Talented similar games & best alternatives

Talented

PC (Microsoft Windows) • 2024

Should you play it?

Slay waves of spooky enemies for 20 nights to survive 'The Demonic Conveyor Belt'. Talented is an arcade roguelite with randomly generated skill trees. Choose your upgrades and abilities wisely and you might just make it out alive. Are you truly Talented?

What works
  • Randomized skill trees with high replayability
  • Diverse classes with unique playstyles
  • Addictive and engaging build experimentation
  • Affordable price with great value
  • Active developer support and updates
Things to keep in mind
  • Lack of save mid-run feature
  • Some class balancing issues
  • Repetitive gameplay can occur over time
  • Limited narrative and environmental variety
  • Endless mode pacing can feel slow

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Funguys Swarm

  • Tiny Rogues

  • Morsels

  • Utopia Must Fall

  • Slasher's Keep

  • Army of Ruin

  • Magicraft

  • Nordic Ashes: Survivors of Ragnarok

  • Geometry Arena

Hidden Gems

Less popular games with surprisingly high similarity

  • Morsels

  • Utopia Must Fall

  • Devil Spire

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Backpack Hero

  • Creativity

    Shape of Dreams

  • Experimenting

    Path of Exile 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Talented: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Survival, Creativity. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over character builds via unique skill trees and in-run talent spending, allowing personal playstyle choices rather than fixed routines."

    Capsule for Nordic Ashes: Survivors of Ragnarok Nordic Ashes: Survivors of Ragnarok

    "Players have freedom to choose builds from a large randomized talent tree and select different classes, enabling personal control over playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with a high skill ceiling, rewarding mastery of controls, aiming, and tactics to survive increasingly difficult waves."

    Capsule for Furious Angels Furious Angels

    "The game offers skill-based challenges with mastery levels and requires strategic decision-making and reflexes to survive waves."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on individual runs and self-improvement rather than direct player-versus-player competition or leaderboards."

    Capsule for Tower Dominion Tower Dominion

    "Focus is primarily on individual progression and self-improvement rather than direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "High replay value with many hours played, multiple characters, challenges, and modes encourage habitual and extended play."

    Capsule for Backpack Hero Backpack Hero

    "High replay value with randomized skill trees, multiple classes, mastery challenges, and addictive gameplay encourages long and habitual play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Gameplay is single-player focused with no cooperative or team-based elements."

    Capsule for Burger Shop 3 Burger Shop 3

    "Gameplay is single-player focused with no cooperative or team-based elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creative build crafting through flexible skill and essence combinations and customizable character trees."

    Capsule for Shape of Dreams Shape of Dreams

    "Strong emphasis on creative build crafting through a massive, procedurally generated talent tree and class-specific abilities."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are solo and balanced without social dominance."

    Capsule for Geometry Arena Geometry Arena

    "No evidence of exerting control over others; interactions are individual and balanced without social dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an engaging distraction and stress relief with its addictive and immersive gameplay."

    Capsule for Cauldron Cauldron

    "Players use the game as an engaging distraction with addictive gameplay and immersive progression, providing stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, experimenting with skills, and exploring different playstyles."

    Capsule for Path of Exile 2 Path of Exile 2

    "Encourages trying new builds, exploring different talent paths, and experimenting with multiple classes and strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore new areas, find hidden items, and unlock new mechanics."

    Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

    "Players explore new randomized talent trees and unlock new abilities, though the physical environment is limited and static."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via class choice and skill trees, but limited cosmetic or avatar personalization."

    Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

    "Some customization through talent choices and class selection, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fantasy dungeon environment with story elements involving magic and monsters."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Set in a fantasy dungeon with magical abilities and classes, though gameplay is arcade-style and somewhat abstract."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or community gameplay elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill development, and personal progression through leveling and mastery."

    Capsule for Melvor Idle Melvor Idle

    "Strong focus on learning, mastering builds, unlocking classes, and personal progression through mastery levels."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and control during runs; not designed for passive or background play."

    Capsule for Just King Just King

    "Requires active attention and strategic input during runs; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; purely individual experience."

    Capsule for MULLET MADJACK MULLET MADJACK

    "No evidence of close social relationships or emotional sharing; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; gameplay is single-player and self-directed."

    Capsule for YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

    "No leadership or group management roles; gameplay is single-player and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Core mechanic involves accumulating cards and upgrades to improve deck power and win."

    Capsule for Dominion Dominion

    "Central mechanic involves accumulating upgrades, unlocking classes, and advancing mastery levels."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay can be engaging and flow-inducing but also includes tension from difficulty spikes and grind."

    Capsule for NIMRODS NIMRODS

    "Gameplay can be engaging and flow-inducing but also involves tension and challenge, especially at higher difficulties."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable retro pixel art and music provide sensory stimulation, though not overwhelming."

    Capsule for La-Mulana La-Mulana

    "Enjoyable pixel art and music provide sensory stimulation, though graphics are simple and retro-styled."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or visibility; achievements are personal and not publicly ranked."

    Capsule for The Last Faith The Last Faith

    "No social recognition or visibility; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative context; story serves as a backdrop to gameplay rather than a focus."

    Capsule for Factorio Factorio

    "Minimal narrative context focused on survival and progression; story is light and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, tactical positioning, skill tree optimization, and strategic use of environment and items."

    Capsule for Vagante Vagante

    "Requires planning talent tree paths, balancing stats, and tactical positioning to survive waves."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat intensity and enemy waves create suspense and excitement, especially in higher difficulty modes."

    Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

    "Increasing difficulty and wave-based combat create suspense and excitement during runs."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for excellent content and replayability relative to low price."

    Capsule for Nation Red Nation Red

    "Highly praised for excellent content and replayability relative to its low price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating waves of enemies with various weapons and abilities, emphasizing destruction."

    Capsule for HoloCure - Save the Fans! HoloCure - Save the Fans!

    "Combat involves shooting and defeating waves of monsters, with emphasis on destruction and survival."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay is surviving waves of enemies and managing resources"

    Capsule for It came from space and ate our brains It came from space and ate our brains

    "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

Last update: 01/06/2026