Trailer Park Boys: Greasy Money similar games & best alternatives

Trailer Park Boys: Greasy Money

PC (Microsoft Windows) • 2018

Should you play it?

Trailer Park Boys: Greasy Money is an idle clicker game where you run Sunnyvale Trailer Park. Upgrade your businesses and hire characters to run them while you’re gone. Complete challenges to unlock trunks and bust them open for collectible cards, liquor, hash and cash.

What works
  • Free to play
  • Humorous and faithful to the tv show
  • Frequent events add variety
  • Relaxing and addictive gameplay
  • No forced microtransactions
Things to keep in mind
  • Steam version no longer updated
  • Slow progression and grind
  • Bugs and loading issues reported
  • Poor value for real money purchases
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Blush Blush

  • Poop Clicker

  • Faerie Solitaire Remastered

  • Midas Gold Plus - Idle Clicker

  • Cookie Clicker

  • Idle Spiral

  • Finn Dorset's Institute For Livestock Replication

  • Star Sky

  • Minami Lane

Hidden Gems

Less popular games with surprisingly high similarity

  • Poop Clicker

  • Faerie Solitaire Remastered

  • Settlemoon

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Trailer Park Boys: Greasy Money: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Creativity, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players actively choose upgrades, skill trees, and playstyle, though gameplay loops are somewhat repetitive and guided."

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    "Players can make decisions on upgrading characters and businesses, and choose how to progress through seasons and events, though the gameplay loop is somewhat routine."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill progression, planning, and optimization, but core gameplay is largely repetitive clicking and grinding."

    Capsule for Crush Crush Crush Crush

    "The game involves skill in managing resources and progressing through levels, but the core gameplay is a standard idle clicker with some randomness."

  • Competition

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    -4

    "Focus is on personal pace and individual progress; no evidence of competitive or ranked modes."

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    "Focus is on personal progression and pacing; no evidence of ranked modes or direct competition with others."

  • Continuation

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    4

    "Many players report long playtimes, habitual engagement, and addiction-like attachment to the game."

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    "Many players report long playtimes, habitual engagement, and addiction-like attachment to the game."

  • Cooperation

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    "Gameplay is entirely single-player with no cooperative or multiplayer elements."

    Capsule for Train Station Renovation Train Station Renovation

    "Gameplay is entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players follow predefined upgrade paths and mechanics; minimal customization or creative expression."

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    "Players follow predefined upgrade paths and storylines with minimal customization or creative input."

  • Domination

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    "No evidence of exerting control or superiority over other players; interactions are individual."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a relaxing distraction and stress relief, often playing for hours to escape real life."

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    "Players use the game as a humorous distraction and stress relief, often playing for long hours to escape real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

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    "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and puzzle experimentation, but gameplay largely follows established adventure game routines."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Some experimentation with strategies and event participation, but mostly follows established idle game routines."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Players progress through known levels and patterns; limited discovery or new area exploration."

    Capsule for WooLoop WooLoop

    "Players progress through known seasons and events repeatedly; limited discovery or new areas."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization and cosmetic unlocks exist, but limited emphasis on self-expression."

    Capsule for DEVOUR DEVOUR

    "Some character skins and cosmetic unlocks allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a humorous, fictional storyline with imaginative characters and scenarios."

    Capsule for Battle Nations Battle Nations

    "The game is based on a fictional TV show universe with humorous and exaggerated scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community features; players engage individually."

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    "No social or community features; players engage individually."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in resource management, strategic planning, and adapting to challenges over time."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Players develop skills in resource management and progress through increasingly challenging levels."

  • Health

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    -4

    "Idle gameplay encourages sedentary play with long sessions, no physical activity involved."

    Capsule for Melvor Idle Melvor Idle

    "Idle gameplay encourages sedentary behavior; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    5

    "Designed as an idle game to run in the background with intermittent player interaction."

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    "Designed as an idle clicker game, encouraging background play and intermittent interaction."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for Backpack Battles Backpack Battles

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  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and completing tasks to advance."

    Capsule for My Time at Sandrock My Time at Sandrock

    "Strong emphasis on accumulating items, upgrades, and completing seasons to advance."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and a good way to unwind, despite some frustration with grind."

    Capsule for Tap Heroes Tap Heroes

    "Many players find the game relaxing and a good way to unwind, despite some frustration with grind."

  • Sensation

    Game with the same Sensation vibe

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    "Game has simple graphics and sound; sensory stimulation is moderate and functional."

    Capsule for Age of Gladiators Age of Gladiators

    "The game provides some humor and visual enjoyment but limited sensory stimulation."

  • Status

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    "Achievements exist but social recognition or popularity is minimal or absent."

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    "Achievements exist but social recognition or popularity is minimal or absent."

  • Story

    Game with the same Story vibe

    3

    "The game includes a storyline with characters and episodic content that engages players."

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    "The game includes a humorous storyline tied to the TV show, with episodic progression."

  • Strategy

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    "Requires planning and resource management, though some mechanics are simple and repetitive."

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    "Requires some planning and resource allocation, especially during events, but overall simple mechanics."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is low risk and predictable, with minimal suspense or tension."

    Capsule for 1849 1849

    "Gameplay is low risk and predictable; minimal suspense or tension."

  • Value

    Game with the same Value vibe

    -2

    "Many players feel the game is short and overpriced, with bugs reducing perceived value."

    Capsule for Duck Life 7: Battle Duck Life 7: Battle

    "Many players report poor value for money and discourage spending real money due to bugs and slow progression."

  • Violence

    Game with the same Violence vibe

    -3

    "Gameplay focuses more on management and interaction than combat or destruction."

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  • Survival

    Game with the same Survival vibe

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    "No survival mechanics or threat avoidance; stable and low-risk gameplay."

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Last update: 01/06/2026