Devil Slayer - Raksasi similar games & best alternatives

Devil Slayer - Raksasi

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Mac • 2021

Should you play it?

Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. It's a fair and challenging game, dodging, timing, striking, you need to master them all to fight your way out of this cursed world.

What works
  • Deep and skillful combat
  • High replayability with many unlockables
  • Unique top-down perspective
  • Varied characters and weapons
  • Good value for price
Things to keep in mind
  • Some balance issues with weapons and bosses
  • Early game can be slow and punishing
  • Randomness can frustrate progression
  • Translation and story are minimal
  • Combat hitboxes occasionally feel inconsistent

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Trepang2

  • Mists of Aiden

  • RoboCop: Rogue City

  • SULFUR

  • Quasimorph

  • Vigil: The Longest Night

  • Void Sols

  • ZERO Sievert

  • FOUNTAINS

Hidden Gems

Less popular games with surprisingly high similarity

  • Void Sols

  • FOUNTAINS

  • Void Sols: Prologue

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    SpellRogue

  • Fantasy

    Ghostlore

  • Growth

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Devil Slayer - Raksasi: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players choose characters, weapons, upgrades, and tactical approaches freely; multiple paths and strategies available."

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  • Competence

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    "Combat is skill-based with a high skill ceiling; players learn enemy patterns and improve through repeated runs and mastery of mechanics."

    Capsule for Astral Ascent Astral Ascent

    "Combat is skill-based with timing, stamina management, and learning enemy patterns; players feel rewarded for mastering mechanics."

  • Competition

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    "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

  • Continuation

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    "Strong replayability with meta-progression, unlocks, and varied runs encourage long play sessions and habitual engagement."

    Capsule for SpellRogue SpellRogue

    "High replayability with many unlockables, meta-progression, and varied runs encourage long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

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    "Primarily single-player experience with no cooperative gameplay features."

    Capsule for Disney Winnie the Pooh Disney Winnie the Pooh

    "Primarily a single-player experience with no significant cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

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    "Players experiment with many weapon combinations, item synergies, and character builds."

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    "Players experiment with different weapon combos, item synergies, and character builds to create unique playstyles."

  • Domination

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    "Interactions are balanced and cooperative rather than focused on exerting control or superiority over others."

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    "Interactions are balanced and focused on fair challenge rather than exerting control or superiority over others."

  • Escapism

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    "Players use the game as a challenging distraction and immersive fantasy experience."

    Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

    "Players use the game as a challenging distraction with immersive fantasy setting and gameplay."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

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    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different characters, item combinations, and artifacts to discover new strategies."

    Capsule for Risk of Rain (2013) Risk of Rain (2013)

    "Encourages trying new weapons, characters, and item combinations to discover effective strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated levels with hidden areas and secrets encourage discovery."

    Capsule for Katanaut Katanaut

    "Procedurally generated levels and unlockable new areas provide ongoing discovery."

  • Expression

    Game with the same Expression vibe

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    "Character selection and weapon customization allow some self-expression, though mostly within predefined options."

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    "Character selection and weapon choice allow some self-expression, though customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy theme rooted in Southeast Asian folklore and mythology, with supernatural creatures and magical abilities."

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    "Strongly rooted in imaginative Asian mythology and fantasy with supernatural characters and settings."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction or community features; primarily solo play."

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    "Minimal social or community features; primarily solo play."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills, unlock new abilities, and improve character builds, showing clear personal development."

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    "Players develop skills, unlock characters, weapons, and upgrades, showing clear personal and in-game growth."

  • Health

    Game with the same Health vibe

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    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Digimon Story Time Stranger Digimon Story Time Stranger

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires focused attention and continuous engagement during runs."

    Capsule for Hades Hades

    "Requires focused attention and continuous engagement during runs."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No emphasis on forming close relationships or emotional social interactions."

    Capsule for Sizeable Sizeable

    "No emphasis on forming close relationships or emotional social interaction."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; players act independently."

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    "No leadership or group management elements; players act independently."

  • Progression

    Game with the same Progression vibe

    5

    "Heavy meta progression system with unlocks, upgrades, and character development across runs."

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    "Strong meta-progression system with unlocks, upgrades, and character development across runs."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay is challenging and sometimes punishing, creating tension rather than pure relaxation."

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    "Challenging and punishing gameplay creates tension rather than relaxation, though rewarding."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals, sound, and combat feedback provide sensory stimulation and excitement."

    Capsule for City of Brass City of Brass

    "Visuals and combat effects provide satisfying sensory feedback and excitement."

  • Status

    Game with the same Status vibe

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    "No social recognition or ranking systems; achievements and unlockables are personal."

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    "Achievements and unlocks are personal; no social recognition or ranking systems."

  • Story

    Game with the same Story vibe

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    "Some narrative elements and lore exist, but story is not the main focus."

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    "Story exists as background lore and character flavor but is not a central focus."

  • Strategy

    Game with the same Strategy vibe

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    "Players must plan weapon and skill choices, manage resources, and use tactics to overcome enemies."

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    "Players must plan weapon use, item synergies, and combat tactics to succeed."

  • Thrill

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    "The challenging combat and boss fights provide suspense and excitement."

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    "Combat and boss fights provide suspense and excitement through risk and challenge."

  • Value

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    "Highly praised for quality and content relative to low price."

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    "Highly praised for content amount and quality relative to price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies with weapons and melee attacks."

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    "Combat involves melee attacks, dodging, and defeating enemies with weapons."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid death and manage health and resources to progress."

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    "Players must avoid death and manage resources like stamina and health to progress."

Last update: 01/06/2026