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HELLMART

PC (Microsoft Windows) • 2026

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Quick resume

Supermarket simulator meets horror. You’re a clerk at a 24-hour convenience store. During the day - serve customers and hit your sales goals. At night - beware of strange clients. Try to survive 7 days in the Far North.

Global score

77/100

Genres

Adventure, Indie, Simulator

Pros

  • Unique blend of horror and supermarket simulation
  • Engaging atmosphere and story
  • Multiple endings and replayability
  • Well-executed jump scares and suspense
  • Developer responsiveness and potential for updates

Cons

  • Short gameplay length
  • Limited content and upgrades
  • Lack of endless or multiplayer modes
  • Some bugs and performance issues
  • Repetitive daytime tasks

Motivations

  • Autonomy
    3

    "Players have control over daily tasks, decisions about who to let in, and upgrade choices, though within a structured routine of store management."

  • Competence
    2

    "Gameplay involves some skill in managing tasks and reacting to horror elements, but many tasks are repetitive and simple."

  • Competition
    -4

    "Focus is on personal progression and story; no evidence of competitive modes or player comparison."

  • Continuation
    1

    "Players express desire to replay for multiple endings and hope for endless mode, but current content is short and can feel like a one-time experience."

  • Cooperation
    -5

    "Game is single-player with no cooperative or multiplayer features."

  • Creativity
    1

    "Some customization in store upgrades and player choices, but mostly following preset tasks and routines."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are balanced and narrative-driven."

  • Escapism
    4

    "Players use the game as a spooky, immersive escape with horror atmosphere and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting
    2

    "Multiple endings and some random events encourage trying different approaches, though core gameplay is repetitive."

  • Exploration
    -2

    "Limited environment with mostly familiar store setting; some discovery through story and anomalies."

  • Expression
    1

    "Limited expression through upgrade choices and minor store customization; no avatar personalization."

  • Fantasy
    4

    "Strong horror and supernatural themes create an imaginative fictional experience."

  • Fellowship
    -5

    "No social or community features; single-player focused."

  • Growth
    2

    "Players learn game mechanics and improve decision-making over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and active management; not suitable for background or idle play."

  • Intimacy
    -4

    "Interactions with NPCs are limited and surface-level without deep emotional connections."

  • Leadership
    1

    "Player manages store and makes decisions but no leadership over other players."

  • Progression
    3

    "Upgrade system and multiple endings provide a sense of progression and accomplishment."

  • Relaxation
    1

    "Gameplay balances tension and calm, with moments of flow and some jump scares."

  • Sensation
    3

    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative and character interactions are important and engage players in the lore."

  • Strategy
    2

    "Players plan resource management and decisions about who to let in, but gameplay is relatively simple."

  • Thrill
    3

    "Jump scares and suspenseful moments create excitement and tension relief."

  • Value
    0

    "Mixed player opinions on price versus content; some find it fair, others feel short for cost."

  • Violence
    1

    "Some combat or defensive actions against supernatural threats, but mostly non-violent store tasks."

  • Survival
    3

    "Nighttime gameplay involves defending the store and avoiding threats, emphasizing survival."

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    Last update: 06/03/2026