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Rise of Legions

PC (Microsoft Windows) • 2019

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Quick resume

Rise of Legions has shut down. It was a strategy and deck building game with dynamic, tactical gameplay.

Global score

82/100

Genres

Casual, Indie, Strategy, Free To Play, Real Time Strategy (RTS)

Pros

  • Free to play with fair monetization
  • Engaging and strategic gameplay
  • Quick and intense matches
  • Active and friendly community
  • Deck building and customization

Cons

  • Small player base causing queue times
  • Limited single player content
  • Some grind in progression
  • Lack of ranked mode at times
  • Minor bugs and performance issues

Motivations

  • Autonomy
    4

    "Players build their own decks by choosing cards and colors, and decide their own strategies and unit placements, showing strong control over actions and decisions."

  • Competence
    4

    "Game is easy to learn but hard to master with a high skill ceiling, requiring strategic thinking, deck building, and micro-management."

  • Competition
    4

    "Strong focus on PvP modes including 1v1 and 2v2 with ranked tiers and matchmaking based on deck tiers, encouraging comparison and competition."

  • Continuation
    3

    "Players report addictive gameplay and long play sessions, but some mention grind and lack of content causing occasional disengagement."

  • Cooperation
    3

    "2v2 mode and co-op PvE challenges encourage teamwork and deck synergy between players."

  • Creativity
    4

    "Deck building with mixing of two legions/colors and card selection allows for creative strategies and customization."

  • Domination
    -2

    "Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."

  • Escapism
    3

    "Players enjoy the game as a fun distraction and stress relief with quick matches and engaging gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting
    4

    "Players experiment with different deck combinations, strategies, and unit placements to find winning formulas."

  • Exploration
    -2

    "Game is focused on a single lane map with limited environment exploration; some experimentation with cards but limited spatial discovery."

  • Expression
    3

    "Customization through deck building and cosmetic skins available for units."

  • Fantasy
    4

    "Fantasy setting with imaginative units, spells, and lore; not realistic but stylized fantasy."

  • Fellowship
    3

    "Active Discord community and cooperative modes foster a sense of belonging and social interaction."

  • Growth
    4

    "Players learn new strategies, unlock cards, and improve skills over time; progression system encourages development."

  • Health
    -5

    "No physical activity involved; typical sedentary gaming experience."

  • Idle
    -3

    "Requires focused attention during matches; not designed for idle or background play."

  • Intimacy
    1

    "Some social interaction and cooperation with friends, but limited evidence of close emotional relationships."

  • Leadership
    1

    "Some players coordinate in 2v2 modes but no strong evidence of leadership roles or authority."

  • Progression
    4

    "Card unlocking, leveling, and deck advancement provide clear progression and rewards."

  • Relaxation
    2

    "Quick matches and balanced challenge provide flow and tension release, though some matches can be intense."

  • Sensation
    2

    "Colorful graphics, sound effects, and animations provide sensory enjoyment without overwhelming stimulation."

  • Status
    3

    "Ranked play and leaderboards offer recognition and social status among players."

  • Story
    1

    "Some lore and faction background exists but gameplay is mostly focused on competitive matches rather than narrative immersion."

  • Strategy
    5

    "High emphasis on strategic deck building, resource management, unit placement, and tactical decision making."

  • Thrill
    3

    "Competitive matches offer suspense and excitement with risk and reward dynamics."

  • Value
    4

    "Free to play with fair monetization; players report good return on time investment and no pay-to-win."

  • Violence
    2

    "Combat and destruction of enemy units and towers are core gameplay elements, but stylized and not graphic."

  • Survival
    3

    "Players must defend their base and manage resources to avoid defeat, emphasizing survival under pressure."

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    Last update: 06/03/2026