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Game of Thrones

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2012

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Quick resume

Experience an amazing adventure in one of the most fascinating universes! Amidst conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.

Global score

72/100

Genres

Action, Role-playing (RPG), Adventure

Pros

  • Deep and engaging story
  • Strong character development
  • Meaningful player choices
  • Immersive game of thrones world
  • Tactical combat system

Cons

  • Dated graphics and animations
  • Clunky camera and controls
  • Repetitive combat
  • Linear level design
  • Some voice acting and ui issues

Motivations

  • Autonomy
    3

    "Players can choose character classes, skill builds, and make story-impacting decisions, though the game is mostly linear in progression."

  • Competence
    2

    "Combat requires tactical planning and skillful use of abilities, but can become repetitive and somewhat simplified later."

  • Competition
    -4

    "Focus is on single-player story experience without competitive or ranked modes."

  • Continuation
    3

    "Strong story and character development encourage long play sessions and multiple playthroughs."

  • Cooperation
    -3

    "Gameplay centers on controlling two protagonists; no multiplayer or cooperative play."

  • Creativity
    2

    "Players customize characters via skill trees and equipment, but within predefined classes and story paths."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; single-player narrative focus."

  • Escapism
    4

    "Immersive fantasy world and story provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in the story and RPG elements."

  • Experimenting
    1

    "Some experimentation with skills and equipment possible, but constrained by class and story."

  • Exploration
    -2

    "Game world is semi-open with limited exploration; mostly linear progression through known locations."

  • Expression
    1

    "Character customization exists but is limited to skill and equipment choices; no deep avatar personalization."

  • Fantasy
    5

    "Set in a rich fantasy world with magic, mythical elements, and fictional lore."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction."

  • Growth
    3

    "Character progression through skill trees and leveling provides learning and development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active focus during tactical combat and story engagement."

  • Intimacy
    -4

    "Limited to narrative relationships; no social or emotional player interactions."

  • Leadership
    2

    "Players manage two characters and their abilities, making tactical decisions."

  • Progression
    4

    "Strong emphasis on leveling, skill upgrades, and acquiring better equipment."

  • Relaxation
    1

    "Some players find story and exploration relaxing, though combat can be tense."

  • Sensation
    1

    "Atmospheric music and setting provide moderate sensory stimulation; graphics are dated."

  • Status
    -4

    "No social status or recognition systems; focus is individual story experience."

  • Story
    5

    "Highly praised narrative with multiple endings, deep characters, and strong immersion."

  • Strategy
    3

    "Combat and skill use require tactical planning and problem solving."

  • Thrill
    2

    "Story includes suspense, plot twists, and dramatic moments; combat can be challenging."

  • Value
    3

    "Good value for fans of the series and RPGs, especially at discounted prices."

  • Violence
    3

    "Combat involves fighting and killing enemies; violence is integral to gameplay and story."

  • Survival
    2

    "Combat requires managing health and stamina to avoid defeat; some strategic defense needed."

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    Last update: 06/03/2026