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Her Lie I Tried To Believe similar games & best alternatives

Her Lie I Tried To Believe

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Her Lie I Tried To Believe is a short kinetic novel about the persisting hatred of a boy throughout his life, the destructive relationship that was born from it, and the consequences he had to face as a direct result.

Global score

81/100

Genres

Casual, Free To Play, Indie, Visual Novel

Similar games

    Pros

    • Compelling dark story
    • Emotional psychological themes
    • Free and short experience
    • Fitting music and visuals
    • Thought-provoking narrative

    Cons

    • No player interaction or choices
    • Some grammatical and spelling errors
    • Disturbing and potentially triggering content
    • Characters are unsympathetic and toxic
    • Ending may feel sudden or unsatisfying

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Progression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -4

      "The game is a kinetic visual novel with no player choices, following a fixed narrative path."

    • Competence
      -5

      "No skill or challenge involved; purely reading a linear story."

    • Competition
      Insufficient data
    • Continuation
      2

      "Players report being emotionally engaged and reading through despite discomfort, indicating some attachment."

    • Cooperation
      -5

      "Single player experience with no multiplayer or cooperative elements."

    • Creativity
      Insufficient data
    • Domination
      Insufficient data
    • Escapism
      4

      "Players use the game as an emotional rollercoaster and dark story immersion, escaping real life."

    • Expectation
      -4

      "Players engage voluntarily for personal interest in dark, psychological stories."

    • Experimenting
      -5

      "Linear story with no exploration or mechanic experimentation."

    • Exploration
      -5

      "No new areas or secrets; fixed narrative progression."

    • Expression
      -5

      "No character customization or player expression; fixed visuals."

    • Fantasy
      3

      "Dark, psychological fiction with some plot twists and narrative unreliability."

    • Fellowship
      -5

      "No social or community features; solitary experience."

    • Growth
      2

      "Some players report emotional reflection and insight into toxic relationships."

    • Health
      -5

      "Sedentary reading experience with no physical activity."

    • Idle
      3

      "Short sessions, often played to fill time or as a quick emotional experience."

    • Intimacy
      1

      "Emotional engagement with characters but no social interaction."

    • Leadership
      Insufficient data
    • Progression
      -5

      "No item collection or upgrades; static story progression."

    • Relaxation
      -3

      "Players experience sustained emotional tension and discomfort rather than relaxation."

    • Sensation
      2

      "Music and visuals contribute to emotional stimulation and mood."

    • Status
      Insufficient data
    • Story
      5

      "Strong narrative focus with emotional and psychological immersion."

    • Strategy
      -5

      "No strategic or problem-solving gameplay elements."

    • Thrill
      3

      "Emotional suspense and dark twists create tension and thrill."

    • Value
      4

      "Free game with engaging story provides good value for time invested."

    • Violence
      3

      "Contains themes of abuse and violence as part of the story."

    • Survival
      Insufficient data

    Last update: 29/04/2026