HELLMART similar games & best alternatives

HELLMART

PC (Microsoft Windows) • 2026

Should you play it?

Supermarket simulator meets horror. You’re a clerk at a 24-hour convenience store. During the day - serve customers and hit your sales goals. At night - beware of strange clients. Try to survive 7 days in the Far North.

What works
  • Unique blend of horror and supermarket simulation
  • Engaging atmosphere and story
  • Multiple endings and replayability
  • Well-executed jump scares and suspense
  • Developer responsiveness and potential for updates
Things to keep in mind
  • Short gameplay length
  • Limited content and upgrades
  • Lack of endless or multiplayer modes
  • Some bugs and performance issues
  • Repetitive daytime tasks

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Mageseeker: A League of Legends Story™

  • Deck of Haunts

  • pyramida

  • Nexomon

  • Zombie Graveyard Simulator

  • Penny Arcade's On the Rain-Slick Precipice of Darkness 3

  • Bee Island

  • Game of Thrones

  • Saloon Simulator: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • Song of Iron

  • Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

  • Soulslayer~灭魂·误佳期~

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Tattletail

  • Fantasy

    Lurk in the Dark : Prologue

  • Story

    Castlevania Dominus Collection

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HELLMART: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore multiple areas, choose upgrade paths, and manage inventory strategically, indicating a degree of control over actions and decisions."

    Capsule for Cronos: The New Dawn Cronos: The New Dawn

    "Players have control over daily tasks, decisions about who to let in, and upgrade choices, though within a structured routine of store management."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves simple tasks like cooking and serving, with some challenge in managing orders and horror elements."

    Capsule for Happy's Humble Burger Barn Happy's Humble Burger Barn

    "Gameplay involves some skill in managing tasks and reacting to horror elements, but many tasks are repetitive and simple."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and story; no evidence of competitive modes or player comparison."

    Capsule for Mr. Prepper Mr. Prepper

    "Focus is on personal progression and story; no evidence of competitive modes or player comparison."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players expressed desire for more content and replayed to see alternate endings, but overall the game is short and sessions are brief."

    Capsule for With You With You

    "Players express desire to replay for multiple endings and hope for endless mode, but current content is short and can feel like a one-time experience."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player with no cooperative or multiplayer features."

    Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

    "Game is single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players make upgrade and unit choices, but no building or customization beyond preset options."

    Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

    "Some customization in store upgrades and player choices, but mostly following preset tasks and routines."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are balanced and narrative-driven."

    Capsule for Dinocop Dinocop

    "No evidence of exerting control over others; interactions are balanced and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a spooky, nostalgic escape with immersive atmosphere and horror elements."

    Capsule for Tattletail Tattletail

    "Players use the game as a spooky, immersive escape with horror atmosphere and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore multiple endings and randomized events, but core gameplay routines remain consistent."

    Capsule for The Mortuary Assistant The Mortuary Assistant

    "Multiple endings and some random events encourage trying different approaches, though core gameplay is repetitive."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Mostly familiar settings and characters; some new side stories but limited discovery."

    Capsule for Hatoful Boyfriend: Holiday Star Hatoful Boyfriend: Holiday Star

    "Limited environment with mostly familiar store setting; some discovery through story and anomalies."

  • Expression

    Game with the same Expression vibe

    1

    "Minor expression through upgrade choices and unit selection; no avatar customization."

    Capsule for Swarm Queen Swarm Queen

    "Limited expression through upgrade choices and minor store customization; no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong psychological horror and supernatural themes create an imaginative fictional experience."

    Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

    "Strong horror and supernatural themes create an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; single-player focused."

    Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

    "No social or community features; single-player focused."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn game mechanics and develop strategies over multiple plays."

    Capsule for THE GAME OF LIFE THE GAME OF LIFE

    "Players learn game mechanics and improve decision-making over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and active management; not designed for idle or background play."

    Capsule for Circle Empires Circle Empires

    "Requires player attention and active management; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions with NPCs are surface-level and functional without deep emotional connections."

    Capsule for Retro Rewind - Video Store Simulator Retro Rewind - Video Store Simulator

    "Interactions with NPCs are limited and surface-level without deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players manage their own business and make decisions, but no leadership over others."

    Capsule for Storage Hustle Storage Hustle

    "Player manages store and makes decisions but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and achievements provides a sense of advancement."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "Upgrade system and multiple endings provide a sense of progression and accomplishment."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances tension and calm moments but overall has unsettling atmosphere with some jump scares."

    Capsule for Platform 8 Platform 8

    "Gameplay balances tension and calm, with moments of flow and some jump scares."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

    Capsule for Aliens: Dark Descent Aliens: Dark Descent

    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative and character interactions are important, with engaging plots and lore."

    Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

    "Narrative and character interactions are important and engage players in the lore."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic planning in resource and staff management, but overall gameplay is straightforward."

    Capsule for Tavern Master Tavern Master

    "Players plan resource management and decisions about who to let in, but gameplay is relatively simple."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and suspenseful moments provide excitement and tension relief."

    Capsule for Doll Impostor Doll Impostor

    "Jump scares and suspenseful moments create excitement and tension relief."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; some find price fair for content, others feel game is short for full price."

    Capsule for Confidential Killings - A Detective Game Confidential Killings - A Detective Game

    "Mixed player opinions on price versus content; some find it fair, others feel short for cost."

  • Violence

    Game with the same Violence vibe

    1

    "Some horror elements involve supernatural threats but no explicit combat or destruction gameplay."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "Some combat or defensive actions against supernatural threats, but mostly non-violent store tasks."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources, avoid threats, and survive dangerous night conditions, emphasizing survival mechanics."

    Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

    "Nighttime gameplay involves defending the store and avoiding threats, emphasizing survival."

Last update: 01/06/2026