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Hiveswap Friendsim

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4, Android • 2018

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Quick resume

You’ve crash landed on a dangerous alien planet with no food, medicine, or prospects, but you do know one thing—you are absolutely desperate for friendship.

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Visual Novel

Pros

  • Rich character development and worldbuilding
  • Affordable price with frequent dlc
  • Engaging narrative and humor
  • Strong emotional and social connection
  • Accessible to both new and veteran fans

Cons

  • Very short gameplay duration
  • Limited gameplay mechanics
  • Variable art quality in early volumes
  • Some routes feel rushed or uneven
  • Requires prior homestuck knowledge for full appreciation

Motivations

  • Autonomy
    3

    "Players make choices in dialogue options to influence relationships, showing some control over interactions, though within a limited visual novel structure."

  • Competence
    -2

    "Gameplay is simple and predictable with limited choices and outcomes, focusing more on narrative than skill challenges."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal story progression."

  • Continuation
    4

    "Players show attachment and anticipation for new volumes and DLCs, with habitual play and emotional investment."

  • Cooperation
    -4

    "Gameplay is individual and narrative-driven without multiplayer or cooperative mechanics."

  • Creativity
    2

    "Some player experimentation with dialogue choices and multiple endings, but within predefined narrative routes."

  • Domination
    -5

    "No indication of exerting control or superiority over others; interactions are narrative and social."

  • Escapism
    4

    "Players use the game to immerse in an alternate universe and escape real-life stress through story and character engagement."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and fandom enthusiasm, not obligation or pressure."

  • Experimenting
    3

    "Players try different dialogue options and endings, exploring various narrative paths."

  • Exploration
    3

    "Players discover new characters, lore, and storylines about Alternia, expanding knowledge of the game world."

  • Expression
    1

    "Limited character customization, but players express preferences through choices and route selection."

  • Fantasy
    5

    "Strongly rooted in imaginative fiction with alien characters, fantasy worldbuilding, and surreal storytelling."

  • Fellowship
    4

    "Players feel part of a fandom community and share interest in Homestuck lore and characters."

  • Growth
    2

    "Players learn about Alternian culture and character backstories, gaining knowledge and insight."

  • Health
    -5

    "No physical activity or health-related gameplay elements; purely sedentary visual novel."

  • Idle
    -3

    "Requires focused reading and attention rather than background or idle play."

  • Intimacy
    4

    "Game emphasizes emotional intimacy and social connection through character relationships and story."

  • Leadership
    -5

    "No leadership or group management mechanics; player follows narrative paths."

  • Progression
    3

    "Players progress through story routes and unlock new character interactions and endings."

  • Relaxation
    3

    "Narrative pacing and music create a relaxed experience with moments of emotional catharsis."

  • Sensation
    2

    "Visual and auditory elements provide sensory enjoyment, though not intense stimulation."

  • Status
    -4

    "Achievements and social recognition are minimal; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with character-driven plots and lore expansion."

  • Strategy
    -3

    "Limited strategic decision-making; choices are simple and mostly affect dialogue outcomes."

  • Thrill
    2

    "Some suspense and dark humor elements create mild thrill, but overall controlled and predictable."

  • Value
    3

    "Players find good value for low price with frequent updates and rich narrative content."

  • Violence
    2

    "Contains mature themes including violence and death in narrative, but not focused on combat gameplay."

  • Survival
    1

    "Some narrative elements involve danger and threat, but no gameplay mechanics for survival."

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    Last update: 06/03/2026