Halls of Torment similar games & best alternatives

Halls of Torment

PC (Microsoft Windows), Linux, PlayStation 5, Android, Xbox Series X|S, iOS • 2024

Should you play it?

Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?

What works
  • Addictive and satisfying gameplay loop
  • Diverse characters and builds
  • Strong progression and meta systems
  • Dark fantasy diablo-inspired aesthetic
  • Excellent value for price
Things to keep in mind
  • Limited map and enemy variety
  • Some repetitiveness after extended play
  • Lack of multiplayer or social features
  • Minor bugs and occasional crashes reported
  • Audio/music could be improved

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tyrant's Realm

  • Halls of Torment: Prelude

  • Cultivation Story: Reincarnation

  • Wedding Witch

  • Tails of Iron 2: Whiskers of Winter

  • The Bloodline

  • Cinderia

  • Razenroth

  • Soulstone Survivors: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • 77p egg: Eggwife

  • Deadeye Deepfake Simulacrum

  • Sonny Legacy Collection

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    OTXO

  • Escapism

    Dead Cells

  • Experimenting

    Brotato

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Halls of Torment: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Violence. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to customize builds, mix and match parts, and experiment with many combinations, indicating high control over actions and decisions."

    Capsule for Genome Guardian 2 Genome Guardian 2

    "Players can experiment with many characters, builds, and item combinations, choosing which mutators and artifacts to apply, showing high player control and freedom."

  • Competence

    Game with the same Competence vibe

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    "The game is skill-focused with challenging waves and bosses, requiring player mastery of movement, aiming, and build optimization."

    Capsule for Vital Shell Vital Shell

    "The game demands skillful positioning, aiming, and build optimization; players overcome challenging bosses and enemy waves with meaningful feedback."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "Focus is on personal progression, achievements, and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive gameplay loop with repeated runs and strong motivation to keep playing."

    Capsule for OTXO OTXO

    "Highly addictive gameplay loop with many hours played, frequent returns for more runs, and strong player attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no mention of multiplayer or cooperative gameplay."

    Capsule for Conquest Dark Conquest Dark

    "The game is a single-player experience with no mention of multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create unique builds by combining character moves and potentials, experimenting with synergies."

    Capsule for BlazBlue Entropy Effect BlazBlue Entropy Effect

    "Players create diverse builds by combining unique characters, items, and artifacts, experimenting with synergies and strategies."

  • Domination

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    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    Capsule for Dead Cells Dead Cells

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as a form of stress relief and distraction from real-life problems."

    Capsule for Dead Cells Dead Cells

    "Players report losing track of time, neglecting real life, and using the game as a stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    Capsule for The Outlast Trials The Outlast Trials

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new characters, builds, and item synergies."

    Capsule for Brotato Brotato

    "Strong emphasis on trying new builds, testing item combinations, and exploring different characters and mutators."

  • Exploration

    Game with the same Exploration vibe

    2

    "Varied maps with unique objectives and hidden secrets encourage discovery, though limited number of maps."

    Capsule for WARTILE WARTILE

    "Some map secrets and unique map buffs encourage discovery, though maps are limited and somewhat repetitive."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through character choice, skill builds, and equipment allows personal expression within gameplay."

    Capsule for Heretical Heretical

    "Customization through character selection, item builds, and equipment allows for personal expression within gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a gothic horror fantasy world with werewolves, demons, and supernatural elements."

    Capsule for Chronicles of the Wolf Chronicles of the Wolf

    "Set in a dark fantasy world with gothic, Diablo-inspired aesthetics and supernatural enemies."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and focused on individual achievement."

    Capsule for Hextech Mayhem: A League of Legends Story™ Hextech Mayhem: A League of Legends Story™

    "No social or community features; gameplay is solitary and focused on individual achievement."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, learn enemy patterns, and improve through meta progression and build mastery."

    Capsule for Tiny Rogues Tiny Rogues

    "Players develop skills, learn enemy patterns, and improve builds; meta-progression and achievement hunting support personal development."

  • Health

    Game with the same Health vibe

    -4

    "Reports of long play sessions with neglect of physical needs; sedentary gameplay."

    Capsule for Potion Tycoon Potion Tycoon

    "Primarily a sedentary gaming experience with long sessions and reports of neglecting physical needs."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires active attention and focus during runs; not designed for passive or background play."

    Capsule for Funguys Swarm Funguys Swarm

    "Requires active attention and focus during runs; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close social relationships or emotional sharing within the game."

    Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

    "No evidence of forming close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for Stellar Blade™ Stellar Blade™

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression system with skill upgrades, item collection, and character development."

    Capsule for Prey Prey

    "Strong progression systems with permanent upgrades, item collection, and character development across runs."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, balancing challenge with flow."

    Capsule for Schedule I Schedule I

    "Some players find it relaxing and satisfying; others note tension and challenge, but overall balanced flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects are bright and flashy, providing sensory stimulation and excitement."

    Capsule for Dragon Nest Dragon Nest

    "Visual and auditory effects create an atmospheric and engaging sensory experience, though not overly flashy."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    Capsule for Balatro Balatro

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Contains some lore and narrative elements, but story is minimal and secondary to gameplay."

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    "Includes some lore, NPCs, and quests, but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical decision-making, resource management, and planning builds and combat approach."

    Capsule for Witchfire Witchfire

    "Requires tactical decision-making in build creation, positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    4

    "Gameplay involves suspenseful boss chases, risk-taking, and relief upon overcoming challenges."

    Capsule for Voidigo Voidigo

    "Gameplay involves suspenseful boss fights, increasing difficulty, and risk-reward mechanics."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for its low price and substantial content, offering excellent value for time and money."

    Capsule for Twilight Survivors Twilight Survivors

    "Highly praised for its low price and extensive content, providing excellent value for time and money."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, defeating hordes of enemies, and boss fights."

    Capsule for Hammerwatch Hammerwatch

    "Core gameplay involves combat, defeating hordes of enemies, and boss battles."

  • Survival

    Game with the same Survival vibe

    4

    "Focus on avoiding death, managing resources, and overcoming threats in a hostile environment."

    Capsule for Dead Space™ 2 Dead Space™ 2

    "Focus on avoiding death, managing resources, and overcoming escalating threats."

Last update: 01/06/2026