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Her Lie I Tried To Believe

Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

Her Lie I Tried To Believe is a short kinetic novel about the persisting hatred of a boy throughout his life, the destructive relationship that was born from it, and the consequences he had to face as a direct result.

Global score

81/100

Genres

Casual, Free To Play, Indie, Visual Novel

Pros

  • Compelling dark story
  • Emotional psychological themes
  • Free and short experience
  • Fitting music and visuals
  • Thought-provoking narrative

Cons

  • No player interaction or choices
  • Some grammatical and spelling errors
  • Disturbing and potentially triggering content
  • Characters are unsympathetic and toxic
  • Ending may feel sudden or unsatisfying

Motivations

  • Autonomy
    -4

    "The game is a kinetic visual novel with no player choices, following a fixed narrative path."

  • Competence
    -5

    "No skill or challenge involved; purely reading a linear story."

  • Competition
    Insufficient data
  • Continuation
    2

    "Players report being emotionally engaged and reading through despite discomfort, indicating some attachment."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative elements."

  • Creativity
    Insufficient data
  • Domination
    Insufficient data
  • Escapism
    4

    "Players use the game as an emotional rollercoaster and dark story immersion, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily for personal interest in dark, psychological stories."

  • Experimenting
    -5

    "Linear story with no exploration or mechanic experimentation."

  • Exploration
    -5

    "No new areas or secrets; fixed narrative progression."

  • Expression
    -5

    "No character customization or player expression; fixed visuals."

  • Fantasy
    3

    "Dark, psychological fiction with some plot twists and narrative unreliability."

  • Fellowship
    -5

    "No social or community features; solitary experience."

  • Growth
    2

    "Some players report emotional reflection and insight into toxic relationships."

  • Health
    -5

    "Sedentary reading experience with no physical activity."

  • Idle
    3

    "Short sessions, often played to fill time or as a quick emotional experience."

  • Intimacy
    1

    "Emotional engagement with characters but no social interaction."

  • Leadership
    Insufficient data
  • Progression
    -5

    "No item collection or upgrades; static story progression."

  • Relaxation
    -3

    "Players experience sustained emotional tension and discomfort rather than relaxation."

  • Sensation
    2

    "Music and visuals contribute to emotional stimulation and mood."

  • Status
    Insufficient data
  • Story
    5

    "Strong narrative focus with emotional and psychological immersion."

  • Strategy
    -5

    "No strategic or problem-solving gameplay elements."

  • Thrill
    3

    "Emotional suspense and dark twists create tension and thrill."

  • Value
    4

    "Free game with engaging story provides good value for time invested."

  • Violence
    3

    "Contains themes of abuse and violence as part of the story."

  • Survival
    Insufficient data

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    Last update: 06/03/2026