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Castlevania Dominus Collection

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Three incredible action adventure games from the Castlevania series have finally returned, for the first time! But wait, there's more! Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut!

Global score

95/100

Genres

Action, Role-playing (RPG), Platform, Arcade

Pros

  • Faithful and high-quality ports of ds games
  • Quality of life improvements (rewind, save states, ui customization)
  • Includes a new remake of haunted castle
  • Multiple language versions and extensive bonus content
  • Strong metroidvania gameplay with rich exploration and progression

Cons

  • Lack of keyboard keybinding options
  • Some difficulty spikes and grindy mechanics
  • Touchscreen mechanics can feel clunky on pc
  • Minor bugs and occasional crashes reported
  • No fullscreen toggle in-game

Motivations

  • Autonomy
    4

    "Players have control over multiple characters, customizable screen layouts, and various gameplay modes, indicating high player agency and freedom."

  • Competence
    3

    "Games offer skill-based combat, boss fights, and challenges with some difficulty spikes, rewarding mastery and player effectiveness."

  • Competition
    -3

    "Focus is on single-player experience and personal progression without emphasis on player-vs-player competition."

  • Continuation
    4

    "Players report long playtimes, replayability with alternate modes, and habitual engagement with the games."

  • Cooperation
    -2

    "Gameplay is primarily solo with limited cooperative elements; some modes involve dual character control but not multiplayer cooperation."

  • Creativity
    2

    "Customization exists in character builds, weapon synthesis, and screen layouts, but gameplay follows established metroidvania structures."

  • Domination
    -4

    "Interactions are balanced and individual-focused with no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the games as immersive experiences to escape reality, enjoying exploration, story, and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia rather than obligation or external pressure."

  • Experimenting
    3

    "Games encourage trying different characters, glyph combinations, and alternate modes, supporting exploration of mechanics."

  • Exploration
    4

    "Metroidvania design emphasizes discovering new areas, secrets, and map completion."

  • Expression
    2

    "Some character customization and UI layout options allow for player expression, though within predefined frameworks."

  • Fantasy
    5

    "Strong fantasy themes with vampires, magic, and gothic horror elements central to the experience."

  • Fellowship
    -3

    "Experience is largely solitary with minimal social or community interaction."

  • Growth
    4

    "Players develop skills, acquire new abilities, and progress through increasingly difficult challenges."

  • Health
    -4

    "Sedentary gameplay typical of 2D platformers with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suited for passive or background play."

  • Intimacy
    -4

    "Minimal social interaction or emotional sharing; gameplay is individual and self-contained."

  • Leadership
    -4

    "No evidence of leadership roles; players act independently without managing or directing others."

  • Progression
    5

    "Strong emphasis on collecting items, upgrading abilities, and completing quests to advance."

  • Relaxation
    2

    "Some players find the games relaxing and enjoyable, but difficulty spikes and challenges create tension."

  • Sensation
    3

    "Enjoyment from pixel art visuals, music, and atmospheric audio contribute to sensory pleasure."

  • Status
    -3

    "Achievements and recognition are mostly personal; limited social status or visibility aspects."

  • Story
    4

    "Narrative and character interactions are important, with engaging plots and lore."

  • Strategy
    3

    "Combat and exploration require planning, use of glyphs, and adapting to enemy weaknesses."

  • Thrill
    3

    "Boss fights and difficulty spikes provide suspense and excitement."

  • Value
    5

    "Players perceive high value for money with multiple games, bonus content, and quality of life features."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements involving action and destruction."

  • Survival
    3

    "Players must avoid failure and manage resources to progress through challenging environments."

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    Last update: 06/03/2026