WHAT THE GOLF? similar games & best alternatives
WHAT THE GOLF?
2020
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Quick resume
A silly physics-based golf parody where every golf course is a new surprising type of golf, some brilliant or hilarious, others so absurd you will ask yourself: WHAT THE GOLF?
Global score
94/100
Genres
Action, Adventure, Casual, Indie, Simulator
Similar games
Pros
- Highly creative and humorous gameplay
- Large amount of varied content and levels
- Accessible controls and casual-friendly
- Frequent updates and community features
- Fun local multiplayer and daily challenges
Cons
- Some levels can be frustrating or repetitive
- Minor bugs and occasional control issues
- Some achievements require extended play
- Limited narrative depth
- Not suitable for players seeking physical activity
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to approach each unique level with their own timing and aim; many levels offer alternative routes and creative solutions."
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Competence3
"Game offers skill-based challenges and puzzles with optional harder variants; some levels require precision and mastery."
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Competition1
"Includes daily challenges and local multiplayer versus mode with leaderboards, but main focus is casual play and personal improvement."
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Continuation3
"Players report habitual play with daily challenges, extra content, and level editor encouraging repeated engagement."
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Cooperation2
"Supports local co-op multiplayer and shared screen play, fostering some teamwork alongside solo play."
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Creativity5
"Highly creative level design with constant surprises, varied mechanics, and upcoming user-generated content."
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Domination-3
"Focus is on fun and shared enjoyment rather than exerting power; multiplayer is balanced and friendly."
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Escapism4
"Players use the game as a lighthearted distraction and stress relief with humorous and absurd gameplay."
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Expectation-4
"Engagement driven by intrinsic interest, humor, and personal enjoyment rather than obligation or pressure."
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Experimenting5
"Game constantly encourages trying new mechanics, exploring different level types, and discovering surprises."
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Exploration3
"Players explore diverse themed areas and unlock new levels, with secrets and hidden content to discover."
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Expression2
"Includes some customization options and upcoming level editor for personal creative expression."
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Fantasy4
"Game embraces absurd, imaginative scenarios far removed from realistic golf, with parody and surreal elements."
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Fellowship2
"Community features like shared levels and local multiplayer foster social connection, though solo play is common."
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Growth3
"Players develop skills through puzzles and challenges, with optional harder levels promoting mastery."
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Health-5
"Primarily a sedentary, casual video game experience with no physical activity component."
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Idle-2
"Requires focused attention during levels; designed for short sessions but not background play."
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Intimacy1
"Some social interaction through local multiplayer and community sharing, but limited emotional depth."
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Leadership-4
"No leadership or management roles; multiplayer is cooperative or competitive without hierarchy."
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Progression3
"Players unlock new levels, crowns, and achievements; daily challenges and DLC add to progression."
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Relaxation4
"Generally a relaxing, humorous experience with light challenge and flow, suitable for casual play."
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Sensation3
"Colorful visuals, catchy music, and amusing sound design provide enjoyable sensory stimulation."
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Status1
"Leaderboards and achievements offer some recognition, but social status is not a major focus."
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Story1
"Minimal narrative with light lore and thematic progression; story is secondary to gameplay and humor."
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Strategy2
"Some puzzle elements and planning required, but mostly straightforward aiming and timing mechanics."
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Thrill1
"Occasional tension from challenges and timed levels, but overall low risk and lighthearted tone."
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Value4
"Considered good value for money with extensive content, updates, and replayability."
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Violence-4
"Focus on playful, constructive humor and absurdity; no emphasis on combat or destruction."
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Survival-5
"No survival or threat elements; stable, low-risk gameplay environment."
Last update: 29/04/2026