The Bathhouse | 地獄銭湯 Restored Edition similar games & best alternatives

The Bathhouse | 地獄銭湯 Restored Edition

PC (Microsoft Windows) • 2024

Should you play it?

The Bathhouse | 地獄銭湯 Remake is a Japanese horror game that revolves around working at a bathhouse. A complete revamp of the original bathhouse.

What works
  • Engaging story with multiple endings
  • Improved graphics and atmosphere
  • Fun and varied gameplay mechanics
  • Good balance of horror and humor
  • Free upgrade for original owners
Things to keep in mind
  • Performance and optimization issues
  • Some mini-games considered tedious
  • Minor bugs and glitches reported
  • Limited customization options
  • Not highly challenging for hardcore players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

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Hidden Gems

Less popular games with surprisingly high similarity

  • Defend The Highlands

  • Oh My Gore!

  • MOTHER

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Bathhouse | 地獄銭湯 Restored Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Violence, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose roles, assign tasks, and make strategic decisions on upgrades and menu, showing moderate control over actions."

    Capsule for Bronzebeard's Tavern Bronzebeard's Tavern

    "Players manage bathhouse tasks and make decisions on customer behavior, showing moderate control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful platforming, puzzle solving, and combat with feedback, though not overly difficult."

    Capsule for Moss Moss

    "Gameplay involves managing tasks, puzzles, and challenges with some skill and feedback, though not highly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on individual experience and story progression."

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    "No evidence of competitive elements; focus is on individual experience and story progression."

  • Continuation

    Game with the same Continuation vibe

    4

    "Multiple endings and replayability encourage habitual play and repeated sessions."

    Capsule for DEAD LETTER DEPT. DEAD LETTER DEPT.

    "Multiple endings and replayability encourage extended play and repeated sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player with no cooperative or multiplayer features."

    Capsule for KinitoPET KinitoPET

    "Game is single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different narrative paths and endings, but gameplay mechanics and environments are mostly predefined."

    Capsule for Tokyo Dark Tokyo Dark

    "Players interact with various gameplay mechanics and endings, but within a structured narrative and preset tasks."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."

    Capsule for Keep Driving Keep Driving

    "No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a psychological horror escape, immersing in a fictional unsettling world."

    Capsule for Mr. Pompy's Extravagant Quiz Mr. Pompy's Extravagant Quiz

    "Players use the game as a psychological horror experience to escape and immerse in a fictional unsettling environment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple choices and different endings encourage trying new strategies and exploring consequences."

    Capsule for Beholder 2 Beholder 2

    "Multiple endings and varied gameplay encourage trying new approaches and exploring different outcomes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed village and surrounding areas, uncovering secrets and story elements."

    Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

    "Players explore the bathhouse and village environment, uncovering story elements and secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with preset characters and content without avatar or environment personalization."

    Capsule for SIMULACRA 2 SIMULACRA 2

    "Limited customization; players interact with preset characters and environments without avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong elements of supernatural horror and Japanese folklore create an imaginative, fictional experience."

    Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

    "Strong elements of Japanese horror folklore, supernatural events, and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player game with minimal social interaction or community involvement."

    Capsule for NieR:Automata™ NieR:Automata™

    "Single-player game with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn story details, manage resources, and develop strategies, gaining knowledge and understanding over time."

    Capsule for Asbury Pines Asbury Pines

    "Players learn game mechanics, story details, and improve task management skills."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for 404Sight 404Sight

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to progress through puzzles and story; not designed for passive or background play."

    Capsule for SIMULACRA 2 SIMULACRA 2

    "Requires focused attention on tasks and story progression; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions with characters are surface-level and functional for story progression without deep emotional connections."

    Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

    "Interactions with characters are surface-level and narrative-driven without deep emotional bonding."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage bathhouse and coordinate helpers, showing some leadership elements."

    Capsule for Spirittea Spirittea

    "Player manages bathhouse operations and customer behavior, implying some leadership role."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock achievements, new endings, and story chapters, showing accumulation of progress."

    Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

    "Players progress through story, unlock endings, and complete tasks, showing accumulation of achievements."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game balances tension and calm moments; suspenseful but also immersive and atmospheric."

    Capsule for Westworld Awakening Westworld Awakening

    "Game balances tension and calm moments, but overall maintains suspenseful atmosphere."

  • Sensation

    Game with the same Sensation vibe

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    "Strong sensory stimulation through visuals, sound design, and horror elements."

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    "Strong sensory stimulation through visuals, sound design, and horror elements."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is a core feature with dynamic narration, character-driven plot, and multiple endings."

    Capsule for Bastion Bastion

    "Narrative immersion is a core aspect, with multiple endings and engaging plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan routes, manage resources, and solve puzzles requiring reasoning and problem solving."

    Capsule for Crow Country Crow Country

    "Players plan and manage tasks, puzzles, and customer behavior requiring problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and suspenseful moments provide thrill and tension relief."

    Capsule for Potato Thriller Potato Thriller

    "Effective jump scares and suspenseful moments provide thrill and tension relief."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value from extensive content, replayability, free updates, and developer engagement."

    Capsule for The Caribbean Sail The Caribbean Sail

    "Players perceive good value through free upgrade from original, multiple endings, and engaging content."

  • Violence

    Game with the same Violence vibe

    -3

    "Gameplay focuses on constructive management and exploration rather than combat or destruction."

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    "Gameplay focuses more on management and interaction than combat or destruction."

  • Survival

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    "Players must avoid failure in battles and manage resources, but overall risk is moderate and manageable."

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    "Players must avoid failure in tasks and manage threats, though risk is moderate."

Last update: 01/06/2026