Deck of Haunts similar games & best alternatives

Deck of Haunts

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.

What works
  • Unique and creative haunted house theme
  • Engaging deck building and mansion layout mechanics
  • Atmospheric visuals and sound design
  • Active developer support and frequent updates
  • Addictive gameplay loop with strategic depth
Things to keep in mind
  • Limited content and variety at launch
  • Some ui and quality of life issues
  • Lack of multiplayer or social features
  • Repetitive runs after unlocking most cards
  • Balance issues with certain cards and enemy traits

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Swarm Queen

  • WitchHand

  • Infectonator 3: Apocalypse

  • Intravenous 2: Mercenarism

  • One Turn Kill

  • Tiny Tactics

  • The Legend of Bum-Bo

  • Assault Spy

  • Cows VS Vikings

Hidden Gems

Less popular games with surprisingly high similarity

  • Swarm Queen

  • Cows VS Vikings

  • Protolife

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Pacify

  • Autonomy

    Rogue Tower

  • Escapism

    Project Kat - Paper Lily Prologue

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Deck of Haunts: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose tower placement, upgrade paths, and card selections, adapting strategy on the fly."

    Capsule for Rogue Tower Rogue Tower

    "Players have freedom to build and upgrade the mansion layout and choose cards to add or upgrade, enabling personal strategies."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic deckbuilding, tactical movement, and mastering mission objectives with some challenge and skill development."

    Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

    "Game involves strategic deck building, spatial management, and tactical card play with a learning curve and skill development."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal progression; no mention of ranked modes or direct player-vs-player competition."

    Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

    "Focus is on individual runs and personal progression; no mention of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay loops and replayability despite limited content; some grind for upgrades and unlocks."

    Capsule for Bloodshed Bloodshed

    "Players report addictive gameplay loops, frequent returns, and desire to experiment with new decks and builds."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Axiom Verge Axiom Verge

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds, craft items, and decorate houses, though housing customization is limited."

    Capsule for Ashen Empires Ashen Empires

    "Players creatively build mansion layouts and customize decks, though room upgrades and deck customization have some limitations."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over other players; interactions are with AI enemies only."

    Capsule for CARRION CARRION

    "No social dominance or power over other players; interactions are against AI-controlled invaders."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive horror atmosphere and story as a form of distraction and emotional engagement."

    Capsule for Project Kat - Paper Lily Prologue Project Kat - Paper Lily Prologue

    "Players enjoy immersive horror atmosphere and thematic gameplay as a malevolent haunted house, providing escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

    Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different card combinations, strategies, and expansions to discover effective deck builds and tactics."

    Capsule for Mystic Vale Mystic Vale

    "Players experiment with different deck builds, combos, and mansion layouts to discover effective strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Exploration is limited to building and managing known environments; no discovery of new areas or secrets."

    Capsule for SimCasino SimCasino

    "Exploration is limited to mansion layout design; no open world or discovery of new areas beyond the house."

  • Expression

    Game with the same Expression vibe

    2

    "Some self-expression through town design and building placement, but limited cosmetic customization."

    Capsule for Flotsam Flotsam

    "Some self-expression through deck building and mansion design, but limited cosmetic customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong supernatural horror theme with ghosts, spirits, and paranormal elements."

    Capsule for Pacify Pacify

    "Strong fantasy element playing as a sentient haunted house with supernatural powers in a horror setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo and independent."

    Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

    "No social or community features; gameplay is solo and independent."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skill mastery and unlock new cards and upgrades, showing learning and personal development."

    Capsule for Dandy Ace Dandy Ace

    "Players unlock new cards and build skill over runs, showing learning and personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for The Murder of Sonic the Hedgehog The Murder of Sonic the Hedgehog

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and decision-making; not designed for idle or background play."

    Capsule for Star Trek: Voyager - Across the Unknown Star Trek: Voyager - Across the Unknown

    "Requires focused turn-based decision making; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are with AI only."

    Capsule for Circle Empires Circle Empires

    "No social or emotional relationship building; interactions are with AI invaders only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items, upgrades, and unlock new areas, showing clear progression."

    Capsule for Luna's Fishing Garden Luna's Fishing Garden

    "Players accumulate essence to build and upgrade rooms and unlock cards, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though others note moments of tension and challenge."

    Capsule for Ultimate Racing 2D Ultimate Racing 2D

    "Some players find the game relaxing and enjoyable, though others note occasional tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric visuals and sound design provide emotional engagement and sensory immersion."

    Capsule for The Long Dark The Long Dark

    "Atmospheric visuals and sound design provide sensory engagement and thematic immersion."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for God of War Ragnarök God of War Ragnarök

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore, but gameplay is largely focused on mechanics and emergent stories."

    Capsule for Catacomb Kids Catacomb Kids

    "Some narrative elements and lore hinted, but gameplay is mostly mechanics-driven with limited story depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong strategic elements in deck building, card synergy, and tactical play."

    Capsule for Friends vs Friends Friends vs Friends

    "Strong strategic elements in deck building, mansion layout, and tactical card use."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge from enemy attacks and dungeon defense, but not high-intensity thrills."

    Capsule for Dungeon Keeper Gold™ Dungeon Keeper Gold™

    "Some suspense and challenge from managing invaders and protecting the heart, but not high-intensity thrill."

  • Value

    Game with the same Value vibe

    2

    "Players generally feel the game offers good value for its price, especially considering ongoing updates and content additions."

    Capsule for Throne of Bone Throne of Bone

    "Players generally feel the game offers good value for price, especially with ongoing updates."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on combat, destruction, and exaggerated violent actions against enemies."

    Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

    "Gameplay centers on combat and destruction of invaders through damage and insanity effects."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves avoiding death, managing resources like lives and power-ups, and surviving waves of enemies."

    Capsule for Beat Hazard 2 Beat Hazard 2

    "Core gameplay involves defending the heart and managing threats to survive 28 nights."

Last update: 01/06/2026