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Over 9000 Zombies!

PC (Microsoft Windows) • 2015

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Quick resume

Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?

Global score

87/100

Genres

Action, Indie, Shooter, Arcade

Pros

  • Fun and addictive gameplay
  • Large variety of weapons and turrets
  • Cooperative multiplayer
  • Map editor and steam workshop support
  • Good value for price especially on sale

Cons

  • Repetitive gameplay after progression
  • Limited multiplayer to 2 players
  • Some bugs and desync issues in multiplayer
  • Lack of story and deeper content
  • Walls and turrets can be weak and unbalanced

Motivations

  • Autonomy
    4

    "Players can choose weapons, build turrets and walls, select skills after each day, and create custom maps, indicating a high degree of control over actions and strategies."

  • Competence
    3

    "Game involves skillful shooting, resource management, building defenses, and surviving increasingly difficult waves, providing a sense of effectiveness and challenge."

  • Competition
    2

    "Leaderboards and rankings exist, encouraging comparison with others, but many players focus on casual or cooperative play without heavy competitive pressure."

  • Continuation
    3

    "Players report long sessions, habitual play to reach higher days, and grinding for achievements, showing desire to keep playing despite some repetitiveness."

  • Cooperation
    4

    "Strong emphasis on 2-player cooperative multiplayer, with many reviews highlighting fun and strategic teamwork; multiplayer is a key feature."

  • Creativity
    3

    "Map editor and Steam Workshop support allow players to create and share custom maps, fostering creativity beyond preset content."

  • Domination
    -3

    "No evidence of trash talk or exerting superiority; multiplayer is cooperative and balanced, promoting equal participation."

  • Escapism
    4

    "Players use the game as a stress relief and distraction, enjoying simple, repetitive zombie shooting to relax and pass time."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players try different weapons, build strategies, and experiment with turret placement and map creation, exploring game mechanics."

  • Exploration
    2

    "Some exploration of different maps and custom maps, but gameplay mostly revolves around known arenas and wave survival."

  • Expression
    2

    "Customization mainly through map creation and weapon choice; no character customization or cosmetic personalization noted."

  • Fantasy
    3

    "Game features imaginative elements like zombie Mozart, crabs, and fantasy-style weapons, providing a fictional zombie survival experience."

  • Fellowship
    3

    "Community involvement via Steam Workshop and cooperative multiplayer fosters a sense of belonging and shared interest."

  • Growth
    3

    "Players level up skills, unlock weapons, and improve stats, supporting learning and personal development within the game."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; players mostly sit and shoot, no exercise or rehab elements."

  • Idle
    -3

    "Game requires continuous attention during waves; no indication of background or idle play."

  • Intimacy
    2

    "Cooperative play with friends encourages social interaction and bonding, though no deep emotional sharing reported."

  • Leadership
    -2

    "No clear leadership roles; players collaborate equally in cooperative gameplay without hierarchical control."

  • Progression
    4

    "Strong progression system with weapon unlocks, skill upgrades, and building improvements motivates continued advancement."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable despite some tension from waves; balance of challenge and flow."

  • Sensation
    3

    "Enjoyable soundtrack, sound effects, and visual feedback provide sensory stimulation and excitement."

  • Status
    2

    "Leaderboards and achievements provide some social recognition, but many players focus on personal enjoyment."

  • Story
    -4

    "No narrative or story elements; gameplay is context-free survival and wave shooting."

  • Strategy
    3

    "Players plan turret placement, resource management, and skill upgrades, requiring strategic thinking and problem solving."

  • Thrill
    3

    "Increasing difficulty and wave survival create suspense and excitement, though not extreme or horror-level tension."

  • Value
    3

    "Many reviews mention good value for the low price, especially on sale, with lots of content and replayability."

  • Violence
    4

    "Core gameplay involves shooting and killing large numbers of zombies with various weapons and explosives."

  • Survival
    4

    "Primary goal is to survive waves of zombies using weapons, turrets, and barricades, emphasizing staying alive."

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    Last update: 06/03/2026