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Trailer Park Boys: Greasy Money

PC (Microsoft Windows) • 2018

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Quick resume

Trailer Park Boys: Greasy Money is an idle clicker game where you run Sunnyvale Trailer Park. Upgrade your businesses and hire characters to run them while you’re gone. Complete challenges to unlock trunks and bust them open for collectible cards, liquor, hash and cash.

Global score

79/100

Genres

Casual, Free To Play, Indie, Simulator

Pros

  • Free to play
  • Humorous and faithful to the tv show
  • Frequent events add variety
  • Relaxing and addictive gameplay
  • No forced microtransactions

Cons

  • Steam version no longer updated
  • Slow progression and grind
  • Bugs and loading issues reported
  • Poor value for real money purchases
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can make decisions on upgrading characters and businesses, and choose how to progress through seasons and events, though the gameplay loop is somewhat routine."

  • Competence
    2

    "The game involves skill in managing resources and progressing through levels, but the core gameplay is a standard idle clicker with some randomness."

  • Competition
    -4

    "Focus is on personal progression and pacing; no evidence of ranked modes or direct competition with others."

  • Continuation
    4

    "Many players report long playtimes, habitual engagement, and addiction-like attachment to the game."

  • Cooperation
    -5

    "Gameplay is entirely single-player with no cooperative or multiplayer elements."

  • Creativity
    -3

    "Players follow predefined upgrade paths and storylines with minimal customization or creative input."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are individual."

  • Escapism
    4

    "Players use the game as a humorous distraction and stress relief, often playing for long hours to escape real life."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

  • Experimenting
    1

    "Some experimentation with strategies and event participation, but mostly follows established idle game routines."

  • Exploration
    -3

    "Players progress through known seasons and events repeatedly; limited discovery or new areas."

  • Expression
    1

    "Some character skins and cosmetic unlocks allow limited self-expression."

  • Fantasy
    3

    "The game is based on a fictional TV show universe with humorous and exaggerated scenarios."

  • Fellowship
    -4

    "No social or community features; players engage individually."

  • Growth
    3

    "Players develop skills in resource management and progress through increasingly challenging levels."

  • Health
    -4

    "Idle gameplay encourages sedentary behavior; no physical activity involved."

  • Idle
    5

    "Designed as an idle clicker game, encouraging background play and intermittent interaction."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and completing seasons to advance."

  • Relaxation
    3

    "Many players find the game relaxing and a good way to unwind, despite some frustration with grind."

  • Sensation
    1

    "The game provides some humor and visual enjoyment but limited sensory stimulation."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal or absent."

  • Story
    3

    "The game includes a humorous storyline tied to the TV show, with episodic progression."

  • Strategy
    2

    "Requires some planning and resource allocation, especially during events, but overall simple mechanics."

  • Thrill
    -2

    "Gameplay is low risk and predictable; minimal suspense or tension."

  • Value
    -2

    "Many players report poor value for money and discourage spending real money due to bugs and slow progression."

  • Violence
    -3

    "The game focuses on management and upgrading rather than combat or destruction."

  • Survival
    -4

    "No survival mechanics or threat avoidance; stable and low-risk gameplay."

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    Last update: 06/03/2026