FAR: Changing Tides similar games & best alternatives
FAR: Changing Tides
2022
Related articles
Quick resume
An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home.
Global score
92/100
Genres
Action, Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Beautiful art direction and atmospheric soundtrack
- Engaging ship management and puzzle mechanics
- Immersive post-apocalyptic world and narrative
- Longer and more varied than predecessor
- Relaxing and meditative gameplay experience
Cons
- Some find ship controls and mechanics tedious or frustrating
- Exploration can feel empty or limited
- Story is vague and less impactful than first game
- Game length feels padded in places
- Lack of replay value and social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Value, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over ship management, sail adjustment, engine operation, and puzzle solving, allowing freedom in how to operate the vessel."
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Competence2
"Gameplay involves managing multiple ship systems and solving puzzles, providing moderate skill challenges, though some find it simple or repetitive."
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Competition-5
"No evidence of competitive elements; focus is on solo exploration and personal progress."
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Continuation2
"Players often complete the game in one or two sessions; some mention wanting to replay or continue, but overall moderate attachment."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay."
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Creativity2
"Players engage in upgrading and customizing the ship with new modules, though within predefined structures."
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Domination-5
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism4
"Strongly immersive post-apocalyptic setting and atmospheric journey provide escape from real life."
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Expectation-4
"Players engage voluntarily for intrinsic interest and enjoyment; no obligation or external pressure reported."
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Experimenting2
"Players try new ship mechanics and puzzle solutions, exploring different ways to manage the vessel."
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Exploration3
"Game encourages discovering new environments, underwater areas, and ruins, though some find exploration limited or empty."
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Expression-3
"Limited customization mostly focused on ship upgrades; no character or environment personalization."
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Fantasy3
"Set in a post-apocalyptic, steampunk-inspired world with imaginative elements and narrative conveyed through environment."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth3
"Players learn to manage complex ship systems and solve puzzles, gaining new skills over time."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires active attention to ship management and puzzles; not a background or idle experience."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; single-player focused."
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Progression4
"Players collect fuel, repair kits, and ship upgrades to advance and improve their vessel."
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Relaxation3
"Generally described as a chill, atmospheric, and meditative experience, though some find certain mechanics tedious."
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Sensation3
"Enjoyable art style, music, and environmental effects provide sensory pleasure and emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story3
"Narrative is environmental and indirect, with some players appreciating the lore and emotional impact despite minimal explicit story."
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Strategy2
"Requires planning and problem solving for ship management and puzzle completion, though puzzles are generally not very difficult."
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Thrill-2
"Some moments of tension exist but overall the experience is calm and lacks sustained suspense or risk."
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Value1
"Mixed opinions on price versus content; some find it worth full price, others suggest waiting for discounts."
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Violence-5
"No combat or destructive gameplay; focus is on constructive ship management and exploration."
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Survival1
"Some resource management and repair elements exist, but no real threat or fail states; low survival pressure."
Where to buy
Last update: 29/04/2026