HOARD similar games & best alternatives

HOARD

PlayStation 3, Mac, PC (Microsoft Windows), Linux, PlayStation Portable, PlayStation Vita • 2011

Should you play it?

YOU ARE THE DRAGON in this award-winning arcade strategy game. Burn villages, collect gold, and level up your dragon while playing 10 minute matches in single player or up to 4 player co-op and competitive modes. Over 30 levels and multiple game modes ensure you'll be burning for a long time!

What works
  • Fun and accessible gameplay
  • Short, engaging matches
  • Multiplayer and co-op modes
  • Strategic upgrade system
  • Strong fantasy theme
Things to keep in mind
  • Small and repetitive maps
  • Limited local multiplayer on pc
  • Weak ai opponents
  • Lack of narrative or story mode
  • Small multiplayer community

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Altitude

  • Rocket Bot Royale

  • Munchkin Digital

  • Gladio and Glory

  • STAR WARS™ Battlefront

  • Need for Speed™ Hot Pursuit Remastered

  • Fallen Arena

  • ONRAID

  • Topple Tactics

Hidden Gems

Less popular games with surprisingly high similarity

  • Rocket Bot Royale

  • Diabotical Rogue

  • Super Bit Blaster XL

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The I of the Dragon

  • Autonomy

    Awesomenauts

  • Competition

    Dune: Imperium

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HOARD: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Creativity, Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose characters, customize upgrades during matches, and adapt playstyle freely."

    Capsule for Awesomenauts Awesomenauts

    "Players can choose how to upgrade their dragon's attributes and select different playstyles within each match."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful flying, combat, upgrading ships, and managing resources, with a moderate learning curve."

    Capsule for 3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - A Space Odyssey

    "The game involves skillful flying, managing upgrades, and strategic decisions to outscore opponents and survive."

  • Competition

    Game with the same Competition vibe

    4

    "Multiplayer modes with ranked play and leaderboards encourage comparison and competition among players."

    Capsule for Dune: Imperium Dune: Imperium

    "Strong competitive multiplayer modes with score comparisons, stealing from other players, and leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report long sessions and repeated play, but others find it gets repetitive after a while."

    Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

    "Short 10-minute matches encourage repeated play sessions, though some players find it repetitive over long periods."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports multiplayer co-op modes where players can work together, though singleplayer is also common."

    Capsule for Anno 1404 - History Edition Anno 1404 - History Edition

    "Co-op mode available where players work together; multiplayer supports both competitive and cooperative play."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay follows set objectives and maps with limited customization or building."

    Capsule for Lunch Lady Lunch Lady

    "Gameplay follows predefined maps and mechanics with limited customization beyond dragon upgrades."

  • Domination

    Game with the same Domination vibe

    3

    "Players can punch and kick others, steal trophies, and disrupt opponents, reflecting exertion of control over others."

    Capsule for Party Panic Party Panic

    "Players can attack and steal from others, exerting control and disrupting opponents' progress."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, enjoying chaotic combat and immersive fantasy."

    Capsule for Vampire Hunters Vampire Hunters

    "Players enjoy stress relief and distraction by playing as dragons causing chaos in a fantasy setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation without obligation or external pressure."

    Capsule for Holy Potatoes! A Weapon Shop?! Holy Potatoes! A Weapon Shop?!

    "Players engage voluntarily for fun and relaxation without obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different upgrade combinations, weapons, and exploration routes; some experimentation with strategies."

    Capsule for Wall World Wall World

    "Players experiment with different upgrade paths and strategies to suit their playstyle."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Maps are small and limited; gameplay focuses on known arenas rather than discovery."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Maps are fixed and relatively small; gameplay focuses on known environments rather than discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through talents and deck building, but limited visual expression of dragon types."

    Capsule for None Shall Intrude None Shall Intrude

    "Dragon appearance changes with upgrades, allowing some degree of visual self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with dragons, magic, mythical creatures, and epic battles."

    Capsule for The I of the Dragon The I of the Dragon

    "Strong fantasy theme with dragons, princess kidnapping, and mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer modes foster social play and shared experiences."

    Capsule for Woodle Tree 2: Worlds Woodle Tree 2: Worlds

    "Community and multiplayer modes foster social interaction and group play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and improve performance through repeated play and mastering mechanics."

    Capsule for SUPERHOT VR SUPERHOT VR

    "Players develop skills and improve performance through repeated play and mastering mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus during matches."

    Capsule for Brawlhalla Brawlhalla

    "Requires constant attention during short, intense matches."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level competitive or cooperative play without deep emotional connection."

    Capsule for Rock of Ages Rock of Ages

    "Social interactions are mostly surface-level competitive or cooperative play without deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No explicit leadership roles; players act individually or cooperatively without formal authority."

    Capsule for ROCKETSROCKETSROCKETS ROCKETSROCKETSROCKETS

    "No explicit leadership roles; players act individually or cooperatively without formal authority."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with upgrades, loot, and character development driving gameplay."

    Capsule for Darksiders Genesis Darksiders Genesis

    "In-match progression through upgrades and accumulating treasure drives gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and a good way to unwind in short bursts."

    Capsule for Lost Lands: A Hidden Object Adventure Lost Lands: A Hidden Object Adventure

    "Many players find the game relaxing and a good way to unwind in short sessions."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, animations, and sound effects provide enjoyable sensory stimulation."

    Capsule for Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 3: The Case of the Stolen Conch Shell

    "Colorful visuals and sound effects provide enjoyable sensory stimulation."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and achievements provide recognition and social status among players."

    Capsule for Verlet Swing Verlet Swing

    "Leaderboards and achievements provide recognition and social status among players."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and arcade style."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "No narrative or plot; gameplay is context-free and arcade-style."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and reasoning about resource allocation, upgrade synergies, and prestige choices."

    Capsule for Tower Wizard Tower Wizard

    "Requires strategic decisions on upgrades, target prioritization, and timing."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players enjoy fast-paced action and tension from time limits and enemy encounters."

    Capsule for GUN GODZ GUN GODZ

    "Fast-paced gameplay with tension from time limits and opponent interactions."

  • Value

    Game with the same Value vibe

    3

    "Good value especially when purchased on sale; players find it worth the price for the fun and replayability."

    Capsule for Shift Happens Shift Happens

    "Good value especially when purchased on sale; provides fun and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat and destruction is central, with sword fights, explosions, and chaos."

    Capsule for Knight Squad Knight Squad

    "Enjoyment of combat and destruction is central, with burning villages and fighting knights."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage limited health and lives to progress."

    Capsule for ORCS ORCS

    "Players must avoid death and manage health to maintain score multipliers and progress."

Last update: 01/06/2026