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Untrusted similar games & best alternatives

Untrusted

PC (Microsoft Windows), Linux • 2021

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Quick resume

Untrusted is an online multiplayer (10 to 16 players) hacking / social deduction game: as an hacker, hack your target - as an undercover agent, disrupt the operation. Follow your objective or kill everyone - the choice is yours.

Global score

83/100

Genres

Indie, Role-playing (RPG)

Similar games

    Pros

    • Deep and complex social deduction gameplay
    • Unique hacker theme and roles
    • Friendly and supportive community
    • Free to play with no pay-to-win
    • Active developer engagement and updates

    Cons

    • Steep learning curve for new players
    • Small and inconsistent player base
    • Server instability and matchmaking delays
    • Minimal graphics and ui polish
    • Lack of extensive tutorials for all roles

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Domination, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have multiple unique roles with distinct abilities and goals, requiring independent decision-making and strategic deception."

    • Competence
      5

      "High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."

    • Competition
      3

      "Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."

    • Continuation
      3

      "Players report long sessions and addictive gameplay, though small player base and server issues sometimes limit continuous play."

    • Cooperation
      4

      "Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."

    • Creativity
      3

      "Players experiment with different roles and strategies, though within predefined role structures and game mechanics."

    • Domination
      -3

      "Community described as friendly and supportive, with balanced interactions rather than dominance or toxic behavior being the norm."

    • Escapism
      4

      "Players use the game as a complex social and strategic distraction, enjoying the immersive hacker theme and social deduction."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting
      4

      "High novelty exploration through diverse roles, unique abilities, and complex social strategies encourages experimentation."

    • Exploration
      -2

      "Gameplay focuses on social and strategic interaction rather than physical or spatial exploration."

    • Expression
      2

      "Some customization through role choice and in-game identity, but limited cosmetic or avatar personalization."

    • Fantasy
      4

      "Strong fictional hacker theme with imaginative roles and scenarios, distinct from realistic experiences."

    • Fellowship
      4

      "Tight-knit, friendly community with active Discord support and social interaction among players."

    • Growth
      4

      "Steep learning curve with opportunities for skill development, strategic thinking, and mastery over time."

    • Health
      -5

      "Typical sedentary computer game with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during matches; not suited for casual or background play."

    • Intimacy
      3

      "Social interactions and roleplay foster moderate emotional connection and community bonding."

    • Leadership
      3

      "Roles like Operation Leader and Agent Leader involve guiding team strategy and decision-making."

    • Progression
      2

      "Some progression through unlocking roles and achievements, but core gameplay is round-based without persistent upgrades."

    • Relaxation
      -2

      "Gameplay is tense and mentally demanding, involving deception and quick thinking under pressure."

    • Sensation
      1

      "Minimal sensory stimulation due to simple graphics and UI; focus is on mental challenge rather than audiovisual excitement."

    • Status
      1

      "Some recognition through achievements and community reputation, but limited emphasis on social status or popularity."

    • Story
      2

      "Thematic narrative of hackers vs agents provides context, but gameplay is primarily emergent social deduction without deep plot."

    • Strategy
      5

      "Core gameplay revolves around complex mental challenge, planning, deception, and problem solving."

    • Thrill
      4

      "High suspense and tension from social deduction, risk of being discovered, and last-minute victories."

    • Value
      5

      "Free to play with deep gameplay and community support, offering high perceived value for time invested."

    • Violence
      1

      "Includes elimination of players via arrest or kill mechanics, but violence is abstract and socially mediated."

    • Survival
      3

      "Players must avoid detection, arrest, or death to survive and achieve objectives, adding strategic survival elements."

    Last update: 29/04/2026