HELLMART similar games & best alternatives
HELLMART
2026
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Quick resume
Supermarket simulator meets horror. You’re a clerk at a 24-hour convenience store. During the day - serve customers and hit your sales goals. At night - beware of strange clients. Try to survive 7 days in the Far North.
Global score
77/100
Genres
Adventure, Indie, Simulator
Pros
- Unique blend of horror and supermarket simulation
- Engaging atmosphere and story
- Multiple endings and replayability
- Well-executed jump scares and suspense
- Developer responsiveness and potential for updates
Cons
- Short gameplay length
- Limited content and upgrades
- Lack of endless or multiplayer modes
- Some bugs and performance issues
- Repetitive daytime tasks
Motivations
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Autonomy3
"Players have control over daily tasks, decisions about who to let in, and upgrade choices, though within a structured routine of store management."
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Competence2
"Gameplay involves some skill in managing tasks and reacting to horror elements, but many tasks are repetitive and simple."
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Competition-4
"Focus is on personal progression and story; no evidence of competitive modes or player comparison."
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Continuation1
"Players express desire to replay for multiple endings and hope for endless mode, but current content is short and can feel like a one-time experience."
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Cooperation-5
"Game is single-player with no cooperative or multiplayer features."
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Creativity1
"Some customization in store upgrades and player choices, but mostly following preset tasks and routines."
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Domination-5
"No evidence of exerting control over others; interactions are balanced and narrative-driven."
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Escapism4
"Players use the game as a spooky, immersive escape with horror atmosphere and story."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting2
"Multiple endings and some random events encourage trying different approaches, though core gameplay is repetitive."
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Exploration-2
"Limited environment with mostly familiar store setting; some discovery through story and anomalies."
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Expression1
"Limited expression through upgrade choices and minor store customization; no avatar personalization."
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Fantasy4
"Strong horror and supernatural themes create an imaginative fictional experience."
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Fellowship-5
"No social or community features; single-player focused."
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Growth2
"Players learn game mechanics and improve decision-making over multiple playthroughs."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires player attention and active management; not suitable for background or idle play."
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Intimacy-4
"Interactions with NPCs are limited and surface-level without deep emotional connections."
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Leadership1
"Player manages store and makes decisions but no leadership over other players."
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Progression3
"Upgrade system and multiple endings provide a sense of progression and accomplishment."
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Relaxation1
"Gameplay balances tension and calm, with moments of flow and some jump scares."
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Sensation3
"Atmospheric audio and visuals provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story4
"Narrative and character interactions are important and engage players in the lore."
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Strategy2
"Players plan resource management and decisions about who to let in, but gameplay is relatively simple."
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Thrill3
"Jump scares and suspenseful moments create excitement and tension relief."
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Value0
"Mixed player opinions on price versus content; some find it fair, others feel short for cost."
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Violence1
"Some combat or defensive actions against supernatural threats, but mostly non-violent store tasks."
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Survival3
"Nighttime gameplay involves defending the store and avoiding threats, emphasizing survival."
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Last update: 06/03/2026