Until Then similar games & best alternatives

Until Then

Mac, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation 5, Xbox Series X|S • 2024

Should you play it?

A fateful meeting sets off a chain reaction, upending Mark's life. People disappear and memories prove unreliable. Uncover a hidden truth with Mark and his friends in this narrative adventure and race to unravel the mystery before it's too late.

What works
  • Deep emotional storytelling
  • Relatable characters
  • Beautiful pixel art and music
  • Immersive filipino cultural setting
  • Engaging minigames complement narrative
Things to keep in mind
  • Some technical bugs and crashes reported
  • Slow pacing in early chapters
  • Lack of save anywhere feature
  • Minigames sometimes lack instructions
  • Some narrative elements feel unresolved or confusing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Komorebi

  • Frog Detective 3: Corruption at Cowboy County

  • 1bitHeart

  • Pizza Game

  • The NOexistenceN of you AND me

  • Mystic Destinies: Serendipity of Aeons

  • Misericorde: Volume One

  • The Crown of Leaves

  • A Story Beside

Hidden Gems

Less popular games with surprisingly high similarity

  • Komorebi

  • Pizza Game

  • Misericorde: Volume One

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Komorebi

  • Story

    Your Turn To Die -Death Game By Majority-

  • Autonomy

    Air Marty

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Until Then: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make choices that branch the story and select paths through minigames, reflecting control over decisions."

    Capsule for Air Marty Air Marty

    "Players make dialogue choices and interact with minigames, allowing personal decision-making and exploration of story branches."

  • Competence

    Game with the same Competence vibe

    2

    "Minigames provide some skill challenge and variety, but overall gameplay is accessible and forgiving."

    Capsule for The Bunny Graveyard The Bunny Graveyard

    "Minigames provide some skill challenge, but overall gameplay is predictable and narrative-driven."

  • Competition

    Game with the same Competition vibe

    -5

    "Focus is on personal story and emotional experience without competitive or ranked elements."

    Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

    "Focus is on personal story experience and emotional engagement without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes (20+ hours), multiple playthroughs, and strong attachment to story and characters."

    Capsule for Magical Girl Witch Trials Magical Girl Witch Trials

    "Players report long playtimes, multiple playthroughs, and strong attachment to story and characters."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

    Capsule for Oxenfree Oxenfree

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with various mini-games and explore unique environments, reflecting creative gameplay and design."

    Capsule for MiSide MiSide

    "Players engage with unique storylines, character development, and some interactive minigames."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; experience is personal and introspective."

    Capsule for Celeste Celeste

    "No evidence of exerting control or superiority over others; experience is personal and empathetic."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong emotional immersion and narrative depth provide escape from real-life stress and reflection."

    Capsule for Komorebi Komorebi

    "Strong emotional immersion and narrative depth provide escape from real-life stresses and reflection."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of personal interest and emotional connection."

    Capsule for Everlasting Summer Everlasting Summer

    "Players engage voluntarily out of intrinsic interest and emotional connection."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of puzzles and mini-games, but mostly guided by narrative progression."

    Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

    "Some exploration of story branches and minigames, but mostly following narrative structure."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new story paths, character interactions, and hidden content through multiple playthroughs."

    Capsule for Open Sorcery Open Sorcery

    "Players discover story secrets, character backgrounds, and hidden content through multiple playthroughs."

  • Expression

    Game with the same Expression vibe

    1

    "Limited customization; expression mainly through narrative and character interactions."

    Capsule for The Journey Down: Chapter Two The Journey Down: Chapter Two

    "Limited character customization; expression mainly through narrative choices and interactions."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Story is grounded in realistic and emotional life experiences with some narrative fiction elements."

    Capsule for Before Your Eyes Before Your Eyes

    "Story blends realistic slice-of-life with some sci-fi/mystery elements, but grounded in emotional realism."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some sense of community among characters and player attachment, but primarily a solo experience."

    Capsule for The Pirate's Fate The Pirate's Fate

    "Strong sense of connection to characters and community of players, but solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience character development, story progression, and personal emotional growth."

    Capsule for In Stars And Time In Stars And Time

    "Players experience emotional growth, character development, and personal reflection."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on story and dialogue; not designed for casual or background play."

    Capsule for Life is Strange: True Colors Life is Strange: True Colors

    "Requires focused attention on story and dialogue; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connection with characters and story fosters feelings of closeness."

    Capsule for OneShot: World Machine Edition OneShot: World Machine Edition

    "Deep emotional connections with characters and story foster strong feelings of closeness."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual narrative experience."

    Capsule for STEINS;GATE STEINS;GATE

    "No leadership or group management elements; purely individual narrative experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new stories and narrative content provides a sense of advancement."

    Capsule for STEINS;GATE: Linear Bounded Phenogram STEINS;GATE: Linear Bounded Phenogram

    "Narrative progression and unlocking new story content drive sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Emotional and atmospheric pacing provides moments of reflection and catharsis, balancing tension with calm."

    Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

    "Emotional pacing and atmosphere provide moments of catharsis and flow despite some tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, sound design, and atmospheric music provide stimulating sensory experience."

    Capsule for A Robot Named Fight! A Robot Named Fight!

    "Enjoyable pixel art, music, and atmospheric sound design provide sensory engagement."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal emotional experience rather than social recognition or status."

    Capsule for Just a To the Moon Series Beach Episode Just a To the Moon Series Beach Episode

    "Focus is on personal emotional experience rather than social recognition or status."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative immersion with complex characters and emotional depth."

    Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

    "Highly praised narrative immersion with complex characters and emotional depth."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving gameplay; mostly linear exploration and narrative."

    Capsule for Anthology Of The Killer Anthology Of The Killer

    "Minimal strategic or problem-solving gameplay; mostly linear narrative choices."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and emotional tension, but no high-risk or adrenaline-inducing gameplay."

    Capsule for REFLEXIA Prototype ver. REFLEXIA Prototype ver.

    "Some suspense and emotional tension, but no high-risk or adrenaline gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good return on investment for story and emotional experience."

    Capsule for Angels of Death Angels of Death

    "Players feel the game offers excellent return on investment through story and emotional impact."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative and emotional interaction."

    Capsule for Life is Strange: Reunion Life is Strange: Reunion

    "No combat or destructive gameplay; focus on narrative and emotional experience."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

    Capsule for Love Is All Around Love Is All Around

    "No survival or threat avoidance mechanics; stable narrative environment."

Last update: 01/06/2026