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ISLANDERS: New Shores

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac • 2025

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Quick resume

Welcome to ISLANDERS: New Shores. Build your island retreat in a calm, minimalist world with exciting new features that keep the classic charm while inspiring fresh creativity.

Global score

97/100

Genres

Casual, Indie, Simulator, Strategy, Turn-based strategy (TBS), Puzzle

Pros

  • Relaxing and meditative gameplay
  • Addictive and engaging city-building puzzle mechanics
  • Varied islands, buildings, and boons add depth and replayability
  • Beautiful minimalist art style and soothing soundtrack
  • Improvements and expansions over the original game

Cons

  • Some repetitiveness over long sessions
  • Limited camera controls and ui improvements requested
  • Music can feel repetitive after extended play
  • Lack of narrative or story elements
  • No multiplayer or social gameplay features

Motivations

  • Autonomy
    4

    "Players have control over building placement, island choice, and boon selection, allowing freedom in decision-making and strategy."

  • Competence
    4

    "The game offers strategic depth, skillful placement challenges, and feedback through scoring and achievements, rewarding mastery."

  • Competition
    3

    "Includes leaderboards and scoring challenges, encouraging players to compare performance globally, though casual play is also common."

  • Continuation
    5

    "Highly addictive gameplay with long sessions and habitual play reported; players invest many hours and return frequently."

  • Cooperation
    -5

    "Single-player focused city-building puzzle game with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players create unique island layouts and optimize building placement, with some customization via boons and island choices."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    5

    "Frequently described as relaxing, meditative, and a way to unwind or de-stress from real life."

  • Expectation
    -5

    "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

  • Experimenting
    4

    "New mechanics, boons, and island types encourage players to try new strategies and experiment with building combinations."

  • Exploration
    3

    "Varied island biomes and procedurally generated maps provide discovery and novelty in each playthrough."

  • Expression
    2

    "Visual customization is limited but players express creativity through island design and aesthetic choices."

  • Fantasy
    2

    "Includes stylized and fantasy-themed islands and buildings, though grounded in a city-building puzzle context."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience with limited community engagement."

  • Growth
    4

    "Players develop skills in planning and optimization, with progression through unlocking buildings and islands."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and deliberate placement; not designed for background or idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Players accumulate points, unlock new buildings and islands, and advance through a scoring system."

  • Relaxation
    5

    "Widely praised for its calming atmosphere, soothing music, and meditative gameplay."

  • Sensation
    3

    "Enjoyable visual and auditory aesthetics enhance the sensory experience without overwhelming stimulation."

  • Status
    3

    "Leaderboards and global rankings provide recognition and social status for high achievers."

  • Story
    -5

    "No narrative or plot; gameplay is context-free and focused on puzzle and city-building mechanics."

  • Strategy
    5

    "Strong emphasis on planning, optimization, and problem solving with multiple strategic layers."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and predictable rather than suspenseful or thrilling."

  • Value
    4

    "Players report high satisfaction with the game's content, price, and replayability."

  • Violence
    -5

    "No combat or destructive elements; gameplay centers on constructive city building."

  • Survival
    -4

    "No survival mechanics or threats; stable and low-risk gameplay environment."

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    Last update: 06/03/2026