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Dread X Collection 4: The Hunt

PC (Microsoft Windows) • 2021

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Quick resume

A horror anthology shooter in the Dread X Collection series. Co-produced by DUSK creator David Szymanski. Featuring 7 new short games, a robust launcher world set in an abandoned arctic base.

Global score

90/100

Genres

Action, Adventure

Pros

  • Varied and creative horror shooter games
  • Strong atmospheric hub world
  • Unique mechanics like manual reloading
  • Good narrative and lore integration
  • Reasonable price for content

Cons

  • Some games have clunky controls or bugs
  • Hub world can be slow and tedious to navigate
  • Some entries less polished or repetitive
  • Lack of multiplayer or social features
  • Final achievement may be bugged

Motivations

  • Autonomy
    3

    "Players can explore multiple short games with different mechanics and styles, plus a hub world with exploration and puzzle solving, allowing personal choice in play order and approach."

  • Competence
    3

    "Games offer skill-based shooting, puzzle solving, and combat challenges with some requiring tactical reloads and resource management, providing varied tests of player skill."

  • Competition
    -3

    "Focus is on individual experience and story progression without ranked modes or direct player versus player competition."

  • Continuation
    3

    "Players engage in multiple games with varied content and some replay value, encouraging extended play sessions and exploration of all entries."

  • Cooperation
    -4

    "All games are single-player focused with no mention of multiplayer or cooperative gameplay."

  • Creativity
    4

    "Each game presents unique mechanics, art styles, and narrative approaches, including surreal and experimental designs, manual reload mechanics, and inventive horror themes."

  • Domination
    -5

    "No evidence of power over others or dominance mechanics; interactions are solo and narrative-driven."

  • Escapism
    4

    "Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and curiosity; no indications of obligation or external pressure."

  • Experimenting
    4

    "Varied gameplay styles and mechanics encourage players to try different approaches and explore unique horror shooter concepts."

  • Exploration
    3

    "Hub world and some games encourage discovering new areas, secrets, and lore, promoting curiosity-driven activities."

  • Expression
    -3

    "Limited character customization or cosmetic personalization; focus is on gameplay and narrative rather than avatar expression."

  • Fantasy
    4

    "Strong presence of supernatural, eldritch, and surreal horror fiction elements throughout the games."

  • Fellowship
    -4

    "Games are designed for solo play with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills in shooting, puzzle solving, and resource management across diverse game styles."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Games require active engagement and continuous focus; no indications of passive or background play."

  • Intimacy
    -4

    "Minimal social or emotional connections formed; interactions are mostly narrative and solitary."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    3

    "Players collect items, unlock lore, and progress through story and gameplay challenges across multiple games."

  • Relaxation
    -2

    "Tension and suspense are common, though some games balance challenge and atmosphere for flow."

  • Sensation
    3

    "Visual and auditory horror elements provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not publicly emphasized."

  • Story
    4

    "Strong narrative immersion with interconnected stories, lore, and character development across the hub and games."

  • Strategy
    3

    "Games require tactical thinking, resource management, and puzzle solving, encouraging mental challenge."

  • Thrill
    3

    "Horror and suspense elements create tension and moments of relief, providing thrilling experiences."

  • Value
    4

    "Players receive multiple unique games with varied content and replay value at a reasonable price."

  • Violence
    3

    "Combat and shooting are central mechanics involving defeating enemies and survival."

  • Survival
    3

    "Resource management, avoiding threats, and strategic defense are present in several games."

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    Last update: 06/03/2026