elements and optional tasks, allowing personal pacing and decision making."

    • Competence
      2

      "Gameplay involves exploration and simple tasks with some problem solving, but challenges are minimal and controls are accessible."

    • Competition
      -5

      "No evidence of competitive elements or player comparison; focus is on solo exploration and story."

    • Continuation
      1

      "Some players replay chapters to find missed details; however, the game is short and some lose interest quickly."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Exploration of a unique sci-fi environment with some player-driven discovery; limited creation or modification features."

    • Domination
      -5

      "No player-versus-player or dominance mechanics; interactions are equal and narrative-driven."

    • Escapism
      4

      "Players use the game as a relaxing, immersive sci-fi experience to escape real life and stress."

    • Expectation
      -4

      "Players engage voluntarily out of curiosity and interest in sci-fi and exploration, not obligation."

    • Experimenting
      3

      "Encourages exploration and discovery of new areas and story elements, though gameplay is limited."

    • Exploration
      5

      "Core motivation is exploring Mars surface, underground caves, and discovering story secrets."

    • Expression
      -3

      "Limited customization; players control a fixed robotic character with no avatar personalization."

    • Fantasy
      4

      "Set in a futuristic sci-fi setting with robots, terraforming, and imaginative environments."

    • Fellowship
      -5

      "No social or community gameplay; experience is solitary."

    • Growth
      2

      "Players learn controls and story elements; some skill in navigation and puzzle solving."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during exploration and story progression; not designed for background play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; interactions are minimal and scripted."

    • Leadership
      -5

      "No leadership or group management roles; player acts independently."

    • Progression
      1

      "Some task completion and story advancement, but limited item or upgrade accumulation."

    • Relaxation
      4

      "Atmospheric, calm exploration with soothing music and no time pressure promotes relaxation."

    • Sensation
      3

      "Enjoyable visuals and ambient sounds provide sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and low profile."

    • Story
      3

      "Narrative is present but incomplete; players engage with story elements and character dialogue."

    • Strategy
      -2

      "Minimal strategic or problem-solving demands; gameplay is straightforward and exploratory."

    • Thrill
      -3

      "Low risk and suspense; game atmosphere is calm rather than tense or thrilling."

    • Value
      3

      "Players feel the game offers good value for price, especially on sale, despite short length."

    • Violence
      -5

      "No combat or destructive gameplay; focus is on exploration and peaceful tasks."

    • Survival
      -4

      "No survival mechanics or threats; environment is stable and safe for exploration."

    Last update: 29/04/2026