Hooked on You: A Dead by Daylight Dating Sim™ similar games & best alternatives
Hooked on You: A Dead by Daylight Dating Sim™
2022
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Quick resume
Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death?
Global score
90/100
Genres
Casual, Visual Novel
Similar games
Pros
- Humorous and self-aware writing
- Engaging art style and character design
- Multiple romance routes and endings
- Strong appeal to dead by daylight fans
- Good value for price and playtime
Cons
- Repetitive mini-games
- Lack of quality-of-life features (e.g. skip dialogue, save system)
- Some storylines (spirit) feel awkward or less well-received
- Limited character options
- Achievement bugs reported
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make choices to influence story outcomes and character relationships, showing control over decisions rather than fixed routines."
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Competence1
"Mini-games involve skill checks but are simple and repetitive; some players find achievements grindy but not highly challenging."
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Competition-4
"Focus is on personal story progression and individual playthroughs without competitive or ranked elements."
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Continuation4
"Many players report multiple playthroughs, achievement hunting, and replaying routes, indicating strong desire to keep playing."
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Cooperation-5
"Single-player visual novel experience with no multiplayer or cooperative gameplay elements."
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Creativity2
"Players experiment with different dialogue choices and story paths, though within predefined narrative structures."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative and personal."
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Escapism5
"Players use the game as a humorous, lighthearted escape from reality, enjoying fantasy dating scenarios."
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Expectation-4
"Engagement driven by personal interest, humor, and fandom rather than obligation or external pressure."
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Experimenting3
"Players try different romance routes, endings, and choices to explore varied story outcomes."
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Exploration2
"Some discovery of multiple endings and secrets, though environment is limited and story-focused."
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Expression1
"Limited customization; players express themselves through choice of dialogue and story path rather than avatar modification."
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Fantasy5
"Strong fantasy element with dating horror game killers in an improbable, humorous setting."
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Fellowship-4
"Primarily solo experience with minimal social interaction beyond community discussion."
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Growth1
"Some learning involved in mastering mini-games and story routes, but mostly narrative enjoyment."
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Health-5
"Sedentary gameplay typical of visual novels, no physical activity involved."
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Idle-3
"Requires focused reading and interaction; not designed for passive or background play."
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Intimacy4
"Game centers on forming close, romantic relationships with characters, including emotional and sexual themes."
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Leadership-5
"No leadership or group management elements present."
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Progression3
"Players unlock achievements and story endings, progressing through narrative milestones."
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Relaxation3
"Generally lighthearted and humorous tone provides a relaxing experience, though some tension in story choices."
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Sensation3
"Enjoyable art, music, and humorous writing provide sensory and emotional stimulation."
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Status-4
"No social status or ranking systems; focus is on private story experience."
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Story4
"Narrative-driven with multiple storylines, character development, and endings."
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Strategy1
"Some planning in dialogue choices and mini-games, but overall straightforward gameplay."
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Thrill2
"Mild suspense from story outcomes and mini-games, but mostly comedic and lighthearted."
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Value3
"Players feel the game offers good entertainment value for its price and playtime."
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Violence1
"Violence is referenced humorously in story but gameplay focuses on dating and narrative rather than combat."
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Survival1
"Some narrative elements involve avoiding negative outcomes, but no real survival mechanics."
Last update: 29/04/2026