Wildfire similar games & best alternatives

Wildfire

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

Master the elements in this stealth game where everything burns. Use your elemental powers to start fires, freeze water, and move earth as you outsmart superstitious enemies in this mischievous 2D stealth game.

What works
  • Creative elemental mechanics
  • Engaging stealth gameplay
  • Beautiful pixel art and sound design
  • Good replayability with new game plus and co-op
  • Well-designed level variety and challenges
Things to keep in mind
  • Some bugs and control quirks
  • Short main story length
  • Final boss considered underdeveloped
  • Repetitive objectives may frustrate some
  • Limited avatar customization and social depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mana Spark

  • Cubicle Quest

  • Chronicon

  • Cassette Beasts

  • Ib

  • Chariot

  • Dungeons 3

  • Garbanzo Quest

  • Trine 5: A Clockwork Conspiracy

Hidden Gems

Less popular games with surprisingly high similarity

  • Chariot

  • Garbanzo Quest

  • Struggling

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    SpellRogue

  • Autonomy

    Trepang2

  • Creativity

    MIO: Memories in Orbit

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Wildfire: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle including stealth or aggressive combat, weapon upgrades, and multiple difficulty levels."

    Capsule for Trepang2 Trepang2

    "Players have freedom to choose playstyle, upgrade paths, and approach levels with stealth, aggression, or creative elemental use."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based stealth and puzzle challenges with feedback, though overall difficulty is moderate and accessible."

    Capsule for Shadow Burglar Shadow Burglar

    "Game offers skill-based stealth and puzzle challenges with meaningful feedback and increasing difficulty."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal survival and completing objectives rather than competing against others; some mention of speedrunning but no direct competition."

    Capsule for Fungiman Fungiman

    "Focus is on personal progression and self-set goals rather than direct competition; speedrun challenges exist but are optional."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability through multiple difficulties, challenge modes, unlockables, and local co-op encourages habitual play and repeated sessions."

    Capsule for Jamestown Jamestown

    "Replayability through optional objectives, new game plus, and co-op encourages habitual play and multiple sessions."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local co-op campaign and multiplayer modes, encouraging teamwork and shared play experiences."

    Capsule for Dogfight 1942 Dogfight 1942

    "Supports local co-op play, enhancing social interaction and shared gameplay experiences."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique movement abilities, modular upgrade system, and creative level design encourage experimentation and creative problem solving."

    Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

    "Elemental powers and level design encourage creative problem solving and multiple approaches to objectives."

  • Domination

    Game with the same Domination vibe

    -4

    "Gameplay emphasizes stealth and equal challenge rather than exerting control over others or power dynamics."

    Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

    "Gameplay emphasizes stealth and equal interaction rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Fantasy setting and immersive gameplay provide strong escape from real life."

    Capsule for Eador. Imperium Eador. Imperium

    "Immersive fantasy setting and engaging gameplay provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."

    Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

    "Game encourages trying new elemental combinations and tactics, rewarding experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore various short, distinct levels with different mechanics and hidden meanings."

    Capsule for Indecision. Indecision.

    "Players explore varied levels and revisit them to discover new strategies and complete optional objectives."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly in skill trees and combat builds; limited cosmetic or avatar personalization mentioned."

    Capsule for Arco Arco

    "Customization mainly through skill upgrades and elemental abilities, limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, elemental characters, and imaginative spell effects."

    Capsule for SpellRogue SpellRogue

    "Strong fantasy theme with elemental magic and imaginative stealth gameplay."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community aspects exist through co-op play and shared experiences, though many players also enjoy solo play."

    Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

    "Community aspects present mainly through co-op and shared appreciation, but solo play is common."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skill mastery and understanding of mechanics progressively."

    Capsule for qomp qomp

    "Skill acquisition and mastery of mechanics are central to progression and player development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Colt Canyon Colt Canyon

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and engagement; not designed for background or idle play."

    Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

    "Requires focused attention and engagement; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction through co-op but limited emotional or close relationship building."

    Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

    "Some social interaction through co-op, but limited emotional or close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players mainly act individually or cooperatively without formal leadership roles."

    Capsule for Serious Sam 4 Serious Sam 4

    "Players generally act independently or cooperatively without formal leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through skill points, weapon upgrades, and unlocking new abilities."

    Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

    "Strong progression through skill points, ability upgrades, and new elemental powers."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally relaxed pacing with some moments of challenge; humor and atmosphere contribute to enjoyable flow."

    Capsule for The Cave The Cave

    "Balanced challenge and flow with moments of tension and humor, generally enjoyable pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing pixel art, sound effects, and music provide sensory enjoyment."

    Capsule for Scream Collector Scream Collector

    "Appealing pixel art, sound design, and elemental effects provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -3

    "Focus on personal achievement and story rather than social recognition or popularity."

    Capsule for SpellForce - Platinum Edition SpellForce - Platinum Edition

    "Focus on personal achievement rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    2

    "Story is light, humorous, and minimal but present; narrative supports gameplay without heavy immersion."

    Capsule for Nobody Saves the World Nobody Saves the World

    "Narrative is present but light; story supports gameplay without heavy immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and tactical decision making."

    Capsule for Vangers Vangers

    "Requires planning, problem solving, and tactical use of environment and abilities."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from stealth and mystery elements, but overall controlled experience."

    Capsule for Tails Noir: Prologue Tails Noir: Prologue

    "Some suspense and tension from stealth and timing, but overall controlled experience."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for the price with engaging gameplay and replayability."

    Capsule for Five Nights at Freddy's Five Nights at Freddy's

    "Players perceive good value for price with engaging gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; combat is limited and non-lethal, focusing on stealth and avoidance rather than destruction."

    Capsule for American Theft 80s American Theft 80s

    "Combat is minimal and indirect; emphasis on stealth, trapping, and non-lethal tactics."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid detection and capture, managing risks and threats."

    Capsule for Hello Neighbor Alpha 3 Hello Neighbor Alpha 3

    "Players must avoid detection and manage threats, requiring strategic defense and caution."

Last update: 01/06/2026