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The Bathhouse | 地獄銭湯 Restored Edition similar games & best alternatives

The Bathhouse | 地獄銭湯 Restored Edition

PC (Microsoft Windows) • 2024

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Quick resume

The Bathhouse | 地獄銭湯 Remake is a Japanese horror game that revolves around working at a bathhouse. A complete revamp of the original bathhouse.

Global score

90/100

Genres

Indie

Similar games

    Pros

    • Engaging story with multiple endings
    • Improved graphics and atmosphere
    • Fun and varied gameplay mechanics
    • Good balance of horror and humor
    • Free upgrade for original owners

    Cons

    • Performance and optimization issues
    • Some mini-games considered tedious
    • Minor bugs and glitches reported
    • Limited customization options
    • Not highly challenging for hardcore players

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Continuation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players manage bathhouse tasks and make decisions on customer behavior, showing moderate control over actions."

    • Competence
      3

      "Gameplay involves managing tasks, puzzles, and challenges with some skill and feedback, though not highly difficult."

    • Competition
      -5

      "No evidence of competitive elements; focus is on individual experience and story progression."

    • Continuation
      4

      "Multiple endings and replayability encourage extended play and repeated sessions."

    • Cooperation
      -5

      "Game is single-player with no cooperative or multiplayer features."

    • Creativity
      2

      "Players interact with various gameplay mechanics and endings, but within a structured narrative and preset tasks."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."

    • Escapism
      4

      "Players use the game as a psychological horror experience to escape and immerse in a fictional unsettling environment."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting
      3

      "Multiple endings and varied gameplay encourage trying new approaches and exploring different outcomes."

    • Exploration
      3

      "Players explore the bathhouse and village environment, uncovering story elements and secrets."

    • Expression
      -3

      "Limited customization; players interact with preset characters and environments without avatar personalization."

    • Fantasy
      4

      "Strong elements of Japanese horror folklore, supernatural events, and imaginative fiction."

    • Fellowship
      -5

      "Single-player game with minimal social interaction or community involvement."

    • Growth
      3

      "Players learn game mechanics, story details, and improve task management skills."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires focused attention on tasks and story progression; not designed for passive or background play."

    • Intimacy
      -4

      "Interactions with characters are surface-level and narrative-driven without deep emotional bonding."

    • Leadership
      2

      "Player manages bathhouse operations and customer behavior, implying some leadership role."

    • Progression
      3

      "Players progress through story, unlock endings, and complete tasks, showing accumulation of achievements."

    • Relaxation
      1

      "Game balances tension and calm moments, but overall maintains suspenseful atmosphere."

    • Sensation
      3

      "Strong sensory stimulation through visuals, sound design, and horror elements."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Narrative immersion is a core aspect, with multiple endings and engaging plot."

    • Strategy
      3

      "Players plan and manage tasks, puzzles, and customer behavior requiring problem solving."

    • Thrill
      4

      "Effective jump scares and suspenseful moments provide thrill and tension relief."

    • Value
      4

      "Players perceive good value through free upgrade from original, multiple endings, and engaging content."

    • Violence
      -3

      "Gameplay focuses more on management and interaction than combat or destruction."

    • Survival
      2

      "Players must avoid failure in tasks and manage threats, though risk is moderate."

    Last update: 29/04/2026