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WHAT THE GOLF?

PC (Microsoft Windows) • 2020

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Quick resume

A silly physics-based golf parody where every golf course is a new surprising type of golf, some brilliant or hilarious, others so absurd you will ask yourself: WHAT THE GOLF?

Global score

94/100

Genres

Action, Adventure, Casual, Indie, Simulator

Pros

  • Highly creative and humorous gameplay
  • Large amount of varied content and levels
  • Accessible controls and casual-friendly
  • Frequent updates and community features
  • Fun local multiplayer and daily challenges

Cons

  • Some levels can be frustrating or repetitive
  • Minor bugs and occasional control issues
  • Some achievements require extended play
  • Limited narrative depth
  • Not suitable for players seeking physical activity

Motivations

  • Autonomy
    4

    "Players have freedom to approach each unique level with their own timing and aim; many levels offer alternative routes and creative solutions."

  • Competence
    3

    "Game offers skill-based challenges and puzzles with optional harder variants; some levels require precision and mastery."

  • Competition
    1

    "Includes daily challenges and local multiplayer versus mode with leaderboards, but main focus is casual play and personal improvement."

  • Continuation
    3

    "Players report habitual play with daily challenges, extra content, and level editor encouraging repeated engagement."

  • Cooperation
    2

    "Supports local co-op multiplayer and shared screen play, fostering some teamwork alongside solo play."

  • Creativity
    5

    "Highly creative level design with constant surprises, varied mechanics, and upcoming user-generated content."

  • Domination
    -3

    "Focus is on fun and shared enjoyment rather than exerting power; multiplayer is balanced and friendly."

  • Escapism
    4

    "Players use the game as a lighthearted distraction and stress relief with humorous and absurd gameplay."

  • Expectation
    -4

    "Engagement driven by intrinsic interest, humor, and personal enjoyment rather than obligation or pressure."

  • Experimenting
    5

    "Game constantly encourages trying new mechanics, exploring different level types, and discovering surprises."

  • Exploration
    3

    "Players explore diverse themed areas and unlock new levels, with secrets and hidden content to discover."

  • Expression
    2

    "Includes some customization options and upcoming level editor for personal creative expression."

  • Fantasy
    4

    "Game embraces absurd, imaginative scenarios far removed from realistic golf, with parody and surreal elements."

  • Fellowship
    2

    "Community features like shared levels and local multiplayer foster social connection, though solo play is common."

  • Growth
    3

    "Players develop skills through puzzles and challenges, with optional harder levels promoting mastery."

  • Health
    -5

    "Primarily a sedentary, casual video game experience with no physical activity component."

  • Idle
    -2

    "Requires focused attention during levels; designed for short sessions but not background play."

  • Intimacy
    1

    "Some social interaction through local multiplayer and community sharing, but limited emotional depth."

  • Leadership
    -4

    "No leadership or management roles; multiplayer is cooperative or competitive without hierarchy."

  • Progression
    3

    "Players unlock new levels, crowns, and achievements; daily challenges and DLC add to progression."

  • Relaxation
    4

    "Generally a relaxing, humorous experience with light challenge and flow, suitable for casual play."

  • Sensation
    3

    "Colorful visuals, catchy music, and amusing sound design provide enjoyable sensory stimulation."

  • Status
    1

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

  • Story
    1

    "Minimal narrative with light lore and thematic progression; story is secondary to gameplay and humor."

  • Strategy
    2

    "Some puzzle elements and planning required, but mostly straightforward aiming and timing mechanics."

  • Thrill
    1

    "Occasional tension from challenges and timed levels, but overall low risk and lighthearted tone."

  • Value
    4

    "Considered good value for money with extensive content, updates, and replayability."

  • Violence
    -4

    "Focus on playful, constructive humor and absurdity; no emphasis on combat or destruction."

  • Survival
    -5

    "No survival or threat elements; stable, low-risk gameplay environment."

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    Last update: 06/03/2026