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Until Then similar games & best alternatives

Until Then

PC (Microsoft Windows) • 2024

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Quick resume

A fateful meeting sets off a chain reaction, upending Mark's life. People disappear and memories prove unreliable. Uncover a hidden truth with Mark and his friends in this narrative adventure and race to unravel the mystery before it's too late.

Global score

97/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Deep emotional storytelling
    • Relatable characters
    • Beautiful pixel art and music
    • Immersive filipino cultural setting
    • Engaging minigames complement narrative

    Cons

    • Some technical bugs and crashes reported
    • Slow pacing in early chapters
    • Lack of save anywhere feature
    • Minigames sometimes lack instructions
    • Some narrative elements feel unresolved or confusing

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Strategy, Cooperation, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make dialogue choices and interact with minigames, allowing personal decision-making and exploration of story branches."

    • Competence
      2

      "Minigames provide some skill challenge, but overall gameplay is predictable and narrative-driven."

    • Competition
      -5

      "Focus is on personal story experience and emotional engagement without competitive elements."

    • Continuation
      4

      "Players report long playtimes, multiple playthroughs, and strong attachment to story and characters."

    • Cooperation
      -5

      "Single-player narrative experience with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players engage with unique storylines, character development, and some interactive minigames."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; experience is personal and empathetic."

    • Escapism
      5

      "Strong emotional immersion and narrative depth provide escape from real-life stresses and reflection."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and emotional connection."

    • Experimenting
      2

      "Some exploration of story branches and minigames, but mostly following narrative structure."

    • Exploration
      3

      "Players discover story secrets, character backgrounds, and hidden content through multiple playthroughs."

    • Expression
      1

      "Limited character customization; expression mainly through narrative choices and interactions."

    • Fantasy
      1

      "Story blends realistic slice-of-life with some sci-fi/mystery elements, but grounded in emotional realism."

    • Fellowship
      1

      "Strong sense of connection to characters and community of players, but solo experience."

    • Growth
      4

      "Players experience emotional growth, character development, and personal reflection."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention on story and dialogue; not suitable for casual or background play."

    • Intimacy
      4

      "Deep emotional connections with characters and story foster strong feelings of closeness."

    • Leadership
      -5

      "No leadership or group management elements; purely individual narrative experience."

    • Progression
      3

      "Narrative progression and unlocking new story content drive sense of advancement."

    • Relaxation
      3

      "Emotional pacing and atmosphere provide moments of catharsis and flow despite some tension."

    • Sensation
      3

      "Enjoyable pixel art, music, and atmospheric sound design provide sensory engagement."

    • Status
      -4

      "Focus is on personal emotional experience rather than social recognition or status."

    • Story
      5

      "Highly praised narrative immersion with complex characters and emotional depth."

    • Strategy
      -3

      "Minimal strategic or problem-solving gameplay; mostly linear narrative choices."

    • Thrill
      1

      "Some suspense and emotional tension, but no high-risk or adrenaline gameplay."

    • Value
      4

      "Players feel the game offers excellent return on investment through story and emotional impact."

    • Violence
      -5

      "No combat or destructive gameplay; focus on narrative and emotional experience."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable narrative environment."

    Last update: 29/04/2026