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This Strange Realm Of Mine

PC (Microsoft Windows), Nintendo Switch, Mac • 2017

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Quick resume

This Strange Realm Of Mine is a First Person Shooter mixed with poetry and psychological horror. Graphic style is 3D mixed with pixel art.

Global score

82/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Unique philosophical narrative
    • Varied and creative level design
    • Engaging soundtrack and atmosphere
    • Multiple endings and moral choices
    • Accessible gameplay

    Cons

    • Short game length
    • Some find philosophical text preachy or tedious
    • Limited replay value beyond achievements
    • Basic and sometimes weak combat
    • Linear progression with minimal exploration depth

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can make choices affecting story outcomes and moral alignment, though core gameplay is linear."

    • Competence
      1

      "Gameplay is simple and accessible with some skill in shooting, but overall not very challenging."

    • Competition
      -5

      "No evidence of competitive modes or player comparison; focus is on personal experience."

    • Continuation
      2

      "Multiple endings and achievements encourage replay, but game is short and some find replay tedious."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements."

    • Creativity
      4

      "Unique blend of FPS, puzzles, and philosophical narrative with varied level designs and mini-games."

    • Domination
      -5

      "No elements of exerting control or superiority over others; single-player narrative focus."

    • Escapism
      4

      "Players engage with deep philosophical and psychological themes, providing mental escape and reflection."

    • Expectation
      -3

      "Players engage voluntarily for personal interest in philosophy and story rather than obligation."

    • Experimenting
      3

      "Varied gameplay styles and narrative paths encourage exploration and trying different approaches."

    • Exploration
      2

      "Players explore diverse and surreal environments with some secrets and varied level themes."

    • Expression
      -3

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

    • Fantasy
      3

      "Surreal, dreamlike settings and philosophical fiction create an imaginative experience."

    • Fellowship
      -5

      "No social or community features; entirely solo play."

    • Growth
      3

      "Game encourages reflection and learning through philosophical content and moral choices."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires player attention for reading and gameplay; not suitable for background play."

    • Intimacy
      -4

      "Limited emotional connection through NPC interactions but no close relationship building."

    • Leadership
      -5

      "No leadership or group management elements; single-player experience."

    • Progression
      2

      "Some progression through story, moral alignment, and achievements; limited item or upgrade accumulation."

    • Relaxation
      3

      "Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."

    • Sensation
      2

      "Pixel art visuals and soundtrack offer moderate sensory stimulation; not highly intense."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Strong narrative focus with philosophical dialogue, multiple endings, and character interactions."

    • Strategy
      1

      "Basic puzzles and some choice-based decisions; overall straightforward gameplay."

    • Thrill
      0

      "Some suspenseful moments but mostly controlled and predictable gameplay experience."

    • Value
      3

      "Generally considered good value especially on sale; short but meaningful experience."

    • Violence
      2

      "Includes combat and gore, but violence is not the main focus; mixed with philosophical content."

    • Survival
      -3

      "Low difficulty and generous resources; minimal threat or survival pressure."

    Last update: 29/04/2026