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FAR: Lone Sails similar games & best alternatives

FAR: Lone Sails

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2018

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Quick resume

Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?

Global score

95/100

Genres

Action, Adventure, Indie, Platform, Simulator, Puzzle

Similar games

    Pros

    • Beautiful art style and atmosphere
    • Engaging and unique vehicle management gameplay
    • Soothing soundtrack and sound design
    • Minimalist and evocative storytelling
    • Short and accessible experience

    Cons

    • Short length with limited replay value
    • Some find gameplay repetitive or slow
    • Minimal challenge and puzzle depth
    • Lack of explicit narrative may feel unsatisfying
    • Price considered high by some for content amount

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Continuation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players manage and control their vehicle with freedom to decide actions like fueling, repairing, and navigating obstacles, though within a linear path."

    • Competence
      2

      "Gameplay involves light puzzle solving and vehicle management that requires some skill and attention but is generally accessible and not highly challenging."

    • Competition
      -5

      "Single-player experience focused on personal journey without any competitive elements or comparison to others."

    • Continuation
      -2

      "Short game (~2-4 hours) with limited replay value; some players find it memorable but many do not return frequently."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity
      1

      "Players engage in some light vehicle customization and puzzle solving, but mostly follow a predefined linear experience."

    • Domination
      -5

      "No elements of exerting control or superiority over others; experience is solitary and non-competitive."

    • Escapism
      4

      "Highly atmospheric and immersive world provides a calming escape from reality, appreciated by players seeking relaxation and emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in atmosphere, art, and exploration without external pressure or obligation."

    • Experimenting
      1

      "Some experimentation with vehicle mechanics and puzzle solutions, but mostly linear and guided gameplay."

    • Exploration
      3

      "Exploration of a post-apocalyptic world with environmental storytelling and discovery of new areas and puzzles along a fixed route."

    • Expression
      0

      "Minimal character or environment customization; some decorative trinkets for vehicle but limited self-expression."

    • Fantasy
      3

      "Set in a fictional post-apocalyptic world with imaginative vehicle and environment design, evoking a surreal, artistic experience."

    • Fellowship
      -5

      "Solo experience with no social or community interaction."

    • Growth
      2

      "Players learn vehicle management and puzzle solving skills, with gradual acquisition of upgrades and improved understanding."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires active attention to vehicle management and puzzles; not a background or idle game."

    • Intimacy
      -5

      "No social or emotional relationships formed; solitary gameplay."

    • Leadership
      -5

      "No leadership or group management elements; single-player only."

    • Progression
      3

      "Progression through upgrades to vehicle and unlocking new mechanics, as well as advancing through the story."

    • Relaxation
      4

      "Calming, meditative atmosphere with soothing music and gentle gameplay pacing."

    • Sensation
      3

      "Strong sensory appeal through visuals, music, and ambient sounds that create emotional engagement."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      2

      "Minimalist narrative told through environment and atmosphere rather than dialogue or explicit storytelling."

    • Strategy
      1

      "Light puzzle solving and resource management require some planning but overall straightforward gameplay."

    • Thrill
      -2

      "Mostly calm and controlled experience with occasional mild tension from vehicle malfunctions or obstacles."

    • Value
      0

      "Mixed opinions on value; some find it worth the price especially on sale, others feel short length limits value."

    • Violence
      -5

      "No combat or destructive gameplay; focus on maintenance and preservation of vehicle."

    • Survival
      1

      "Some elements of avoiding vehicle breakdown and managing resources, but low risk and no threat of failure."

    Last update: 29/04/2026