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Graphwar

Web browser, PC (Microsoft Windows), Mac • 2022

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Quick resume

Graphwar is an artillery game in which you must hit your enemies using mathematical functions. The trajectory of your shot is determined by the function you wrote, and your goal is to avoid the obstacles and your teammates and hit your enemies. The game takes place in a Cartesian Plane.

Global score

91/100

Genres

Casual, Indie, Free To Play, Turn-based strategy (TBS)

Pros

  • Unique and creative math-based gameplay
  • High skill ceiling and intellectual challenge
  • Free to play
  • Fun multiplayer experience with friends
  • Educational value in learning math concepts

Cons

  • Steep learning curve for beginners
  • Limited player base and matchmaking issues
  • Basic graphics and ui lacking features like grid or coordinate display
  • No tutorial or in-game explanations
  • Some bugs and glitches reported

Motivations

  • Autonomy
    4

    "Players have full control over their actions by creating custom mathematical functions to determine projectile trajectories."

  • Competence
    5

    "High skill ceiling requiring mathematical knowledge and precision to succeed; players feel effective when mastering complex functions."

  • Competition
    4

    "Strong competitive element with multiplayer battles and ranking; players compare skills through mathematical duels."

  • Continuation
    3

    "Addictive gameplay with players reporting long-term engagement and repeated play sessions, though some mention declining player base."

  • Cooperation
    -3

    "Primarily focused on individual play and competition; limited cooperation except for casual play with friends."

  • Creativity
    5

    "Highly creative gameplay allowing players to invent and experiment with unique mathematical functions as weapons."

  • Domination
    2

    "Some players express dominance through skillful play and defeating others, but interactions appear mostly respectful."

  • Escapism
    3

    "Players use the game as a mental challenge and distraction, with some describing it as a life experience or stress relief."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and personal desire to learn and compete, not obligation or external pressure."

  • Experimenting
    5

    "Strong emphasis on experimenting with different mathematical functions and strategies to find effective attacks."

  • Exploration
    2

    "Some exploration of mathematical possibilities and map navigation, though environment is a Cartesian plane with limited physical exploration."

  • Expression
    3

    "Players express themselves through unique function designs and mathematical creativity, though no avatar customization."

  • Fantasy
    -2

    "Game is grounded in realistic mathematical concepts rather than imaginative fiction or fantasy themes."

  • Fellowship
    1

    "Some community interaction and playing with friends, but overall social connection is limited and mostly competitive."

  • Growth
    5

    "Strong learning component as players improve math skills and strategic thinking through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and strategic thinking; not suited for casual or background play."

  • Intimacy
    -4

    "Minimal emotional or close social interactions; mostly surface-level competitive or casual exchanges."

  • Leadership
    -2

    "No clear leadership roles; players act independently or in peer competition without formal group management."

  • Progression
    2

    "Some sense of progression through skill mastery and ranking, but no item collection or upgrades."

  • Relaxation
    -1

    "Gameplay involves mental challenge and occasional tension; not primarily designed for relaxation or flow."

  • Sensation
    1

    "Visual stimulation from graph animations and mathematical effects, though graphics are simple and minimalistic."

  • Status
    3

    "Recognition through competitive rankings and skill mastery is valued by players."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free and focused on mathematical combat."

  • Strategy
    5

    "High strategic depth requiring planning, prediction, and problem solving with mathematical functions."

  • Thrill
    3

    "Players experience suspense and excitement from successfully hitting opponents with complex functions."

  • Value
    5

    "Free to play with high perceived value due to unique concept and intellectual challenge."

  • Violence
    2

    "Combat involves hitting opponents with mathematical projectiles; violence is abstract and non-graphic."

  • Survival
    3

    "Players must avoid being hit and strategically survive attacks, adding a survival element."

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    Last update: 06/03/2026