This Strange Realm Of Mine similar games & best alternatives

This Strange Realm Of Mine

PC (Microsoft Windows), Nintendo Switch, Mac • 2017

Should you play it?

This Strange Realm Of Mine is a First Person Shooter mixed with poetry and psychological horror. Graphic style is 3D mixed with pixel art.

What works
  • Unique philosophical narrative
  • Varied and creative level design
  • Engaging soundtrack and atmosphere
  • Multiple endings and moral choices
  • Accessible gameplay
Things to keep in mind
  • Short game length
  • Some find philosophical text preachy or tedious
  • Limited replay value beyond achievements
  • Basic and sometimes weak combat
  • Linear progression with minimal exploration depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Metal Garden

  • It Comes In Waves

  • Raji: Prologue

  • Time Lock VR 1

  • Evoland Legendary Edition

  • Red Matter 2

  • Dread X Collection 5

  • Adventure Time: Finn and Jake's Epic Quest

  • The Divine Invasion

Hidden Gems

Less popular games with surprisingly high similarity

  • It Comes In Waves

  • Dread X Collection 5

  • יום פתוח (Open Day)

If you liked…

Recommendations by what you enjoyed most

  • Story

    How Fish Is Made

  • Creativity

    The Walking Fish 2: Final Frontier

  • Escapism

    Fatal Twelve

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

This Strange Realm Of Mine: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players make meaningful choices affecting story outcomes and character interactions, though the overall story is linear."

    Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

    "Players can make choices affecting story outcomes and moral alignment, though core gameplay is linear."

  • Competence

    Game with the same Competence vibe

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    "Gameplay is simple and accessible with some challenge at higher difficulties, but mostly casual shooting and exploration."

    Capsule for The Polynomial - Space of the music The Polynomial - Space of the music

    "Gameplay is simple and accessible with some skill in shooting, but overall not very challenging."

  • Competition

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    "No evidence of competitive modes or player comparison; focus is on personal experience."

    Capsule for DREAM LOGIC DREAM LOGIC

    "No evidence of competitive modes or player comparison; focus is on personal experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and achievements encourage replaying, though games are short and can be completed quickly."

    Capsule for Don't Escape Trilogy Don't Escape Trilogy

    "Multiple endings and achievements encourage replay, but game is short and some find replay tedious."

  • Cooperation

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    "Entirely single-player experience with no cooperative elements."

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  • Creativity

    Game with the same Creativity vibe

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    "Game features unique story, surreal elements, and creative narrative structure."

    Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

    "Unique blend of FPS, puzzles, and philosophical narrative with varied level designs and mini-games."

  • Domination

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    "No elements of exerting control or superiority over others; single-player narrative focus."

    Capsule for Breath of Fire IV Breath of Fire IV

    "No elements of exerting control or superiority over others; single-player narrative focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players describe emotional immersion and reflection on life, using the game as a means to escape and engage with philosophical themes."

    Capsule for Fatal Twelve Fatal Twelve

    "Players engage with deep philosophical and psychological themes, providing mental escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for interest in story and setting rather than obligation."

    Capsule for Vampire: The Masquerade - Coteries of New York Vampire: The Masquerade - Coteries of New York

    "Players engage voluntarily for personal interest in philosophy and story rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Varied minigames and exploration encourage trying different gameplay mechanics and story paths."

    Capsule for The Bunny Graveyard The Bunny Graveyard

    "Varied gameplay styles and narrative paths encourage exploration and trying different approaches."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a small open environment with some secrets and narrative elements."

    Capsule for Missing Hiker Missing Hiker

    "Players explore diverse and surreal environments with some secrets and varied level themes."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

    Capsule for Quantum Break Quantum Break

    "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Dreamlike, surreal themes and abstract visuals create an imaginative experience."

    Capsule for Melatonin Melatonin

    "Surreal, dreamlike settings and philosophical fiction create an imaginative experience."

  • Fellowship

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    "No social or community features; entirely solo play."

    Capsule for Katana ZERO Katana ZERO

    "No social or community features; entirely solo play."

  • Growth

    Game with the same Growth vibe

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    "Players learn about history, philosophy, and character motivations; game encourages reflection and personal development."

    Capsule for Pentiment Pentiment

    "Game encourages reflection and learning through philosophical content and moral choices."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for MAHOUTEQ! MAHOUTEQ!

    "No physical activity or health-related gameplay elements."

  • Idle

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    "Requires focused reading and attention; not designed for background play."

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    "Requires player attention for reading and gameplay; not suitable for background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection through NPC interactions but no deep relationship building."

    Capsule for BABBDI BABBDI

    "Limited emotional connection through NPC interactions but no close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Who's Lila? Who's Lila?

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Narrative progression through story acts and character development rather than item or upgrade accumulation."

    Capsule for Impostor Factory Impostor Factory

    "Some progression through story, moral alignment, and achievements; limited item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calming music and atmosphere create a soothing experience despite emotional themes."

    Capsule for Labyrinthine Dreams Labyrinthine Dreams

    "Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and soundtrack provide moderate sensory stimulation."

    Capsule for Chronigma Chronigma

    "Pixel art visuals and soundtrack offer moderate sensory stimulation; not highly intense."

  • Status

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    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with philosophical themes, character dialogue, and multiple endings."

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    "Strong narrative focus with philosophical dialogue, multiple endings, and character interactions."

  • Strategy

    Game with the same Strategy vibe

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    "Some puzzle-solving and decision-making required but overall straightforward gameplay."

    Capsule for MOTHERED - A ROLE-PLAYING HORROR GAME MOTHERED - A ROLE-PLAYING HORROR GAME

    "Basic puzzles and some choice-based decisions; overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    0

    "Some suspense from random events and challenges but overall a controlled and steady gameplay experience."

    Capsule for Arcade Tycoon ™ : Simulation Game Arcade Tycoon ™ : Simulation Game

    "Some suspenseful moments but mostly controlled and predictable gameplay experience."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale; short but satisfying experience."

    Capsule for Spirit of the North Spirit of the North

    "Generally considered good value especially on sale; short but meaningful experience."

  • Violence

    Game with the same Violence vibe

    2

    "Contains gore and violent themes but violence is narrative-driven rather than gameplay focus."

    Capsule for Sally Face - Episode One Sally Face - Episode One

    "Includes combat and gore, but violence is not the main focus; mixed with philosophical content."

  • Survival

    Game with the same Survival vibe

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    "Low difficulty and forgiving gameplay reduce survival pressure; minimal threat or resource management."

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    "Low difficulty and generous resources; minimal threat or survival pressure."

Last update: 01/06/2026