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Death Must Die

Xbox One, Xbox Series X|S, PC (Microsoft Windows), Mac • 2023

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Quick resume

Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.

Global score

91/100

Genres

Action, Casual, Indie, Role-playing (RPG), Early Access

Pros

  • Engaging and skillful combat
  • Deep gear and build customization
  • Unique blend of hades, vampire survivors, and diablo elements
  • Strong replayability and progression
  • Active developer support and updates

Cons

  • Limited map variety and content in early access
  • Some ui and visual clutter issues
  • Steep difficulty spikes and occasional frustration
  • Lack of multiplayer or cooperative modes
  • Dialogue style can be inconsistent or cringy

Motivations

  • Autonomy
    4

    "Players have control over character choice, gear builds, and ability upgrades, with meaningful decisions affecting playstyle and strategy."

  • Competence
    4

    "The game requires skillful aiming, dodging, and strategic build crafting, with difficulty spikes and responsive combat providing challenge."

  • Competition
    -3

    "Focus is on personal progression and build experimentation rather than direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "Players report habitual play, frequent returns, and investment in grinding gear and builds, indicating strong desire to keep playing."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no built-in multiplayer or cooperative modes; players focus on individual runs."

  • Creativity
    3

    "Customization through gear, skill trees, and build variety allows creative expression within the game's systems."

  • Domination
    -4

    "Interactions are balanced and cooperative with NPCs; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Players use the game as a challenging, immersive distraction with atmospheric art and engaging gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players explore different builds, gear combinations, and strategies, encouraged by randomized loot and skill choices."

  • Exploration
    2

    "Some exploration of map areas and shrines occurs, but limited map variety reduces emphasis on discovery."

  • Expression
    2

    "Character customization via gear and skill trees allows some self-expression, though cosmetic options are limited."

  • Fantasy
    4

    "The game features a dark fantasy setting with gods, magic, and mythical themes, blending imaginative fiction elements."

  • Fellowship
    -4

    "Minimal social interaction; players primarily experience the game solo without community integration in gameplay."

  • Growth
    4

    "Players develop skills, learn enemy patterns, and improve through gear progression and character upgrades."

  • Health
    -4

    "Gameplay is sedentary with no physical activity elements; requires focused screen time."

  • Idle
    -4

    "Requires constant attention and active input; no background or idle gameplay elements."

  • Intimacy
    -4

    "Social connections are minimal and superficial; no evidence of forming close relationships through gameplay."

  • Leadership
    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    5

    "Strong emphasis on accumulating gear, upgrades, and character development through loot and skill trees."

  • Relaxation
    1

    "Some players find flow and satisfaction, but frequent difficulty spikes and tension reduce overall relaxation."

  • Sensation
    3

    "Visual effects, pixel art, and sound design provide stimulating sensory feedback and emotional engagement."

  • Status
    -3

    "No social status systems or leaderboards; achievements and recognition are mostly personal and internal."

  • Story
    3

    "Narrative elements and character dialogues add depth and immersion beyond typical survivors games."

  • Strategy
    4

    "Players must plan builds, manage resources, and adapt tactics to enemy patterns and RNG elements."

  • Thrill
    3

    "Challenging combat and boss fights create suspense and excitement, though some frustration noted."

  • Value
    4

    "Players perceive strong value for money with many hours of engaging gameplay and ongoing updates."

  • Violence
    4

    "Combat involves defeating enemies with attacks, spells, and summons; destruction is a core gameplay element."

  • Survival
    4

    "Players must avoid death, manage health, and overcome threats through skillful play and gear optimization."

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    Last update: 06/03/2026