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Guts and Glory

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

A game about father and son riding their bicycle through obstacle courses of death, and other fun family experiences. Created by HakJak

Global score

80/100

Genres

Action, Casual, Indie, Racing, Simulator, Puzzle, Arcade

Pros

  • Hilarious and entertaining gore physics
  • Robust level editor and steam workshop support
  • Variety of characters and vehicles
  • Good replay value with community content
  • Active developer engagement and updates

Cons

  • Clunky and inconsistent controls
  • Occasional bugs and performance issues
  • Minimal story and narrative depth
  • Some levels overly difficult or frustrating
  • Basic graphics and camera problems

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, vehicles, and create or play custom maps, allowing personal control over gameplay experience."

  • Competence
    3

    "Game involves skillful navigation of challenging obstacle courses with varying difficulty; some frustration due to controls but skill improvement is rewarded."

  • Competition
    3

    "Global leaderboards and time trials encourage comparison with others, though many players focus on casual play."

  • Continuation
    3

    "Replay value supported by user-generated content and level editor, encouraging habitual play despite some frustration."

  • Cooperation
    -3

    "Primarily a single-player experience; multiplayer or cooperative modes are not mentioned, focus is on individual play."

  • Creativity
    4

    "Robust level editor and Steam Workshop support enable players to create and share custom maps, fostering creativity."

  • Domination
    -4

    "Interactions are focused on personal challenge and humor rather than exerting power or control over others."

  • Escapism
    4

    "Players use the game as a humorous distraction with outrageous gore and physics, providing stress relief and escapism."

  • Expectation
    -4

    "Players engage voluntarily for fun and humor without obligation; many reviews emphasize intrinsic enjoyment."

  • Experimenting
    4

    "Encourages trying new vehicles, maps, and creative level designs; players explore mechanics and community content."

  • Exploration
    2

    "Players explore various official and user-created levels, though some official maps are noted as empty or vast."

  • Expression
    2

    "Some desire for character reskins and vehicle decals mentioned, but customization options are currently limited."

  • Fantasy
    3

    "Game features exaggerated gore, ragdoll physics, and absurd scenarios, creating an imaginative and comedic fiction."

  • Fellowship
    -3

    "Minimal social interaction; community exists mainly through sharing custom maps rather than in-game socializing."

  • Growth
    2

    "Players develop skills to overcome difficult levels and improve times, though learning curve affected by control quirks."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary with no health or exercise elements."

  • Idle
    -3

    "Requires focused attention due to challenging controls and levels; not suited for background or casual idle play."

  • Intimacy
    -4

    "Limited to no close social relationships formed within the game; interactions are mostly individual and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual without guiding or directing others."

  • Progression
    3

    "Progression through levels and unlocking characters; achievements and leaderboards provide goals and rewards."

  • Relaxation
    1

    "Some players find humor and flow in gameplay, but frustration from controls and difficulty can cause tension."

  • Sensation
    3

    "Enjoyable ragdoll physics, gore effects, and humorous soundtracks provide sensory stimulation and emotional fun."

  • Status
    2

    "Leaderboards and map ratings offer some recognition, but social status is not a primary focus."

  • Story
    -4

    "Minimal story or lore; gameplay centers on obstacle courses and physics rather than narrative immersion."

  • Strategy
    2

    "Some planning and skill required to navigate obstacles and optimize runs, but largely arcade-style gameplay."

  • Thrill
    3

    "Suspense from deadly traps and risk of failure creates excitement and tension relief upon success."

  • Value
    3

    "Generally considered good value for price due to humor, replayability, and community content."

  • Violence
    5

    "Core gameplay revolves around gore, dismemberment, and violent ragdoll physics for comedic effect."

  • Survival
    3

    "Players must avoid hazards and survive to finish levels, emphasizing overcoming threats and resourceful play."

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    Last update: 06/03/2026