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Rise of Legions

PC (Microsoft Windows) • 2019

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Quick resume

Rise of Legions has shut down. It was a strategy and deck building game with dynamic, tactical gameplay.

Global score

82/100

Genres

Casual, Indie, Strategy, Free To Play, Real Time Strategy (RTS)

Similar games

    Pros

    • Free to play with fair monetization
    • Engaging and strategic gameplay
    • Quick and intense matches
    • Active and friendly community
    • Deck building and customization

    Cons

    • Small player base causing queue times
    • Limited single player content
    • Some grind in progression
    • Lack of ranked mode at times
    • Minor bugs and performance issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Exploration, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players build their own decks by choosing cards and colors, and decide their own strategies and unit placements, showing strong control over actions and decisions."

    • Competence
      4

      "Game is easy to learn but hard to master with a high skill ceiling, requiring strategic thinking, deck building, and micro-management."

    • Competition
      4

      "Strong focus on PvP modes including 1v1 and 2v2 with ranked tiers and matchmaking based on deck tiers, encouraging comparison and competition."

    • Continuation
      3

      "Players report addictive gameplay and long play sessions, but some mention grind and lack of content causing occasional disengagement."

    • Cooperation
      3

      "2v2 mode and co-op PvE challenges encourage teamwork and deck synergy between players."

    • Creativity
      4

      "Deck building with mixing of two legions/colors and card selection allows for creative strategies and customization."

    • Domination
      -2

      "Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."

    • Escapism
      3

      "Players enjoy the game as a fun distraction and stress relief with quick matches and engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting
      4

      "Players experiment with different deck combinations, strategies, and unit placements to find winning formulas."

    • Exploration
      -2

      "Game is focused on a single lane map with limited environment exploration; some experimentation with cards but limited spatial discovery."

    • Expression
      3

      "Customization through deck building and cosmetic skins available for units."

    • Fantasy
      4

      "Fantasy setting with imaginative units, spells, and lore; not realistic but stylized fantasy."

    • Fellowship
      3

      "Active Discord community and cooperative modes foster a sense of belonging and social interaction."

    • Growth
      4

      "Players learn new strategies, unlock cards, and improve skills over time; progression system encourages development."

    • Health
      -5

      "No physical activity involved; typical sedentary gaming experience."

    • Idle
      -3

      "Requires focused attention during matches; not designed for idle or background play."

    • Intimacy
      1

      "Some social interaction and cooperation with friends, but limited evidence of close emotional relationships."

    • Leadership
      1

      "Some players coordinate in 2v2 modes but no strong evidence of leadership roles or authority."

    • Progression
      4

      "Card unlocking, leveling, and deck advancement provide clear progression and rewards."

    • Relaxation
      2

      "Quick matches and balanced challenge provide flow and tension release, though some matches can be intense."

    • Sensation
      2

      "Colorful graphics, sound effects, and animations provide sensory enjoyment without overwhelming stimulation."

    • Status
      3

      "Ranked play and leaderboards offer recognition and social status among players."

    • Story
      1

      "Some lore and faction background exists but gameplay is mostly focused on competitive matches rather than narrative immersion."

    • Strategy
      5

      "High emphasis on strategic deck building, resource management, unit placement, and tactical decision making."

    • Thrill
      3

      "Competitive matches offer suspense and excitement with risk and reward dynamics."

    • Value
      4

      "Free to play with fair monetization; players report good return on time investment and no pay-to-win."

    • Violence
      2

      "Combat and destruction of enemy units and towers are core gameplay elements, but stylized and not graphic."

    • Survival
      3

      "Players must defend their base and manage resources to avoid defeat, emphasizing survival under pressure."

    Last update: 29/04/2026