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Hitler is my crush

PC (Microsoft Windows) • 2023

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Quick resume

Hitler is my Crush is an absurd adventure in which you will plunge into the world of black humor and satire. You have to take on the role of a girl who is in love with Hitler and does not want to share him, and go on an absurd journey with Hitler, who is captured by saboteurs.

Global score

93/100

Genres

Action, Adventure, Casual, Indie

Similar games

    Pros

    • Unique and emotional narrative
    • Engaging soundtrack and visuals
    • Therapeutic and life-changing for some players
    • Humorous and surreal themes
    • Low price point

    Cons

    • Very short gameplay
    • Technical issues and bugs
    • Lack of depth and replay value
    • Asset flip and low production quality
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Relaxation, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      2

      "Players control a character navigating levels with some freedom in combat and movement, but gameplay is limited and short."

    • Competence
      1

      "Gameplay involves shooting and dodging enemies with some challenge, but overall simple and short."

    • Competition
      -4

      "No evidence of competitive modes or player comparison; focus is on personal experience."

    • Continuation
      3

      "Some players report emotional attachment and replaying the game multiple times despite short length."

    • Cooperation
      -5

      "Game is single-player with no cooperative elements mentioned."

    • Creativity
      2

      "Game features unique and surreal themes, blending satire and narrative, but uses asset flip templates."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are single-player."

    • Escapism
      4

      "Many reviews describe the game as a therapeutic, emotional escape from real-life problems."

    • Expectation
      -3

      "Players engage voluntarily for personal interest and emotional impact, not obligation."

    • Experimenting
      1

      "Some novelty in exploring the game's surreal narrative and mechanics, but limited gameplay depth."

    • Exploration
      0

      "Game involves progressing through levels but no significant exploration or discovery."

    • Expression
      -2

      "Character customization is minimal; some mention of character design but no player-driven expression."

    • Fantasy
      4

      "Strong fantasy and surreal elements with imaginative fiction and satirical alternate history."

    • Fellowship
      -4

      "No social or community features; play is individual and solitary."

    • Growth
      2

      "Some players report personal development and emotional growth from the narrative experience."

    • Health
      -5

      "No physical activity involved; typical sedentary gameplay."

    • Idle
      -3

      "Gameplay requires attention during short sessions; not a background or idle game."

    • Intimacy
      1

      "Emotional connection to story and characters noted, but no social intimacy."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      1

      "Players collect items and complete objectives, but progression is short and limited."

    • Relaxation
      3

      "Many players describe the game as emotionally soothing and a form of relaxation."

    • Sensation
      2

      "Visuals and soundtrack praised for emotional and sensory impact despite simple gameplay."

    • Status
      -4

      "No social recognition or ranking systems; focus is on personal experience."

    • Story
      4

      "Strong narrative focus with emotional storytelling and character development."

    • Strategy
      1

      "Some tactical elements in combat and resource management, but overall simple gameplay."

    • Thrill
      1

      "Some tension and challenge in combat, but not sustained or intense thrill."

    • Value
      3

      "Players report high perceived value for low price and emotional impact."

    • Violence
      2

      "Combat involves shooting enemies and destruction, though in a surreal and humorous context."

    • Survival
      1

      "Players avoid enemy attacks and manage health, but threat level is moderate."

    Last update: 29/04/2026