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Untrusted

PC (Microsoft Windows), Linux • 2021

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Quick resume

Untrusted is an online multiplayer (10 to 16 players) hacking / social deduction game: as an hacker, hack your target - as an undercover agent, disrupt the operation. Follow your objective or kill everyone - the choice is yours.

Global score

83/100

Genres

Indie, Role-playing (RPG)

Pros

  • Deep and complex social deduction gameplay
  • Unique hacker theme and roles
  • Friendly and supportive community
  • Free to play with no pay-to-win
  • Active developer engagement and updates

Cons

  • Steep learning curve for new players
  • Small and inconsistent player base
  • Server instability and matchmaking delays
  • Minimal graphics and ui polish
  • Lack of extensive tutorials for all roles

Motivations

  • Autonomy
    4

    "Players have multiple unique roles with distinct abilities and goals, requiring independent decision-making and strategic deception."

  • Competence
    5

    "High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."

  • Competition
    3

    "Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."

  • Continuation
    3

    "Players report long sessions and addictive gameplay, though small player base and server issues sometimes limit continuous play."

  • Cooperation
    4

    "Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."

  • Creativity
    3

    "Players experiment with different roles and strategies, though within predefined role structures and game mechanics."

  • Domination
    -3

    "Community described as friendly and supportive, with balanced interactions rather than dominance or toxic behavior being the norm."

  • Escapism
    4

    "Players use the game as a complex social and strategic distraction, enjoying the immersive hacker theme and social deduction."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "High novelty exploration through diverse roles, unique abilities, and complex social strategies encourages experimentation."

  • Exploration
    -2

    "Gameplay focuses on social and strategic interaction rather than physical or spatial exploration."

  • Expression
    2

    "Some customization through role choice and in-game identity, but limited cosmetic or avatar personalization."

  • Fantasy
    4

    "Strong fictional hacker theme with imaginative roles and scenarios, distinct from realistic experiences."

  • Fellowship
    4

    "Tight-knit, friendly community with active Discord support and social interaction among players."

  • Growth
    4

    "Steep learning curve with opportunities for skill development, strategic thinking, and mastery over time."

  • Health
    -5

    "Typical sedentary computer game with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement during matches; not suited for casual or background play."

  • Intimacy
    3

    "Social interactions and roleplay foster moderate emotional connection and community bonding."

  • Leadership
    3

    "Roles like Operation Leader and Agent Leader involve guiding team strategy and decision-making."

  • Progression
    2

    "Some progression through unlocking roles and achievements, but core gameplay is round-based without persistent upgrades."

  • Relaxation
    -2

    "Gameplay is tense and mentally demanding, involving deception and quick thinking under pressure."

  • Sensation
    1

    "Minimal sensory stimulation due to simple graphics and UI; focus is on mental challenge rather than audiovisual excitement."

  • Status
    1

    "Some recognition through achievements and community reputation, but limited emphasis on social status or popularity."

  • Story
    2

    "Thematic narrative of hackers vs agents provides context, but gameplay is primarily emergent social deduction without deep plot."

  • Strategy
    5

    "Core gameplay revolves around complex mental challenge, planning, deception, and problem solving."

  • Thrill
    4

    "High suspense and tension from social deduction, risk of being discovered, and last-minute victories."

  • Value
    5

    "Free to play with deep gameplay and community support, offering high perceived value for time invested."

  • Violence
    1

    "Includes elimination of players via arrest or kill mechanics, but violence is abstract and socially mediated."

  • Survival
    3

    "Players must avoid detection, arrest, or death to survive and achieve objectives, adding strategic survival elements."

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    Last update: 06/03/2026