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FAR: Changing Tides

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home.

Global score

93/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Beautiful art direction and atmospheric soundtrack
  • Engaging ship management and puzzle mechanics
  • Immersive post-apocalyptic world and narrative
  • Longer and more varied than predecessor
  • Relaxing and meditative gameplay experience

Cons

  • Some find ship controls and mechanics tedious or frustrating
  • Exploration can feel empty or limited
  • Story is vague and less impactful than first game
  • Game length feels padded in places
  • Lack of replay value and social features

Motivations

  • Autonomy
    3

    "Players have control over ship management, sail adjustment, engine operation, and puzzle solving, allowing freedom in how to operate the vessel."

  • Competence
    2

    "Gameplay involves managing multiple ship systems and solving puzzles, providing moderate skill challenges, though some find it simple or repetitive."

  • Competition
    -5

    "No evidence of competitive elements; focus is on solo exploration and personal progress."

  • Continuation
    2

    "Players often complete the game in one or two sessions; some mention wanting to replay or continue, but overall moderate attachment."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity
    2

    "Players engage in upgrading and customizing the ship with new modules, though within predefined structures."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strongly immersive post-apocalyptic setting and atmospheric journey provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment; no obligation or external pressure reported."

  • Experimenting
    2

    "Players try new ship mechanics and puzzle solutions, exploring different ways to manage the vessel."

  • Exploration
    3

    "Game encourages discovering new environments, underwater areas, and ruins, though some find exploration limited or empty."

  • Expression
    -3

    "Limited customization mostly focused on ship upgrades; no character or environment personalization."

  • Fantasy
    3

    "Set in a post-apocalyptic, steampunk-inspired world with imaginative elements and narrative conveyed through environment."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players learn to manage complex ship systems and solve puzzles, gaining new skills over time."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires active attention to ship management and puzzles; not a background or idle experience."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    4

    "Players collect fuel, repair kits, and ship upgrades to advance and improve their vessel."

  • Relaxation
    3

    "Generally described as a chill, atmospheric, and meditative experience, though some find certain mechanics tedious."

  • Sensation
    3

    "Enjoyable art style, music, and environmental effects provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is environmental and indirect, with some players appreciating the lore and emotional impact despite minimal explicit story."

  • Strategy
    2

    "Requires planning and problem solving for ship management and puzzle completion, though puzzles are generally not very difficult."

  • Thrill
    -2

    "Some moments of tension exist but overall the experience is calm and lacks sustained suspense or risk."

  • Value
    1

    "Mixed opinions on price versus content; some find it worth full price, others suggest waiting for discounts."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive ship management and exploration."

  • Survival
    1

    "Some resource management and repair elements exist, but no real threat or fail states; low survival pressure."

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    Last update: 06/03/2026