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Devil Slayer - Raksasi similar games & best alternatives

Devil Slayer - Raksasi

PC (Microsoft Windows) • 2021

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Quick resume

Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. It's a fair and challenging game, dodging, timing, striking, you need to master them all to fight your way out of this cursed world.

Global score

85/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Deep and skillful combat
    • High replayability with many unlockables
    • Unique top-down perspective
    • Varied characters and weapons
    • Good value for price

    Cons

    • Some balance issues with weapons and bosses
    • Early game can be slow and punishing
    • Randomness can frustrate progression
    • Translation and story are minimal
    • Combat hitboxes occasionally feel inconsistent

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Continuation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose characters, weapons, and upgrade paths freely, with many options and strategic decisions."

    • Competence
      4

      "Combat is skill-based with timing, stamina management, and learning enemy patterns; players feel rewarded for mastering mechanics."

    • Competition
      -3

      "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

    • Continuation
      5

      "High replayability with many unlockables, meta-progression, and varied runs encourage long-term engagement."

    • Cooperation
      -4

      "Primarily a single-player experience with no significant cooperative gameplay elements."

    • Creativity
      3

      "Players experiment with different weapon combos, item synergies, and character builds to create unique playstyles."

    • Domination
      -4

      "Interactions are balanced and focused on fair challenge rather than exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a challenging distraction with immersive fantasy setting and gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting
      4

      "Encourages trying new weapons, characters, and item combinations to discover effective strategies."

    • Exploration
      3

      "Procedurally generated levels and unlockable new areas provide ongoing discovery."

    • Expression
      2

      "Character selection and weapon choice allow some self-expression, though customization is limited."

    • Fantasy
      5

      "Strongly rooted in imaginative Asian mythology and fantasy with supernatural characters and settings."

    • Fellowship
      -4

      "Minimal social or community features; primarily solo play."

    • Growth
      5

      "Players develop skills, unlock characters, weapons, and upgrades, showing clear personal and in-game growth."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during runs."

    • Intimacy
      -4

      "No emphasis on forming close relationships or emotional social interaction."

    • Leadership
      -4

      "No leadership or group management elements; players act independently."

    • Progression
      5

      "Strong meta-progression system with unlocks, upgrades, and character development across runs."

    • Relaxation
      -2

      "Challenging and punishing gameplay creates tension rather than relaxation, though rewarding."

    • Sensation
      3

      "Visuals and combat effects provide satisfying sensory feedback and excitement."

    • Status
      -4

      "Achievements and unlocks are personal; no social recognition or ranking systems."

    • Story
      2

      "Story exists as background lore and character flavor but is not a central focus."

    • Strategy
      4

      "Players must plan weapon use, item synergies, and combat tactics to succeed."

    • Thrill
      4

      "Combat and boss fights provide suspense and excitement through risk and challenge."

    • Value
      5

      "Highly praised for content amount and quality relative to price."

    • Violence
      4

      "Combat involves melee attacks, dodging, and defeating enemies with weapons."

    • Survival
      4

      "Players must avoid death and manage resources like stamina and health to progress."

    Last update: 29/04/2026